You are viewing our Forum Archives. To view or take place in current topics click here.
Did This Help? If So Thank The Topic
Yes. <3
25.00% (1 vote)
25.00% (1 vote)
No. ):
50.00% (2 votes)
50.00% (2 votes)
I Love You <3
25.00% (1 vote)
25.00% (1 vote)
Total Votes: 4
This Is The Dvar For Colored Classes.
Posted:
This Is The Dvar For Colored Classes.Posted:
Status: Offline
Joined: Nov 27, 201113Year Member
Posts: 51
Reputation Power: 2
Status: Offline
Joined: Nov 27, 201113Year Member
Posts: 51
Reputation Power: 2
THE ONLY THING IS WHEN YOU GET THIS RUNNING CAN YOU PLEASE MSG ME ON TTG OR INVITE ME ON XBOX GAMERTAGS ARE OG Swagggg OR xHyDro RegretzZ
Colored Classes
To get the colored classes to change you need to switch your button layout to "default" then flash your night vision (DPAD UP).
self setClientDvar( "customclass1", "^1Custom Class 1" );
self setClientDvar( "customclass2", "^2Custom Class 2" );
self setClientDvar( "customclass3", "^3Custom Class 3" );
self setClientDvar( "customclass4", "^4Custom Class 4" );
self setClientDvar( "customclass5", "^6Custom Class 5" );
Aimbot
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "480" );
self setClientDvar( "aim_automelee_region_width", "640" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 480 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 640 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
UAV on
self setClientDvar( "cg_enemyNameFadeOut", "900000" ); //Show enemies names constantly
self setClientDvar( "cg_enemyNameFadeIn", "0" ); //same as above
self setClientDvar( "cg_drawThroughWalls", "1" ); //Show player names through walls
self setclientDvar( "compassSize", "1.5" ); //Increased map size
self setClientDvar( "compassEnemyFootstepEnabled", "1" ); //radar always on
self setClientDvar( "compass", "0" );
self setClientDvar( "compass_show_enemies", "1" ); //always show enemies
self setClientDvar( "scr_game_forceuav", "1" ); //radar always on
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
self setClientDvar( "compassRadarUpdateTime", "0.001" );
self setClientDvar( "compassFastRadarUpdateTime", "2" );
self setClientDvar( "cg_footsteps", "1" );
FPS Counter
self setClientDvar( "cg_drawFPS" , "Simple" );
self setClientDvar( "cg_drawFPSLabels" , "1" );
Force Host
self setClientDvar( "party_iamhost", "1" );
self setClientDvar( "party_hostmigration",
0);
self setClientDvar( "party_connectToOthers", 0);
Online Game
setDvar("scr_forcerankedmatch" , 1 );
setDvar( "onlinegame" , "1" );
Low Ammo
self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
Give Gun
self GiveWeapon( "deserteaglegold_mp" );
self GiveWeapon( "defaultweapon_mp" );
Shoot Bricks
precacheItem("brick_blaster_mp"); //Put this in init()
self giveWeapon("brick_blaster_mp"); //Put this in onPlayerSpawned()
Wall hack
self setClientDvar( "r_znear" , "35" );
Chrome
self setClientDvar("r_fullbright", 0);
self setClientDvar( "r_specularmap", 2);
Cartoon
self setClientDvar("r_fullbright", 1);
Laser
self setClientDvar( "cg_laserForceOn" , "1" );
Red Gt in Pregame
self setClientDvar( "cg_scoreboardMyColor", "0.8 0 0 1");
Auto M16
player_burstFireCooldown "0"
Edit map name/game type
self setClientDvar( "ui_mapname", "^5Free Noodel Dump");
self setClientDvar( "ui_gametype", "^1By:^2 Your Dads ****" );
Unlimited Ammo
setDvar("player_sustainAmmo", 1 );
XP
self setClientDvar( "scr_dm_score_deatht", 50000 );//Neg -
self setClientDvar( "scr_game_suicidepointloss", 1 );
self setClientDvar( "scr_dm_score_suicide", 5000 );
self setClientDvar( "scr_tdm_score_deatht", 2516000 );
self setClientDvar( "scr_tdm_score_suicide", 2516000 );
self setClientDvar( "scr_dom_score_deatht", 2516000 );
self setClientDvar( "scr_dom_score_suicide", 2516000 );
self setClientDvar( "scr_dd_score_deatht", 2516000 );
self setClientDvar( "scr_dd_score_suicide", 2516000 );
self setClientDvar( "scr_ctf_score_deatht", 2516000 );
self setClientDvar( "scr_ctf_score_suicide", 2516000 );
self setClientDvar( "scr_koth_score_deatht", 2516000 );
self setClientDvar( "scr_koth_score_suicide", 2516000 );
self setClientDvar( "scr_dom_score_kill", 2516000 );
self setClientDvar( "scr_ctf_score_kill", 2516000 );
self setClientDvar( "scr_dd_score_kill", 2516000 );
self setClientDvar( "scr_sd_score_kill", 2516000 );
self setClientDvar( "scr_war_score_suicide", 2516000 );
self setClientDvar( "scr_war_score_deatht", 2516000 );
Rank
doPrestige()
{
self endon ("death");
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
for(p=0; p<=11; p++)
{
self waittill( "grenade_pullback" );
self iPrintln( "Prestige "+p+" - Rank 55" );
self maps\mp\gametypes\_persistence::statSet( "plevel", p );
}
self doPrestige();
} Instructions
doInstructions()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
wait 1;
self iPrintln( "^1MarcusBankz" );
wait 1;
self iPrintln( "^3Press [{+frag}] For Prestige Toggle!" );
wait 1;
self iPrintln( "^7Press [{+attack}] While in Prone to Toggle Promod!" );
wait 1;
self iPrintln( "^2Press [{weapnext}] To Toggle Legit/Insane Stats!" );
wait 1;
}
} Unlock All
doUnlocks()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Completing ^1All ^2Challenges ^1Please ^2Wait");
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;
}
}
self thread maps\mp\gametypes\_hud_message::hintMessage("^1All ^3Challenges ^1Unlocked, ^3Unlocking ^2Cammos And Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
if(n < 5)
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
}
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
}
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Everything Unlocked!");
Colored Classes
To get the colored classes to change you need to switch your button layout to "default" then flash your night vision (DPAD UP).
self setClientDvar( "customclass1", "^1Custom Class 1" );
self setClientDvar( "customclass2", "^2Custom Class 2" );
self setClientDvar( "customclass3", "^3Custom Class 3" );
self setClientDvar( "customclass4", "^4Custom Class 4" );
self setClientDvar( "customclass5", "^6Custom Class 5" );
Aimbot
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "480" );
self setClientDvar( "aim_automelee_region_width", "640" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 480 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 640 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
UAV on
self setClientDvar( "cg_enemyNameFadeOut", "900000" ); //Show enemies names constantly
self setClientDvar( "cg_enemyNameFadeIn", "0" ); //same as above
self setClientDvar( "cg_drawThroughWalls", "1" ); //Show player names through walls
self setclientDvar( "compassSize", "1.5" ); //Increased map size
self setClientDvar( "compassEnemyFootstepEnabled", "1" ); //radar always on
self setClientDvar( "compass", "0" );
self setClientDvar( "compass_show_enemies", "1" ); //always show enemies
self setClientDvar( "scr_game_forceuav", "1" ); //radar always on
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
self setClientDvar( "compassRadarUpdateTime", "0.001" );
self setClientDvar( "compassFastRadarUpdateTime", "2" );
self setClientDvar( "cg_footsteps", "1" );
FPS Counter
self setClientDvar( "cg_drawFPS" , "Simple" );
self setClientDvar( "cg_drawFPSLabels" , "1" );
Force Host
self setClientDvar( "party_iamhost", "1" );
self setClientDvar( "party_hostmigration",
0);
self setClientDvar( "party_connectToOthers", 0);
Online Game
setDvar("scr_forcerankedmatch" , 1 );
setDvar( "onlinegame" , "1" );
Low Ammo
self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
Give Gun
self GiveWeapon( "deserteaglegold_mp" );
self GiveWeapon( "defaultweapon_mp" );
Shoot Bricks
precacheItem("brick_blaster_mp"); //Put this in init()
self giveWeapon("brick_blaster_mp"); //Put this in onPlayerSpawned()
Wall hack
self setClientDvar( "r_znear" , "35" );
Chrome
self setClientDvar("r_fullbright", 0);
self setClientDvar( "r_specularmap", 2);
Cartoon
self setClientDvar("r_fullbright", 1);
Laser
self setClientDvar( "cg_laserForceOn" , "1" );
Red Gt in Pregame
self setClientDvar( "cg_scoreboardMyColor", "0.8 0 0 1");
Auto M16
player_burstFireCooldown "0"
Edit map name/game type
self setClientDvar( "ui_mapname", "^5Free Noodel Dump");
self setClientDvar( "ui_gametype", "^1By:^2 Your Dads ****" );
Unlimited Ammo
setDvar("player_sustainAmmo", 1 );
XP
self setClientDvar( "scr_dm_score_deatht", 50000 );//Neg -
self setClientDvar( "scr_game_suicidepointloss", 1 );
self setClientDvar( "scr_dm_score_suicide", 5000 );
self setClientDvar( "scr_tdm_score_deatht", 2516000 );
self setClientDvar( "scr_tdm_score_suicide", 2516000 );
self setClientDvar( "scr_dom_score_deatht", 2516000 );
self setClientDvar( "scr_dom_score_suicide", 2516000 );
self setClientDvar( "scr_dd_score_deatht", 2516000 );
self setClientDvar( "scr_dd_score_suicide", 2516000 );
self setClientDvar( "scr_ctf_score_deatht", 2516000 );
self setClientDvar( "scr_ctf_score_suicide", 2516000 );
self setClientDvar( "scr_koth_score_deatht", 2516000 );
self setClientDvar( "scr_koth_score_suicide", 2516000 );
self setClientDvar( "scr_dom_score_kill", 2516000 );
self setClientDvar( "scr_ctf_score_kill", 2516000 );
self setClientDvar( "scr_dd_score_kill", 2516000 );
self setClientDvar( "scr_sd_score_kill", 2516000 );
self setClientDvar( "scr_war_score_suicide", 2516000 );
self setClientDvar( "scr_war_score_deatht", 2516000 );
Rank
doPrestige()
{
self endon ("death");
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
for(p=0; p<=11; p++)
{
self waittill( "grenade_pullback" );
self iPrintln( "Prestige "+p+" - Rank 55" );
self maps\mp\gametypes\_persistence::statSet( "plevel", p );
}
self doPrestige();
} Instructions
doInstructions()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
wait 1;
self iPrintln( "^1MarcusBankz" );
wait 1;
self iPrintln( "^3Press [{+frag}] For Prestige Toggle!" );
wait 1;
self iPrintln( "^7Press [{+attack}] While in Prone to Toggle Promod!" );
wait 1;
self iPrintln( "^2Press [{weapnext}] To Toggle Legit/Insane Stats!" );
wait 1;
}
} Unlock All
doUnlocks()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Completing ^1All ^2Challenges ^1Please ^2Wait");
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;
}
}
self thread maps\mp\gametypes\_hud_message::hintMessage("^1All ^3Challenges ^1Unlocked, ^3Unlocking ^2Cammos And Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
if(n < 5)
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
}
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
}
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Everything Unlocked!");
#2. Posted:
Status: Offline
Joined: Oct 03, 201113Year Member
Posts: 458
Reputation Power: 20
Wow. You stole that from some other post and putting it as your own?
- 0useful
- 0not useful
#3. Posted:
Status: Offline
Joined: Feb 22, 201212Year Member
Posts: 58
Reputation Power: 2
Status: Offline
Joined: Feb 22, 201212Year Member
Posts: 58
Reputation Power: 2
................................................
- 0useful
- 0not useful
#4. Posted:
Status: Offline
Joined: Apr 25, 201113Year Member
Posts: 1,601
Reputation Power: 116
Status: Offline
Joined: Apr 25, 201113Year Member
Posts: 1,601
Reputation Power: 116
those are commands, not dvars. they will not work in a dll.
- 0useful
- 0not useful
#5. Posted:
Status: Offline
Joined: Nov 27, 201113Year Member
Posts: 51
Reputation Power: 2
Status: Offline
Joined: Nov 27, 201113Year Member
Posts: 51
Reputation Power: 2
ItsSoda wrote Wow. You stole that from some other post and putting it as your own?Yea I Know I Did So The Word Can Get Out... I Am Trying To Help The Community.
- 0useful
- 0not useful
#6. Posted:
Status: Offline
Joined: Jan 13, 201212Year Member
Posts: 726
Reputation Power: 34
Status: Offline
Joined: Jan 13, 201212Year Member
Posts: 726
Reputation Power: 34
Dont work in dll !!
~OGMz i Smokey
~OGMz i Smokey
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.