You are viewing our Forum Archives. To view or take place in current topics click here.
#171. Posted:
Callofnotduty
  • Rising Star
Status: Offline
Joined: Dec 03, 201112Year Member
Posts: 779
Reputation Power: 30
Status: Offline
Joined: Dec 03, 201112Year Member
Posts: 779
Reputation Power: 30
Hey how do I get the black background I was wondering cus I was making a svg.
If you do I will def put you guys in the creds...
-Callofnotduty
#172. Posted:
-MazuuH
  • Wise One
Status: Offline
Joined: Apr 01, 201212Year Member
Posts: 563
Reputation Power: 23
Status: Offline
Joined: Apr 01, 201212Year Member
Posts: 563
Reputation Power: 23
Can't wait for V2 man!! =3
#173. Posted:
SoCiiaLMoDz
  • Ladder Climber
Status: Offline
Joined: Feb 25, 201212Year Member
Posts: 312
Reputation Power: 13
Status: Offline
Joined: Feb 25, 201212Year Member
Posts: 312
Reputation Power: 13
Hey guys how do you get the chequed board to work??
#174. Posted:
Linx
  • Blind Luck
Status: Online
Joined: Apr 08, 201113Year Member
Posts: 3,113
Reputation Power: 6535
Status: Online
Joined: Apr 08, 201113Year Member
Posts: 3,113
Reputation Power: 6535
Great SVG I Love It Pretty Amazing
#175. Posted:
-Creeper
  • Challenger
Status: Offline
Joined: Apr 28, 201212Year Member
Posts: 130
Reputation Power: 13
Status: Offline
Joined: Apr 28, 201212Year Member
Posts: 130
Reputation Power: 13
I did like v1
20020
#176. Posted:
iTzYourNips
  • New Member
Status: Offline
Joined: Aug 21, 201113Year Member
Posts: 22
Reputation Power: 0
Status: Offline
Joined: Aug 21, 201113Year Member
Posts: 22
Reputation Power: 0
OMFG amazing save man! thanks alot! ive been looking for a save to top walkerneos save and guess what?! you topped it x10! Thanks again!
#177. Posted:
ImCudi
  • Wise One
Status: Offline
Joined: Apr 21, 201212Year Member
Posts: 588
Reputation Power: 27
Status: Offline
Joined: Apr 21, 201212Year Member
Posts: 588
Reputation Power: 27
Nice sav game man
#178. Posted:
EpiC-MoDz
  • Ladder Climber
Status: Offline
Joined: Mar 26, 201212Year Member
Posts: 323
Reputation Power: 12
Status: Offline
Joined: Mar 26, 201212Year Member
Posts: 323
Reputation Power: 12
.........................................................................


Last edited by EpiC-MoDz ; edited 1 time in total
#179. Posted:
100
  • TTG Senior
Status: Offline
Joined: May 19, 201014Year Member
Posts: 1,698
Reputation Power: 73
Status: Offline
Joined: May 19, 201014Year Member
Posts: 1,698
Reputation Power: 73
EpiC-MoDz wrote Can u make me a single save with this code

set activeaction bind button_back vstr a;developer_script 1
set a ^1Hello_Welcome_To_EpiC_MoDz_&_DeFuzehh_Modded_WaW_Mod_Menu;^2Have_Fun_And_Remember_if_you_see_us_on_TTG_+Rep!!;cg_scoresColor_Player_0 "0 0 0 1";cg_scoresColor_Player_1 "1 0 1 0";cg_scoresColor_Player_2 "0 1 0 0";cg_scoresColor_Player_3 "0 0 1 0";cg_scoresColor_Gamertag_0 "1 1 1 1";cg_scoresColor_Gamertag_1 "1 0 0 0";cg_scoresColor_Gamertag_2 "0 1 0 0";cg_scoresColor_Gamertag_3 "0 0 1 0";cg_scoresColor_Zombie "0.2 0.004 0.7 0.6";cg_hudGrenadeIndicatorStartColor "0 0 1 1";cg_hudGrenadeIndicatorTargetColor "1 0 0 1";cg_overheadIconSize 2.0;lowAmmoWarningColor2 "1 0 0 1";lowAmmoWarningNoAmmoColor1 "0 0 1 1";lowAmmoWarningNoAmmoColor2 "1 0 0 1";lowAmmoWarningNoReloadColor1 "0 0 1 1";ui_playerPartyColor 0.2549019607843137 0.1411764705882353 1 1;lowAmmoWarningNoReloadColor2 "1 0 0 1";con_Gamemsgwindow0linecount 9;developeruser 1;party_connectToOthers 0;party_host 1;party_iamhost 1;cg_scoreboardpingtext 1;vstr pornolornoinmytronoxDD;vstr kickmenu;bind dpad_up vstr UP;bind dpad_down vstr DN;bind2 button_x vstr XX;seta UP vstr activeatetheh4x
set activeatetheh4x vstr derpppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
set menu2 ^6==[^2Mod.Menu^6]==;^2Main.Mods;^6[^2Toggles^6];^2Visions;^2Death.Cards;^2Developer.Mods;^2Prestige.Menu;^2Admin.Menu;^2More;set XX vstr tog1;set DN vstr menu3;set UP vstr ineedmainmodsbk
set menu3 ^6==[^2Mod.Menu^6]==;^2Main.Mods;^2Toggles;^6[^2Visions^6];^2Death.Cards;^2Developer.Mods;^2Prestige.Menu;^2Admin.Menu;^2More;set XX vstr vis1;set DN vstr menu4;set UP vstr menu2
set menu4 ^6==[^2Mod.Menu^6]==;^2Main.Mods;^2Toggles;^2Visions;^6[^2Death.Cards^6];^2Developer.Mods;^2Prestige.Menu;^2Admin.Menu;^2More;set XX vstr dc1;set DN vstr menu5;set UP vstr menu3
set menu5 ^6==[^2Mod.Menu^6]==;^2Main.Mods;^2Toggles;^2Visions;^2Death.Cards;^6[^2Developer.Mods^6];^2Prestige.Menu;^2Admin.Menu;^2More;set XX vstr dm1;set DN vstr menu6;set UP vstr menu4
set menu6 ^6==[^2Mod.Menu^6]==;^2Main.Mods;^2Toggles;^2Visions;^2Death.Cards;^2Developer.Mods;^6[^2Prestige.Menu^6];^2Admin.Menu;^2More;set XX vstr fm1;set DN vstr menu7;set UP vstr menu5
set menu7 ^6==[^2Mod.Menu^6]==;^2Main.Mods;^2Toggles;^2Visions;^2Death.Cards;^2Developer.Mods;^2Prestige.Menu;^6[^2Admin.Menu^6];^2More;set XX vstr ad1;set DN vstr abcdefgh;set UP vstr menu6
set abcdefgh ^6==[^2Mod.Menu^6]==;^2Main.Mods;^2Toggles;^2Visions;^2Death.Cards;^2Developer.Mods;^2Prestige.Menu;^2Admin.Menu;^6[^2More^6];set XX vstr more;set DN vstr ineedmainmodsbk;set UP vstr menu7
set pornolornoinmytronoxDD con_gameMsgwindow1FadeInTime 0.001;con_gameMsgwindow1LineCount 9;con_gameMsgwindow1Filter gamenotify obituary;con_gameMsgwindow1ScrollTime 0.001;con_gamemsgwindow0linecount 0;con_Gamemsgwindow0fadeintime 9999999999999
set k0 ^6==[^2Main.Mods^6]==;^6[^2God^6];^2Noclip;^2Give.All;^2Take.All;^2Drop.Weapon;^2No.Target;^2Kill.All.Zombies;^2Knockback;set XX god;set DN vstr mn;set UP vstr m9
set mn ^6==[^2Main.Mods^6]==;^2God;^6[^2Noclip^6];^2Give.All;^2Take.All;^2Drop.Weapon;^2No.Target;^2Kill.All.Zombies;^2Knockback;set XX noclip;set DN vstr mm3;set UP vstr k0
set mm3 ^6==[^2Main.Mods^6]==;^2God;^2Noclip;^6[^2Give.All^6];^2Take.All;^2Drop.Weapon;^2No.Target;^2Kill.All.Zombies;^2Knockback;set XX give all;set DN vstr mm4;set UP vstr mn
set derpppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp r_scaleviewport 0.9;wait 05;r_scaleviewport 0.8;wait 05;r_scaleviewport 0.7;wait 05;r_scaleviewport 0.6;wait 05;r_scaleviewport 0.5;wait 05;r_scaleviewport 0.4;wait 05;r_scaleviewport 0.3;wait 05;r_scaleviewport 0.2;wait 05;r_scaleviewport 0.1;wait 05;r_scaleviewport 0.0;vstr p;vstr 111111111111111
set ineedmainmodsbk ^6==[^2Mod.Menu^6]==;^6[^2Main.Mods^6];^2Toggles;^2Visions;^2Death.Cards;^2Developer.Mods;^2Prestige.Menu;^2Admin.Menu;^2More;set XX vstr k0;set DN vstr menu2;set UP vstr abcdefgh;bind button_RSTICK vstr ineedmainmodsbk;bind button_back vstr exitmenu;con_gamemsgwindow1msgtime 999
set exitmenu bind button_back vstr a;con_gamemsgwindow1msgtime 0.001;r_scaleviewport 0.1;wait 05;r_scaleviewport 0.2;wait 05;r_scaleviewport 0.3;wait 05;r_scaleviewport 0.4;wait 05;r_scaleviewport 0.5;wait 05;r_scaleviewport 0.6;wait 05;r_scaleviewport 0.7;wait 05;r_scaleviewport 0.8;wait 05;r_scaleviewport 0.9;wait 05;r_scaleviewport 1.0;wait 5;snd_playlocal laugh_child;bind BUTTON_RSTICK "+melee";^6==[^2Mod.Menu^6]==;^6[^2Main.Mods^6];^2Toggles;^2Visions;^2Death.Cards;^2Developer.Mods;^2Prestige.Menu;^2Admin.Menu;^2More;set XX vstr pornisufn;set DN vstr lplsosad;set UP vstr foajiafwufyhihHFEHUHFI;give ammo;give zombie_perk_bottle_sleight;set scr_art_tweak 1
set mm4 ^6==[^2Main.Mods^6]==;^2God;^2Noclip;^2Give.All;^6[^2Take.All^6];^2Drop.Weapon;^2No.Target;^2Kill.All.Zombies;^2Knockback;set DN vstr mm5;set UP vstr mm3;set XX take all
set mm5 ^6==[^2Main.Mods^6]==;^2God;^2Noclip;^2Give.All;^2Take.All;^6[^2Drop.Weapon^6];^2No.Target;^2Kill.All.Zombies;^2Knockback;set DN vstr mm6;set UP vstr mm4;set XX dropweapon
set mm6 ^6==[^2Main.Mods^6]==;^2God;^2Noclip;^2Give.All;^2Take.All;^2Drop.Weapon;^6[^2No.Target^6];^2Kill.All.Zombies;^2Knockback;set DN vstr mm7;set UP vstr mm5;set XX notarget
set mm7 ^6==[^2Main.Mods^6]==;^2God;^2Noclip;^2Give.All;^2Take.All;^2Drop.Weapon;^2No.Target;^6[^2Kill.All.Zombies^6];^2Knockback;set DN vstr m9;set UP vstr mm6;set XX ai axis delete
set m9 ^6==[^2Main.Mods^6]==;^2God;^2Noclip;^2Give.All;^2Take.All;^2Drop.Weapon;^2No.Target;^2Kill.All.Zombies;^6[^2Knockback^6];set DN vstr k0;set UP vstr mm7;set XX toggle g_knockback 999999 99999 9999 1000
set tog1 ^6==[^2Toggle.Menu^6]==;^6[^2Toggles.1^6];^2Toggles.2;^2Toggles.3;^0.;^0..;^0...;^0....;^0.....;set XX vstr tog_1_1;set DN vstr tog2;set UP vstr tog3
set tog2 ^6==[^2Toggle.Menu^6]==;^2Toggles.1;^6[^2Toggles.2^6];^2Toggles.3;^0.;^0..;^0...;^0....;^0.....;set XX vstr tog_2_1;set DN vstr tog3;set UP vstr tog1
set tog3 ^6==[^2Toggle.Menu^6]==;^2Toggles.1;^2Toggles.2;^6[^2Toggles.3^6];set XX vstr tog_3_1;set DN vstr tog1;set UP vstr tog2;^0.;^0..;^0...;^0....;^0.....
set tog_1_1 ^6==[^2Toggles.1^6]==;^6[^2Jump.Height^6];^2Gravity;^2Walk.Speed;^2Run.Speed;^2Side.Speed;^2Back.Speed;^2No.Fall.Damage;^2Stop.The.AI.Moving;set XX toggle jump_height 500 999 39;set DN vstr tog_1_2;set UP vstr tog_1_8
set tog_1_2 ^6==[^2Toggles.1^6]==;^2Jump.Height;^6[^2Gravity^6];^2Walk.Speed;^2Run.Speed;^2Side.Speed;^2Back.Speed;^2No.Fall.Damage;^2Stop.The.AI.Moving;set XX toggle g_gravity 500 100 800;set UP vstr tog_1_1;set DN vstr tog_1_3
set tog_1_3 ^6==[^2Toggles.1^6]==;^2Jump.Height;^2Gravity;^6[^2Walk.Speed^6];^2Run.Speed;^2Side.Speed;^2Back.Speed;^2No.Fall.Damage;^2Stop.The.AI.Moving;set XX toggle g_speed 400 800 9000 190;set DN vstr tog_1_4;set UP vstr tog_1_2
set tog_1_4 ^6==[^2Toggles.1^6]==;^2Jump.Height;^2Gravity;^2Walk.Speed;^6[^2Run.Speed^6];^2Side.Speed;^2Back.Speed;^2No.Fall.Damage;^2Stop.The.AI.Moving;set XX toggle player_sprintSpeedScale 2.0 3.0 4.0 1.0 0.1;set DN vstr tog_1_5;set UP vstr tog_1_3
set tog_1_5 ^6==[^2Toggles.1^6]==;^2Jump.Height;^2Gravity;^2Walk.Speed;^2Run.Speed;^6[^2Side.Speed^6];^2Back.Speed;^2No.Fall.Damage;^2Stop.The.AI.Moving;set XX toggle 2 5 10 14 20 1;set DN vstr tog_1_6;set UP vstr tog_1_4
set tog_1_6 ^6==[^2Toggles.1^6]==;^2Jump.Height;^2Gravity;^2Walk.Speed;^2Run.Speed;^2Side.Speed;^6[^2Back.Speed^6];^2No.Fall.Damage;^2Stop.The.AI.Moving;set XX toggle player_backSpeedScale 2.0 4.0 0.5 1.0;set DN vstr tog_1_7;set UP vstr tog_1_5
set tog_1_7 ^6==[^2Toggles.1^6]==;^2Jump.Height;^2Gravity;^2Walk.Speed;^2Run.Speed;^2Side.Speed;^2Back.Speed;^6[^2No.Fall.Damage^6];^2Stop.The.AI.Moving;set XX vstr lolfalll;set DN vstr tog_1_8;set UP vstr tog_1_6
set lolfalll toggle bg_falldamagemaxheight 9999 350;toggle bg_falldamageminheight 9999 200
set tog_1_8 ^6==[^2Toggles.1^6]==;^2Jump.Height;^2Gravity;^2Walk.Speed;^2Run.Speed;^2Side.Speed;^2Back.Speed;^2No.Fall.Damage;^6[^2Stop.The.AI.Moving^6];set XX toggle g_ai 0 1;set DN vstr tog_1_1;set UP vstr tog_1_7
set tog_2_1 ^6==[^2Toggles.2^6]==;^6[^2FOV^6];^2Gun.X;^2Gun.Y;^2Gun.Z;^2Random.Box.Movement;^2Melee.Range;^2Laser;^2Timescale;set XX toggle cg_fov 1 20 40 90 110 130 150 160 65;set DN vstr tog_2_2;set UP vstr tog_2_8
set tog_2_2 ^6==[^2Toggles.2^6]==;^2FOV;^6[^2Gun.X^6];^2Gun.Y;^2Gun.Z;^2Random.Box.Movement;^2Melee.Range;^2Laser;^2Timescale;set XX toggle cg_gun_x 2 4 6 8 10 20 30 40 50 0;set DN vstr tog_2_3;set UP vstr tog_2_1
set tog_2_3 ^6==[^2Toggles.2^6]==;^2FOV;^2Gun.X;^6[^2Gun.Y^6];^2Gun.Z;^2Random.Box.Movement;^2Melee.Range;^2Laser;^2Timescale;set XX toggle cg_gun_y 2 4 6 8 10 20 30 40 50 0;set DN vstr tog_2_4;set UP vstr tog_2_2
set tog_2_4 ^6==[^2Toggles.2^6]==;^2FOV;^2Gun.X;^2Gun.Y;^6[^2Gun.Z^6];^2Random.Box.Movement;^2Melee.Range;^2Laser;^2Timescale;set XX toggle cg_gun_z 2 4 6 8 10 20 30 40 50 0;set DN vstr tog_2_5;set UP vstr tog_2_3
set tog_2_5 ^6==[^2Toggles.2^6]==;^2FOV;^2Gun.X;^2Gun.Y;^2Gun.Z;^6[^2Random.Box.Movement^6];^2Melee.Range;^2Laser;^2Timescale;set XX toggle magic_chest_movable 0 1;set DN vstr tog_2_6;set UP vstr tog_2_4
set tog_2_6 ^6==[^2Toggles.2^6]==;^2FOV;^2Gun.X;^2Gun.Y;^2Gun.Z;^2Random.Box.Movement;^6[^2Melee.Range^6];^2Laser;^2Timescale;set XX toggle player_meleeRange 500 1000 64;set DN vstr tog_2_7;set UP vstr tog_2_5
set tog_2_7 ^6==[^2Toggles.2^6]==;^2FOV;^2Gun.X;^2Gun.Y;^2Gun.Z;^2Random.Box.Movement;^2Melee.Range;^6[^2Laser^6];^2Timescale;set XX toggle cg_laserforceon 1 0;set DN vstr tog_2_8;set UP vstr tog_2_6
set tog_2_8 ^6==[^2Toggles.2^6]==;^2FOV;^2Gun.X;^2Gun.Y;^2Gun.Z;^2Random.Box.Movement;^2Melee.Range;^2Laser;^6[^2Timescale^6];set XX toggle timescale 0.1 0.001 1 2.0 4.0;set DN vstr tog_2_1;set UP vstr tog_2_7
set tog_3_1 ^6==[^2Toggles.3^6]==;^6[^2Ammo^6];^2Floating.Bodies;^2Wall.Hack;^2Dev.Sphere;^2Third.Person;^2Revive.Radius;^2HUD;^2Triple.Tap;set XX toggle player_sustainammo 1 0;set DN vstr tog_3_2;set UP vstr tog_3_8
set tog_3_2 ^6==[^2Toggles.3^6]==;^2Ammo;^6[^2Floating.Bodies^6];^2Wall.Hack;^2Dev.Sphere;^2Third.Person;^2Revive.Radius;^2HUD;^2Triple.Tap;set XX toggle phys_gravity 99 -800;set DN vstr tog_3_3;set UP vstr tog_3_1
set tog_3_3 ^6==[^2Toggles.3^6]==;^2Ammo;^2Floating.Bodies;^6[^2Wall.Hack^6];^2Dev.Sphere;^2Third.Person;^2Revive.Radius;^2HUD;^2Triple.Tap;set XX toggle r_znear 57 10000 4;set DN vstr tog_3_4;set UP vstr tog_3_2
set tog_3_4 ^6==[^2Toggles.3^6]==;^2Ammo;^2Floating.Bodies;^2Wall.Hack;^6[^2Dev.Sphere^6];^2Third.Person;^2Revive.Radius;^2HUD;^2Triple.Tap;set XX toggle debug_reflection 1 0;set DN vstr tog_3_5;set UP vstr tog_3_3
set tog_3_5 ^6==[^2Toggles.3^6]==;^2Ammo;^2Floating.Bodies;^2Wall.Hack;^2Dev.Sphere;^6[^2Third.Person^6];^2Revive.Radius;^2HUD;^2Triple.Tap;set XX toggle cg_thirdperson 1 0;set DN vstr tog_3_6;set UP vstr tog_3_4
set tog_3_6 ^6==[^2Toggles.3^6]==;^2Ammo;^2Floating.Bodies;^2Wall.Hack;^2Dev.Sphere;^2Third.Person;^6[^2Revive.Radius^6];^2HUD;^2Triple.Tap;set XX toggle Revive_Trigger_Radius 250 500 1000 99999 10 50 100 0000;set DN vstr tog_3_7;set UP vstr tog_3_5
set tog_3_7 ^6==[^2Toggles.3^6]==;^2Ammo;^2Floating.Bodies;^2Wall.Hack;^2Dev.Sphere;^2Third.Person;^2Revive.Radius;^6[^2HUD^6];^2Triple.Tap;set XX toggle hud_drawhud 1 0;set DN vstr tog_3_8;set UP vstr tog_3_6
set tog_3_8 ^6==[^2Toggles.3^6]==;^2Ammo;^2Floating.Bodies;^2Wall.Hack;^2Dev.Sphere;^2Third.Person;^2Revive.Radius;^2HUD;^6[^2Triple.Tap^6];set XX toggle perk_weapRateMultiplier 0 0.75 1;set DN vstr tog_3_9;set UP vstr tog_3_7
set vis1 ^6==[^2Vision.Menu^6]==;^6[^2Visions.1^6];^2Visions.2;^2Visions.3;^0.;^0..;^0...;^0....;^0.....;set XX vstr vis_1_1;set DN vstr vis2;set UP vstr vis3
set vis2 ^6==[^2Vision.Menu^6]==;^2Visions.1;^6[^2Visions.2^6];^2Visions.3;^0.;^0..;^0...;^0....;^0.....;set XX vstr vis_2_1;set DN vstr vis3;set UP vstr vis1
set vis3 ^6==[^2Vision.Menu^6]==;^2Visions.1;^2Visions.2;^6[^2Visions.3^6];^0.;^0..;^0...;^0....;^0.....;set XX vstr vis_3_1;set DN vstr vis1;set UP vstr vis2
set p give zombie_perk_bottle_revive
set vis_1_1 ^6==[^2Visions.1^6]==;^6[^2Flame^6];^2Flame.Colors;^2Revive.FX;^2Revive.FX.Colors;^2Gas;^2Water;^2Cartoon;^2Chrome;set XX toggle r_flameFX_enable 1 0;set DN vstr vis_1_2;set UP vstr vis_1_8
set vis_1_2 ^6==[^2Visions.1^6]==;^2Flame;^6[^2Flame.Colors^6];^2Revive.FX;^2Revive.FX.Colors;^2Gas;^2Water;^2Cartoon;^2Chrome;set XX vstr flame1;set DN vstr vis_1_3;set UP vstr vis_1_1
set flame1 r_flamefx_lighttint 0 0 0 2;set XX vstr flame2
set flame2 r_flamefx_lighttint 0 0 2 2;set XX vstr flame3
set flame3 r_flamefx_lighttint 0 2 2 2;set XX vstr flame4
set flame4 r_flamefx_lighttint 2 2 2 2;set XX vstr flame5
set flame5 r_flamefx_lighttint 2 2 0 2;set XX vstr flame6
set flame6 r_flamefx_lighttint 2 0 2 2;set XX vstr flame7
set flame7 r_flamefx_lighttint 2 0 0 2;set XX vstr flame8
set flame8 r_flamefx_lighttint 0 2 0 2;set XX vstr flame9
set flame9 r_flamefx_lighttint 0.5 0.5 0.5 2;set XX vstr flamea
set flamea r_flamefx_lighttint 1.32779 1.32472 1.10718 1;set XX vstr flame1
set vis_1_3 ^6==[^2Visions.1^6]==;^2Flame;^2Flame.Colors;^6[^2Revive.FX^6];^2Revive.FX.Colors;^2Gas;^2Water;^2Cartoon;^2Chrome;set XX toggle r_reviveFX_debug 1 0;set UP vstr vis_1_2;set DN vstr vis_1_4
set vis_1_4 ^6==[^2Visions.1^6]==;^2Flame;^2Flame.Colors;^2Revive.FX;^6[^2Revive.FX.Colors^6];^2Gas;^2Water;^2Cartoon;^2Chrome;set XX vstr revive1;set DN vstr vis_1_5;set UP vstr vis_1_3
set revive1 r_revivefx_lighttintcenter 0 0 0 2;set XX vstr revive2
set revive2 r_revivefx_lighttintcenter 0 0 2 2;set XX vstr revive3
set revive3 r_revivefx_lighttintcenter 0 2 2 2;set XX vstr revive4
set revive4 r_revivefx_lighttintcenter 2 2 2 2;set XX vstr revive5
set revive5 r_revivefx_lighttintcenter 2 2 0 2;set XX vstr revive6
set revive6 r_revivefx_lighttintcenter 2 0 2 2;set XX vstr revive7
set revive7 r_revivefx_lighttintcenter 2 0 0 2;set XX vstr revive8
set revive9 r_revivefx_lighttintcenter 0.5 0.5 0.5 2;set XX vstr revivea
set revivea r_revivefx_lighttintcenter 1.02 1 0.99 2;set XX vstr revive1
set revive8 r_revivefx_lighttintcenter 0 2 0 2;set XX vstr revive9
set vis_1_5 ^6==[^2Visions.1^6]==;^2Flame;^2Flame.Colors;^2Revive.FX;^2Revive.FX.Colors;^6[^2Gas^6];^2Water;^2Cartoon;^2Chrome;set XX toggle r_poisonFX_debug_enable 1 0;set DN vstr vis_1_6;set UP vstr vis_1_4
set vis_1_6 ^6==[^2Visions.1^6]==;^2Flame;^2Flame.Colors;^2Revive.FX;^2Revive.FX.Colors;^2Gas;^6[^2Water^6];^2Cartoon;^2Chrome;set XX toggle r_watersheetingFX_enable 1 0;set DN vstr vis_1_7;set UP vstr vis_1_5
set vis_1_7 ^6==[^2Visions.1^6]==;^2Flame;^2Flame.Colors;^2Revive.FX;^2Revive.FX.Colors;^2Gas;^2Water;^6[^2Cartoon^6];^2Chrome;set XX toggle r_fullbright 1 0;set DN vstr vis_1_8;set UP vstr vis_1_6
set vis_1_8 ^6==[^2Visions.1^6]==;^2Flame;^2Flame.Colors;^2Revive.FX;^2Revive.FX.Colors;^2Gas;^2Water;^2Cartoon;^6[^2Chrome^6];set XX toggle r_specularmap 2 0;set DN vstr vis_1_1;set UP vstr vis_1_7
set vis_2_1 ^6==[^2Visions.2^6]==;^6[^2Sun.Brightness^6];^2Sun.Colors;^2Fog.Colors;^2Fog.Thickness;^2Contrast.Type.1;^2Contrast.Type.2;^2Invert;^2Black.And.White;set XX toggle r_lighttweaksunlight 1.5 2.0 2.5 3.0 3.5 4.0 1.2;set DN vstr vis_2_2;set UP vstr vis_2_8
set vis_2_2 ^6==[^2Visions.2^6]==;^2Sun.Brightness;^6[^2Sun.Colors^6];^2Fog.Colors;^2Fog.Thickness;^2Contrast.Type.1;^2Contrast.Type.2;^2Invert;^2Black.And.White;set XX vstr sunny1;set DN vstr vis_2_3;set UP vstr vis_2_1
set sunny1 r_lighttweaksuncolor 0 0 0 2;set XX vstr sunny2
set sunny2 r_lighttweaksuncolor 0 0 2 2;set XX vstr sunny3
set sunny3 r_lighttweaksuncolor 0 2 2 2;set XX vstr sunny4
set sunny4 r_lighttweaksuncolor 2 2 2 2;set XX vstr sunny5
set sunny5 r_lighttweaksuncolor 2 2 0 2;set XX vstr sunny6
set sunny6 r_lighttweaksuncolor 2 0 2 2;set XX vstr sunny7
set sunny7 r_lighttweaksuncolor 2 0 0 2;set XX vstr sunny8
set sunny8 r_lighttweaksuncolor 0 2 0 2;set XX vstr sunny9
set sunny9 r_lighttweaksuncolor 0.5 0.5 0.5 2;set XX vstr sunnya
set sunnya set XX vstr sunny1;r_lighttweaksuncolor 0.588235 0.788235 1 1
set vis_2_3 ^6==[^2Visions.2^6]==;^2Sun.Brightness;^2Sun.Colors;^6[^2Fog.Colors^6];^2Fog.Thickness;^2Contrast.Type.1;^2Contrast.Type.2;^2Invert;^2Black.And.White;set XX "toggle scr_fog_red 0 1 .01 .99 1 .02 .53;toggle scr_fog_green 0 .01 1 .08 .65 1 .12;toggle scr_fog_blue 1 0 .01 .57 .02 1 .47";set DN vstr vis_2_4;set UP vstr vis_2_2
set vis_2_4 ^6==[^2Visions.2^6]==;^2Sun.Brightness;^2Sun.Colors;^2Fog.Colors;^6[^2Fog.Thickness^6];^2Contrast.Type.1;^2Contrast.Type.2;^2Invert;^2Black.And.White;set XX "toggle scr_fog_nearplane 256 32 8 4 814.911;toggle scr_fog_exp_halfplane 512 256 32 16 8 1763.99";set DN vstr vis_2_5;set UP vstr vis_2_3
set vis_2_5 ^6==[^2Visions.2^6]==;^2Sun.Brightness;^2Sun.Colors;^2Fog.Colors;^2Fog.Thickness;^6[^2Contrast.Type.1^6];^2Contrast.Type.2;^2Invert;^2Black.And.White;set XX toggle r_contrast 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0 1;set DN vstr vis_2_6;set UP vstr vis_2_4
set 111111111111111 snd_playlocal laugh_child;vstr ineedmainmodsbk
set vis_2_6 ^6==[^2Visions.2^6]==;^2Sun.Brightness;^2Sun.Colors;^2Fog.Colors;^2Fog.Thickness;^2Contrast.Type.1;^6[^2Contrast.Type.2^6];^2Invert;^2Black.And.White;set XX toggle sf_use_contrast 1 0;set DN vstr vis_2_7;set UP vstr vis_2_5
set vis_2_7 ^6==[^2Visions.2^6]==;^2Sun.Brightness;^2Sun.Colors;^2Fog.Colors;^2Fog.Thickness;^2Contrast.Type.1;^2Contrast.Type.2;^6[^2Invert^6];^2Black.And.White;set XX toggle sf_use_invert 1 0;set DN vstr vis_2_8;set UP vstr vis_2_6
set vis_2_8 ^6==[^2Visions.2^6]==;^2Sun.Brightness;^2Sun.Colors;^2Fog.Colors;^2Fog.Thickness;^2Contrast.Type.1;^2Contrast.Type.2;^2Invert;^6[^2Black.And.White^6];set XX toggle sf_use_bw 1 0;set DN vstr vis_2_1;set UP vstr vis_2_7
set vis_3_1 ^6==[^2Visions.3^6]==;^6[^2Disco^6];^0.;^0..;^0...;^0....;^0.....;^0......;^0........;set DN vstr vis_3_1;set UP vstr vis_3_1;set XX vstr discoON
set discoON bind2 apad_up vstr AUP;bind2 apad_down vstr ADN;bind2 apad_left vstr ALT;vstr ****;set AUP "scr_fog_red 1;scr_fog_green 0;scr_fog_blue 0;r_lighttweaksuncolor 2 0 0 2";set ADN "scr_fog_red 0;scr_fog_blue 1;scr_fog_green 0;r_lighttweaksuncolor 0 0 2 2";set ALT "scr_fog_red 0;scr_fog_green 1;scr_fog_blue 0;r_lighttweaksuncolor 0 2 0 2";set ART "scr_fog_blue 0;scr_fog_red 1;scr_fog_green 1;r_lighttweaksuncolor 1 1 0 1";set XX vstr discoOFF
set discoOFF set AUP sv_saveGameAvailable 1;set ALT sv_saveGameAvailable 1;set ADN sv_saveGameAvailable 1;set ART sv_saveGameAvailable 1
set **** bind2 apad_right vstr ART
set dc1 ^6==[^2Death.Cards^6]==;^6[^2Paint.Ball.On^6];^2Paint.Ball.Off;^2Shoot.To.Revive.On;^2Shoot.To.Revive.Off;^2Explosive.Colt.On;^2Explosive.Colt.Off;^0.;^0..;set XX collectible_add collectible_paintball;set DN vstr dc2;set UP vstr dc6
set dc2 ^6==[^2Death.Cards^6]==;^2Paint.Ball.On;^6[^2Paint.Ball.Off^6];^2Shoot.To.Revive.On;^2Shoot.To.Revive.Off;^2Explosive.Colt.On;^2Explosive.Colt.Off;^0.;^0..;set XX collectible_remove collectible_paintball;set DN vstr dc3;set UP vstr dc1
set dc3 ^6==[^2Death.Cards^6]==;^2Paint.Ball.On;^2Paint.Ball.Off;^6[^2Shoot.To.Revive.On^6];^2Shoot.To.Revive.Off;^2Explosive.Colt.On;^2Explosive.Colt.Off;^0.;^0..;set XX collectible_add collectible_morphine;set DN vstr dc4;set UP vstr dc2
set dc4 ^6==[^2Death.Cards^6]==;^2Paint.Ball.On;^2Paint.Ball.Off;^2Shoot.To.Revive.On;^6[^2Shoot.To.Revive.Off^6];^2Explosive.Colt.On;^2Explosive.Colt.Off;^0.;^0..;set XX collectible_remove collectible_morphine;set DN vstr dc5;set UP vstr dc3
set dc5 ^6==[^2Death.Cards^6]==;^2Paint.Ball.On;^2Paint.Ball.Off;^2Shoot.To.Revive.On;^2Shoot.To.Revive.Off;^6[^2Explosive.Colt.On^6];^2Explosive.Colt.Off;^0.;^0..;set XX collectible_add collectible_dirtyharry;set DN vstr dc6;set UP vstr dc4
set dc6 ^6==[^2Death.Cards^6]==;^2Paint.Ball.On;^2Paint.Ball.Off;^2Shoot.To.Revive.On;^2Shoot.To.Revive.Off;^2Explosive.Colt.On;^6[^2Explosive.Colt.Off^6];^0.;^0..;set XX collectible_remove collectible_dirtyharry;set DN vstr dc1;set UP vstr dc5
set dm1 ^6==[^2Developer.Mods^6]==;^6[^2Developer.Mods^6];^2Perks;^2Power-Ups;^2Rounds;^2Toggle.Developer.Mode;^0.;^0..;^0...;set XX vstr dm_1_1;set DN vstr dm2;set UP vstr dm5
set dm2 ^6==[^2Developer.Mods^6]==;^2Developer.Mods;^6[^2Perks^6];^2Power-Ups;^2Rounds;^2Toggle.Developer.Mode;^0.;^0..;^0...;set XX vstr dm_2_1;set DN vstr dm3;set UP vstr dm1
set dm3 ^6==[^2Developer.Mods^6]==;^2Developer.Mods;^2Perks;^6[^2Power-Ups^6];^2Rounds;^2Toggle.Developer.Mode;^0.;^0..;^0...;set XX vstr dm_3_1;set DN vstr dm4;set UP vstr dm2
set dm4 ^6==[^2Developer.Mods^6]==;^2Developer.Mods;^2Perks;^2Power-Ups;^6[^2Rounds^6];^2Toggle.Developer.Mode;^0.;^0..;^0...;set XX vstr dm_4_1;set DN vstr dm5;set UP vstr dm3
set dm5 ^6==[^2Developer.Mods^6]==;^2Developer.Mods;^2Perks;^2Power-Ups;^2Rounds;^6[^2Toggle.Developer.Mode^6];^0.;^0..;^0...;set XX vstr togdev1;set DN vstr dm1;set UP vstr dm4
set togdev1 ^6You've.Disabled.Dev.Mode;developer_script 0;^2End.The.Game;set XX vstr togdev2
set togdev2 ^6You've.Re-Enabled.Dev.Mode;^2End.The.Game;developer_script 1;set XX vstr togdev1
set dm_1_1 ^6==[^2Developer.Mods^6]==;^6[^2Power^6];^2Money;^2Monkeys;^2Move.Random.Box;^2Force.Wunderwaffe;^2Checker.Board.Map;^2Spawn.Zombies;^2Hurt.Players;set XX zombie_devgui power;set DN vstr dm_1_2;set UP vstr dm_1_8
set dm_1_2 ^6==[^2Developer.Mods^6]==;^2Power;^6[^2Money^6];^2Monkeys;^2Move.Random.Box;^2Force.Wunderwaffe;^2Checker.Board.Map;^2Spawn.Zombies;^2Hurt.Players;set XX zombie_devgui money;set DN vstr dm_1_3;set UP vstr dm_1_1
set dm_1_3 ^6==[^2Developer.Mods^6]==;^2Power;^2Money;^6[^2Monkeys^6];^2Move.Random.Box;^2Force.Wunderwaffe;^2Checker.Board.Map;^2Spawn.Zombies;^2Hurt.Players;set XX zombie_devgui give_monkey;set DN vstr dm_1_4;set UP vstr dm_1_2
set dm_1_4 ^6==[^2Developer.Mods^6]==;^2Power;^2Money;^2Monkeys;^6[^2Move.Random.Box^6];^2Force.Wunderwaffe;^2Checker.Board.Map;^2Spawn.Zombies;^2Hurt.Players;set XX zombie_devgui chest_move;set DN vstr dm_1_5;set UP vstr dm_1_3
set dm_1_5 ^6==[^2Developer.Mods^6]==;^2Power;^2Money;^2Monkeys;^2Move.Random.Box;^6[^2Force.Wunderwaffe^6];^2Checker.Board.Map;^2Spawn.Zombies;^2Hurt.Players;set XX zombie_devgui tesla_gun;set DN vstr dm_1_6;set UP vstr dm_1_4
set dm_1_6 ^6==[^2Developer.Mods^6]==;^2Power;^2Money;^2Monkeys;^2Move.Random.Box;^2Force.Wunderwaffe;^6[^2Checker.Board.Map^6];^2Spawn.Zombies;^2Hurt.Players;set XX "ui_mapname ^2I_h4x;^6Don't.Scam!;^2End.Game.For.Checkboard;^6This.Will.Not.Infect.Anything!";set DN vstr dm_1_7;set UP vstr dm_1_5
set dm_1_7 ^6==[^2Developer.Mods^6]==;^2Power;^2Money;^2Monkeys;^2Move.Random.Box;^2Force.Wunderwaffe;^2Checker.Board.Map;^6[^2Spawn.Zombies^6];^2Hurt.Players;set XX toggle debug_dynamic_ai_spawning 1 0;set DN vstr dm_1_8;set UP vstr dm_1_6
set dm_1_8 ^6==[^2Developer.Mods^6]==;^2Power;^2Money;^2Monkeys;^2Move.Random.Box;^2Force.Wunderwaffe;^2Checker.Board.Map;^2Spawn.Zombies;^6[^2Hurt.Players^6];set XX debug_hurt on;set DN vstr dm_1_1;set UP vstr dm_1_7
set dm_2_1 ^6==[^2Perks^6]==;^6[^2Quick.Revive^6];^2Speed.Cola;^2Double.Tap;^2Juggernaut;^0.;^0..;^0...;^0....;set XX zombie_devgui specialty_quickrevive;set DN vstr dm_2_2;set UP vstr dm_2_4
set dm_2_2 ^6==[^2Perks^6]==;^2Quick.Revive;^6[^2Speed.Cola^6];^2Double.Tap;^2Juggernaut;^0.;^0..;^0...;^0....;set XX zombie_devgui specialty_fastreload;set DN vstr dm_2_3;set UP vstr dm_2_1
set dm_2_3 ^6==[^2Perks^6]==;^2Quick.Revive;^2Speed.Cola;^6[^2Double.Tap^6];^2Juggernaut;^0.;^0..;^0...;^0....;set XX zombie_devgui specialty_rof;set DN vstr dm_2_4;set UP vstr dm_2_2
set dm_2_4 ^6==[^2Perks^6]==;^2Quick.Revive;^2Speed.Cola;^2Double.Tap;^6[^2Juggernaut^6];^0.;^0..;^0...;^0....;set XX zombie_devgui specialty_armorvest;set DN vstr dm_2_1;set UP vstr dm_2_3
set dm_3_1 ^6==[^2Power-Ups^6]==;^6[^2Insta.Kill^6];^2Carpenter;^2Double.Points;^2Ammo;^2Nuke;^0.;^0..;^0...;set XX zombie_devgui insta_kill;set DN vstr dm_3_2;set UP vstr dm_3_5
set dm_3_2 ^6==[^2Power-Ups^6]==;^2Insta.Kill;^6[^2Carpenter^6];^2Double.Points;^2Ammo;^2Nuke;^0.;^0..;^0...;set XX zombie_devgui carpenter;set DN vstr dm_3_3;set UP vstr dm_3_1
set dm_3_3 ^6==[^2Power-Ups^6]==;^2Insta.Kill;^2Carpenter;^6[^2Double.Points^6];^2Ammo;^2Nuke;^0.;^0..;^0...;set XX zombie_devgui double_points;set DN vstr dm_3_4;set UP vstr dm_3_2
set dm_3_4 ^6==[^2Power-Ups^6]==;^2Insta.Kill;^2Carpenter;^2Double.Points;^6[^2Ammo^6];^2Nuke;^0.;^0..;^0...;set XX zombie_devgui full_ammo;set DN vstr dm_3_5;set UP vstr dm_3_3
set dm_3_5 ^6==[^2Power-Ups^6]==;^2Insta.Kill;^2Carpenter;^2Double.Points;^2Ammo;^6[^2Nuke^6];^0.;^0..;^0...;set XX zombie_devgui nuke;set DN vstr dm_3_1;set UP vstr dm_3_4
set dm_4_1 ^6==[^2Rounds^6]==;^6[^21^6];^210;^2100;^21000;^210000;^2100000;^2Up.1.Round;^2Down.1.Round;set XX "scr_zombie_round 1;zombie_devgui round";set DN vstr dm_4_2;set UP vstr dm_4_8
set dm_4_2 ^6==[^2Rounds^6]==;^21;^6[^210^6];^2100;^21000;^210000;^2100000;^2Up.1.Round;^2Down.1.Round;set XX "scr_zombie_round 10;zombie_devgui round";set DN vstr dm_4_3;set UP vstr dm_4_1
set dm_4_3 ^6==[^2Rounds^6]==;^21;^210;^6[^2100^6];^21000;^210000;^2100000;^2Up.1.Round;^2Down.1.Round;set XX "scr_zombie_round 100;zombie_devgui round";set DN vstr dm_4_4;set UP vstr dm_4_2
set dm_4_4 ^6==[^2Rounds^6]==;^21;^210;^2100;^6[^21000^6];^210000;^2100000;^2Up.1.Round;^2Down.1.Round;set XX "scr_zombie_round 1000;zombie_devgui round";set DN vstr dm_4_5;set UP vstr dm_4_3
set dm_4_5 ^6==[^2Rounds^6]==;^21;^210;^2100;^21000;^6[^210000^6];^2100000;^2Up.1.Round;^2Down.1.Round;set XX "scr_zombie_round 10000;zombie_devgui round";set DN vstr dm_4_6;set UP vstr dm_4_4
set dm_4_6 ^6==[^2Rounds^6]==;^21;^210;^2100;^21000;^210000;^6[^2100000^6];^2Up.1.Round;^2Down.1.Round;set XX "scr_zombie_round 100000;zombie_devgui round";set DN vstr dm_4_7;set UP vstr dm_4_5
set dm_4_7 ^6==[^2Rounds^6]==;^21;^210;^2100;^21000;^210000;^2100000;^6[^2Up.1.Round^6];^2Down.1.Round;set XX zombie_devgui round_next;set DN vstr dm_4_8;set UP vstr dm_4_6
set dm_4_8 ^6==[^2Rounds^6]==;^21;^210;^2100;^21000;^210000;^2100000;^2Up.1.Round;^6[^2Down.1.Round^6];set XX zombie_devgui round_prev;set DN vstr dm_4_1;set UP vstr dm_4_7
set fm1 ^6==[^2Prestige.Menu^6]==;^6[^2Prestige.0^6];^2Prestige.1;^2Prestige.2;^2Prestige.3;^2Prestige.4;^2Prestige.5;^2Prestige.6;^2More;set XX "statset 2326 0;statset 65 55;statset 252 65;statset 2301 9999999;updategamerprofile";set DN vstr fm2;set UP vstr fm8
set fm2 ^6==[^2Prestige.Menu^6]==;^2Prestige.0;^6[^2Prestige.1^6];^2Prestige.2;^2Prestige.3;^2Prestige.4;^2Prestige.5;^2Prestige.6;^2More;set XX "statset 2326 1;statset 65 55;statset 252 65;statset 2301 9999999;updategamerprofile";set DN vstr fm3;set UP vstr fm1
set fm3 ^6==[^2Prestige.Menu^6]==;^2Prestige.0;^2Prestige.1;^6[^2Prestige.2^6];^2Prestige.3;^2Prestige.4;^2Prestige.5;^2Prestige.6;^2More;set XX "statset 2326 2;statset 65 55;statset 252 65;statset 2301 9999999;updategamerprofile";set DN vstr fm4;set UP vstr fm2
set fm4 ^6==[^2Prestige.Menu^6]==;^2Prestige.0;^2Prestige.1;^2Prestige.2;^6[^2Prestige.3^6];^2Prestige.4;^2Prestige.5;^2Prestige.6;^2More;set XX "statset 2326 3;statset 65 55;statset 252 65;statset 2301 9999999;updategamerprofile";set DN vstr fm5;set UP vstr fm3
set fm5 ^6==[^2Prestige.Menu^6]==;^2Prestige.0;^2Prestige.1;^2Prestige.2;^2Prestige.3;^6[^2Prestige.4^6];^2Prestige.5;^2Prestige.6;^2More;set XX "statset 2326 4;statset 65 55;statset 252 65;statset 2301 9999999;updategamerprofile";set DN vstr fm6;set UP vstr fm4
set fm6 ^6==[^2Prestige.Menu^6]==;^2Prestige.0;^2Prestige.1;^2Prestige.2;^2Prestige.3;^2Prestige.4;^6[^2Prestige.5^6];^2Prestige.6;^2More;set XX "statset 2326 5;statset 65 55;statset 252 65;statset 2301 9999999;updategamerprofile";set DN vstr fm7;set UP vstr fm5
set fm7 ^6==[^2Prestige.Menu^6]==;^2Prestige.0;^2Prestige.1;^2Prestige.2;^2Prestige.3;^2Prestige.4;^2Prestige.5;^6[^2Prestige.6^6];^2More;set XX "statset 2326 6;statset 65 55;statset 252 65;statset 2301 9999999;updategamerprofile";set DN vstr fm8;set UP vstr fm6
set fm8 ^6==[^2Prestige.Menu^6]==;^2Prestige.0;^2Prestige.1;^2Prestige.2;^2Prestige.3;^2Prestige.4;^2Prestige.5;^2Prestige.6;^6[^2More^6];set XX vstr fm9;set DN vstr fm1;set UP vstr fm7
set fm9 ^6==[^2Prestige.Menu^6]==;^6[^2Prestige.7^6];^2Prestige.8;^2Prestige.9;^2Prestige.10;^2Derank_Level;^0.;^0..;^0...;^0....;set XX "statset 2326 7;statset 65 55;statset 252 65;statset 2301 9999999;updategamerprofile";set DN vstr fma;set UP vstr fmc
set fma ^6==[^2Prestige.Menu^6]==;^2Prestige.7;^6[^2Prestige.8^6];^2Prestige.9;^2Prestige.10;^2Derank_Level;^0.;^0..;^0...;^0....;set XX "statset 2326 8;statset 65 55;statset 252 65;statset 2301 9999999;updategamerprofile";set DN vstr fmb;set UP vstr fm9
set fmb ^6==[^2Prestige.Menu^6]==;^2Prestige.7;^2Prestige.8;^6[^2Prestige.9^6];^2Prestige.10;^2Derank_Level;^0.;^0..;^0...;^0....;set XX "statset 2326 9;statset 65 55;statset 252 65;statset 2301 9999999;updategamerprofile";set DN vstr fmc;set UP vstr fma
set fmc ^6==[^2Prestige.Menu^6]==;^2Prestige.7;^2Prestige.8;^2Prestige.9;^6[^2Prestige.10^6];^2Derank_Level;^0.;^0..;^0...;^0....;set XX "statset 2326 10;statset 65 55;statset 252 65;statset 2301 9999999;updategamerprofile";set DN vstr fmd;set UP vstr fmb
set fmd ^6==[^2Prestige.Menu^6]==;^2Prestige.7;^2Prestige.8;^2Prestige.9;^2Prestige.10;^6[^2Derank_Level^6];^0..;^0...;^0....;set XX "statset 2326 0;statset 1 55;statset 2302 999999;updategamerprofile";set DN vstr fm9;set UP vstr fmc
set ad1 ^6==[^2Admin.Menu^6]==;^6[^2Mod.The.Lobby^6];^2Survival.V1;^2Restart.Game;^1shows fps;^1;^0.;^0..;^0...;^0....;^0.....;set XX "jump_height 1000;g_gravity 100;g_speed 400;^6Lobby.Modded!;bg_falldamagemaxheight 9999;bg_falldamageminheight 9998;scr_fog_red 0;player_sustainammo 0;scr_fog_green 99;scr_fog_blue 0;scr_fog_nearplane 35;scr_fog_exp_halfplane 256;player_sustainammo 1;developeruser 1";set DN vstr ad2;set UP vstr ad3
set ad2 ^6==[^2Admin.Menu^6]==;^2Mod.The.Lobby;^6[^2Survival.V1^6];^2Restart.Game;^1shows fps;^0.;^0..;^0...;^0....;^0.....;set XX "jump_height 100;g_gravity 700;r_contrast 1.5;sf_use_contrast 1;take all;wait 10;give zombie_ppsh;scr_fog_green 0.1;scr_fog_blue 0;scr_fog_red 0.00135;scr_fog_nearplane 30;scr_fog_exp_halfplane 256;zombie_devgui chest_move;scr_zombie_round 69;player_sustainammo 0;zombie_devgui round;^6Survive!;vstr exitmenu";set DN vstr ad3;set UP vstr ad1
set ad3 ^6==[^2Admin.Menu^6]==;^2Mod.The.Lobby;^2Survival.V1;^6[^2Restart.Game^6];^1shows fps^0.;^0..;^0...;^0....;^0.....;set XX fast_restart;set DN vstr ad4;set UP vstr ad2
set ad4 ^6==[^2Admin.Menu^6]==;^2Mod.The.Lobby;^2Survival.V1;^2Restart.Game;^6[^2showsfps^6]^0.;^0..;^0...;^0....;^0.....;set XX cg_drawFPS 1;set DN vstr ad5;set UP vstr ad3
set ad5 ^6==[^2Admin.Menu^6]==;^2Mod.The.Lobby;^2Survival.V1;^2Restart.Game;^6[^2Change_Clantag^6]^0.;^0..;^0...;^0....;^0.....;set XX clanName "****";set DN vstr ad6;set UP vstr ad4
set ad6 ^6==[^2Admin.Menu^6]==;^2Mod.The.Lobby;^2Survival.V1;^2Restart.Game;^6[^2ForceHost^6]^0.;^0..;^0...;^0....;^0.....;set XX party_iamhost 1;party_host 1;party_connectToOthers 0;set DN vstr ad1;set UP vstr ad5
set more1 ^6==[^2More.Menus^6]==;^2Menu.Customization;^6[^2Xbox.Commands^6];^2Back;^0.;^0..;^0...;^0....;^0.....;set XX vstr xc1;set DN vstr more2;set UP vstr more
set more2 ^6==[^2More.Menus^6]==;^2Menu.Customization;^6[^2GivePPSH^6];^2Back;^0.;^0..;^0...;^0....;^0.....;set XX gives zombie_ppsh;set DN vstr more3;set UP vstr more1
set more3 ^6==[^2More.Menus^6]==;^2Menu.Customization;^2Xbox.Commands;^6[^2Back^6];^0.;^0..;^0...;^0....;^0.....;set XX vstr ineedmainmodsbk;set DN vstr more;set UP vstr more2
set mc1 ^6==[^2Menu.Customization^6]==;^6[^2Make.Fog.Colors.BG.Colors^6];^0.;^0..;^0...;^0....;^0.....;^0......;^0.......;set XX toggle r_clear 4 0;set DN vstr mc1;set UP vstr mc1
set xc1 ^6==[^2Xbox.Commands^6]==;^6[^2Marketplace^6];^2Friend.List;^2Dashboard;^0.;^0..;^0...;^0....;^0.....;set XX xshowmarketplace;set DN vstr xc2;set UP vstr xc3
set xc2 ^6==[^2Xbox.Commands^6]==;^2Marketplace;^6[^2Friend.List^6];^2Dashboard;^0.;^0..;^0...;^0....;^0.....;set XX xshowfriendslist;set DN vstr xc3;set UP vstr xc1
set xc3 ^6==[^2Xbox.Commands^6]==;^2Marketplace;^2Friend.List;^6[^2Dashboard^6];^0.;^0..;^0...;^0....;^0.....;set XX quit;set DN vstr xc1;set UP vstr xc2
set kickmenu bind dpad_right vstr kickme;set kickme "^6==[^2Kick.Menu^6]==;^6[^2Player.2^6];^2Player.3;^2Player.4;^2DashBoard;^0.;^0..;^0...;^0....;^0.....;set XX clientkick 1;set DN vstr kickme2;set UP vstr kickme3;bind dpad_right vstr kickclose;con_gamemsgwindow1msgtime 99999";
set kickme2 "^6==[^2Kick.Menu^6]==;^2Player.2;^6[^2Player.3^6];^2Player.4;^2DashBoard;^0.;^0..;^0...;^0....;^0.....;set XX clientkick 2;set DN vstr kickme3;set UP vstr kickme";
set kickme3 "^6==[^2Kick.Menu^6]==;^2Player.2;^2Player.3;^6[^2Player.4^6];^2DashBoard;^0.;^0..;^0...;^0....;^0.....;set XX clientkick 3;set DN vstr kickme4;set UP vstr kickme2";set kickclose "con_gamemsgwindow1msgtime 0.001;
set XX cg_blood 1;set UP cg_blood 1;set DN cg_blood 1;bind dpad_right vstr kickme;^6==[^2Kick.Menu^6]==;^2Player.2;^6[^2Player.3^6];^2Player.4;^0.;^0..;^0...;^0....;^0....."
set kickme4 "^6==[^2Kick.Menu^6]==;^2Player.2;^2Player.3;^2Player.4;^6[^2DashBoard^6];^0.;^0..;^0...;^0....;^0.....;set XX quit;set DN vstr kickme;
set UP vstr kickme3";set kickclose "con_gamemsgwindow1msgtime 0.001;


OMG HOW YOU CODE THIS MENU!? IT SICK!!!!!! YOU MUST BE CODING BEAST!

You can steal a code and edit it, but can't put it into an SVG dafuq?
#180. Posted:
GenetixEdits
  • Challenger
Status: Offline
Joined: Jan 02, 201212Year Member
Posts: 138
Reputation Power: 5
Status: Offline
Joined: Jan 02, 201212Year Member
Posts: 138
Reputation Power: 5
when i start up the mods i bring me to the cut sceens?
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.