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#11. Posted:
Farmer_Hacks
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Just wondering, but what is the program you use to edit the alias's?
#12. Posted:
TnTEXTREME
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Nice topic m8


Last edited by TnTEXTREME ; edited 1 time in total
#13. Posted:
bob_evans4
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CRACKbomber wrote
There is something you have to do with ZIP1
yyyyyyeeeeppppp........
#14. Posted:
BritePinkTaco
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here is his alias
#15. Posted:
UnrealSkybox
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Very Good Tutorial, too bad alias' suck
#16. Posted:
FPS_Tomi
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I got this alias thing but
What do i have to do with zip1.360
Is there something we should know
Something that let's us pass with modded binds
OR WHAT?!?!?!?!
#17. Posted:
w0lfschild
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If you don't want to derp face while holding down 3 buttons at once to do something you can always toggle alias too.


//how to toggle

alias is_on "t1_on
alias t1_on "<stuff>;alias is_on t1_off"
alias t1_off "<stuff>;alias is_on t1_on"

bind <button> is_on


With this you can hit a button to change between 'controller layouts' and hit it again to change back.

Also that whole alias structure thing = not needed
The only rule you need to follow is define the alias before it is executed.
You can stick your alias wherever in the hell you want people.

eg

alias "cow" "say moo; chicken"
alias "chicken" "say eat a turkey"
cow

would work just fine even though chicken is used in an alias before it is defined it does not matter because it is not called until after it is defined. Since most of you use alias in binds it does not matter at all where or when your alias sets are defined. Nor does it matter where anything else goes, there is no defined formal structure to a config just an inherent one within the modding commune that has been formulated from visual experience.
#18. Posted:
CRACKbomber
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w0lfschild wrote If you don't want to derp face while holding down 3 buttons at once to do something you can always toggle alias too.


//how to toggle

alias is_on "t1_on
alias t1_on "<stuff>;alias is_on t1_off"
alias t1_off "<stuff>;alias is_on t1_on"

bind <button> is_on


With this you can hit a button to change between 'controller layouts' and hit it again to change back.

Also that whole alias structure thing = not needed
The only rule you need to follow is define the alias before it is executed.
You can stick your alias wherever in the hell you want people.

eg

alias "cow" "say moo; chicken"
alias "chicken" "say eat a turkey"
cow

would work just fine even though chicken is used in an alias before it is defined it does not matter because it is not called until after it is defined. Since most of you use alias in binds it does not matter at all where or when your alias sets are defined. Nor does it matter where anything else goes, there is no defined formal structure to a config just an inherent one within the modding commune that has been formulated from visual experience.

Good luck explaining that to a noob who is trying to mod zip1.
#19. Posted:
w0lfschild
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CRACKbomber wrote
Good luck explaining that to a noob who is trying to mod zip1.


How is what I posted confusing, sure I guess the toggle thing could take a bit to wrap your head around but the idea is simple. The other part I posted simply stated that you don't need any logical order within your config which doesn't seem confusing at all.
#20. Posted:
UnrealSkybox
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w0lfschild wrote
CRACKbomber wrote
Good luck explaining that to a noob who is trying to mod zip1.


How is what I posted confusing, sure I guess the toggle thing could take a bit to wrap your head around but the idea is simple. The other part I posted simply stated that you don't need any logical order within your config which doesn't seem confusing at all.

Not simple enough for these people...
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