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#21. Posted:
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azmanftw123 wrote How do you make the game so the round gets recorded on the leaderboard since it doesn't count when in a private match with 2 people? :/
Would help a lot
Good question, when you play custom games all the kills, downs, deaths, etc... count towards your leaderboards. The round you achieve does not go onto the leaderboards though, you need to get your friends and yourself into a lobby and search for a public game but ready up ASAP and just hope nobody joins your match. If someone joins you and your friend just leave and try again. If you are having trouble with people always joining your game, try changing your search settings to 'Local Only'.
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#22. Posted:
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azmanftw123 wrote How do you make the game so the round gets recorded on the leaderboard since it doesn't count when in a private match with 2 people? :/
Would help a lot
If you do no understand, post your GT and I will add you and show you what I mean.
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#23. Posted:
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My gamertag is Azman FTW... Don't you need atleast 3 people ready up to start the match? Feel free to explain add me
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#24. Posted:
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azmanftw123 wrote My gamertag is Azman FTW... Don't you need atleast 3 people ready up to start the match? Feel free to explain add me
Nope, as long as there are two people in the lobby and they are both readied up the match will start.
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#25. Posted:
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@azmanftw123,
the most reliable method of securing a 2 player online is to have you and your friend both add a 2nd controller 'guest' account (4 player full lobby) and back out the 'guest' profiles when the lobby locks during the final countdown.
might take a try or two to get the timing down, but this method works perfectly. as for the decision to remove private lobbies, maybe it has to do with moving zombies into the general multiplayer engine? regardless, it sucks, and its insulting we have to take a backdoor to do something so simple.
the most reliable method of securing a 2 player online is to have you and your friend both add a 2nd controller 'guest' account (4 player full lobby) and back out the 'guest' profiles when the lobby locks during the final countdown.
might take a try or two to get the timing down, but this method works perfectly. as for the decision to remove private lobbies, maybe it has to do with moving zombies into the general multiplayer engine? regardless, it sucks, and its insulting we have to take a backdoor to do something so simple.
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#26. Posted:
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newomega wrote @azmanftw123,
the most reliable method of securing a 2 player online is to have you and your friend both add a 2nd controller 'guest' account (4 player full lobby) and back out the 'guest' profiles when the lobby locks during the final countdown.
might take a try or two to get the timing down, but this method works perfectly. as for the decision to remove private lobbies, maybe it has to do with moving zombies into the general multiplayer engine? regardless, it sucks, and its insulting we have to take a backdoor to do something so simple.
I can almost always get into a game with my friend and I if we just ready up right away, I guess your way works well though if someone is having problems with other people joining. I agree with you about how we have to take this backdoor method.
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#27. Posted:
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Gawdly7 wroteTTG_Charlie999 wroteGawdly7 wroteXprN wrote The zombies reset after a bit?
He respawns
I dont understand what you mean completely, but I dont think they do 'reset' if I EMP'd a crawler, came back 5 hours later and he was still in the same spot, untouched.
He means, won't the crawler bleed out and respawn as a new zombie
As long as you do not EMP any crawlers in any lava they should not. When you EMP a walker, they do walk around randomly and walk through the lava though, maybe they could eventually die from the fire damage. Although crawlers are completely save to EMP and leave alone for long periods of time as long as they are not on any fire/lava.
Usually when I play, me and my mates save a walker/crawler. While we go and have our tea or what have you. And they usually disappear and respawn at a window, they took no damage and walk around.
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#28. Posted:
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XprN wroteGawdly7 wroteTTG_Charlie999 wroteGawdly7 wroteXprN wrote The zombies reset after a bit?
He respawns
I dont understand what you mean completely, but I dont think they do 'reset' if I EMP'd a crawler, came back 5 hours later and he was still in the same spot, untouched.
He means, won't the crawler bleed out and respawn as a new zombie
As long as you do not EMP any crawlers in any lava they should not. When you EMP a walker, they do walk around randomly and walk through the lava though, maybe they could eventually die from the fire damage. Although crawlers are completely save to EMP and leave alone for long periods of time as long as they are not on any fire/lava.
Usually when I play, me and my mates save a walker/crawler. While we go and have our tea or what have you. And they usually disappear and respawn at a window, they took no damage and walk around.
They do eventually bleed out, but it takes a LONG time on high rounds
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#29. Posted:
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TTG_Charlie999 wroteXprN wroteGawdly7 wroteTTG_Charlie999 wroteGawdly7 wroteXprN wrote The zombies reset after a bit?
He respawns
I dont understand what you mean completely, but I dont think they do 'reset' if I EMP'd a crawler, came back 5 hours later and he was still in the same spot, untouched.
He means, won't the crawler bleed out and respawn as a new zombie
As long as you do not EMP any crawlers in any lava they should not. When you EMP a walker, they do walk around randomly and walk through the lava though, maybe they could eventually die from the fire damage. Although crawlers are completely save to EMP and leave alone for long periods of time as long as they are not on any fire/lava.
Usually when I play, me and my mates save a walker/crawler. While we go and have our tea or what have you. And they usually disappear and respawn at a window, they took no damage and walk around.
They do eventually bleed out, but it takes a LONG time on high rounds
This was about round 30 something, I don't know. It might be on some areas or something, maybe EMP Stops them from doing that?
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#30. Posted:
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XprN wroteTTG_Charlie999 wroteXprN wroteGawdly7 wroteTTG_Charlie999 wroteGawdly7 wroteXprN wrote The zombies reset after a bit?
He respawns
I dont understand what you mean completely, but I dont think they do 'reset' if I EMP'd a crawler, came back 5 hours later and he was still in the same spot, untouched.
He means, won't the crawler bleed out and respawn as a new zombie
As long as you do not EMP any crawlers in any lava they should not. When you EMP a walker, they do walk around randomly and walk through the lava though, maybe they could eventually die from the fire damage. Although crawlers are completely save to EMP and leave alone for long periods of time as long as they are not on any fire/lava.
Usually when I play, me and my mates save a walker/crawler. While we go and have our tea or what have you. And they usually disappear and respawn at a window, they took no damage and walk around.
They do eventually bleed out, but it takes a LONG time on high rounds
This was about round 30 something, I don't know. It might be on some areas or something, maybe EMP Stops them from doing that?
I'm on about round 50 and so on but ur crawler may have been on the lava or on fire?
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