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Call of Duty Ghost | All to Know | Mega-Topic | Update
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Call of Duty Ghost Online | Mega Thread
By : NDSU
By : NDSU
Table of Contents -
About Game
Missions
Character
Next-Gen Engines
Squads
Gamemodes
Camos
Assault Rifles
Sub Machine Guns
Light Machine guns
Snipers
Marksman Rifles
Handguns
Launchers
Perks
Equipment
Elite
Assault Strike Package
Support Strike Package
Specialist Strike Package
Multiplayer Maps
Create a Solider
Prestige
Squad Points
Achievements
Extinction (Soon To Come)
Prestige Emblems
About Game
Missions
Character
Next-Gen Engines
Squads
Gamemodes
Camos
Assault Rifles
Sub Machine Guns
Light Machine guns
Snipers
Marksman Rifles
Handguns
Launchers
Perks
Equipment
Elite
Assault Strike Package
Support Strike Package
Specialist Strike Package
Multiplayer Maps
Create a Solider
Prestige
Squad Points
Achievements
Extinction (Soon To Come)
Prestige Emblems
About Call of Duty Ghosts
Developers:
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Release Date:
November 5th, 2013 (for Xbox 360, PS3, PS4, PC, and Wii U)
Platforms:
Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PC, and Wii U.
Game Covers:
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Wii-U - [ Register or Signin to view external links. ]
Official Description:
The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, all powered by a new next-generation Call of Duty engine.
Campaign Missions:
- No Man's Land
Into the Deep
Federation Day
Struck Down
Ghost Stories
Brave New World
Homecoming
Legends Never Die
Birds of Prey
The Hunted
Jungle Ghosts
Clockwork
Atlas Falls
End of the Line
Sin City
All or nothing
Severed Ties
Loki
The Ghost Killer
CAMPAIGN CHARACTERS
Part of the Ghosts squad:
- Hesh
Logan
Merrick
Father
Next Gen-Engine
- While jumping over objects, you can continue to shoot your weapon.
But instead of aiming down your sights and pulling the trigger, you target an enemy and tap the shoulder button to lunge for their throats
Next-generation weapons, never seen before in Call of Duty game
Running quickly hit a wall get a boom effect before jumping over it. Animation of jumping over barriers are also brand new
Better collaboration between player movements and response time
60 FPS on all platforms.
Brand new lean feature can lean out and see whats happening
New sliding feature
Fluid dynamics
Interactive smoke
New AI system fish move out of the way when you go close to them
Brand new lighting tech level makes you feel like you are there
Dramatically improved visuals including hair on characters arms, realistic look of scars, and more
Motion captured dogs get full effect of how Navy Seal Dog looks + acts
Two main focuses for next-gen engine are displacing mapping and sub-d.
Wanted environment to be jaw dropping and immersive.
New engine applies to current gen (Xbox 360/PS3) also.
New SQUADS mode in Call of Duty: Ghosts:
Call of Duty: Ghosts features an all-new third mode of play, Squads, which allows players of all skill levels to take their squad of soldiers created in multiplayer and enlist to play solo, cooperatively with up to six players, or competitively. Squads features a variety of play-types, allowing fans to swap-out their custom soldiers at any time with a friend for quick-action co-op. The competition can be fierce, as squad soldiers display life-like, skilled tactics and behaviors like side-strafing, corner-camping, jump-shooting and more. Players and their squads will earn XP, and if youre offline, be prepared, as your squad may be challenged for play on their own.
All progress in Squads counts towards multiplayer XP, so players can rank-up their characters and unlock weapons, equipment and more.
- Squad vs. Squad Two-player competitive, pitting you & your squad vs. your opponent & their squad.
Squad Assault Play against another players squad even when theyre offline in up to six-player co-op. Match-make against squads made from around the world, or select one of your friends squads to assault. Offline players get in on the action, as they apply strategy too as they can determine the loadouts of their squad, as well as the map and mode that their squad will defend.
Wargame You &your handpicked squad of five soldiers vs. another squad, swap out your custom soldiers at any time with a friend for quick co-op play.
Safeguard Survive wave after wave of enemies in up to four-player co-op.
All progress in Squads counts towards multiplayer XP, so players can rank-up their characters and unlock weapons, equipment and more.
Gamemodes :
- Blitz - Make it to the portal on the enemy's spawn point.
- Cranked - Kill enemies before the timer ends. Each kill restarts the timer.
- Domination - Capture and hold the flags. Every two seconds a flag is held, the team gets a point. First team to 200 points wins.
- Free-for-All - Every man for himself. First player to 30 kills is the winner.
- Grind - Recover dog tags and take them to the objective marker to score for your team.
- Hunted - Available in both team and free-for-all. Resources are limited. Fight for control of weapon drops to gain superiority.
- Infected - Eliminated players become Infected. Last player to survive when the timer ends wins.
- Kill Confirmed - Recover dog tags to gain points for your team. First team to 100 points wins.
- Search and Destroy - Teams take turns defending or trying to destroy the objective. Every player has 1 life
- Search and Rescue - Teams take turns defending or trying to destroy the objective. Recover dog tags to allow or deny respawns.
- Team Deathmatch - Kill players on the enemy team. First team to reach score limit wins.
- Cranked - Kill enemies before the timer ends. Each kill restarts the timer.
- Domination - Capture and hold the flags. Every two seconds a flag is held, the team gets a point. First team to 200 points wins.
- Free-for-All - Every man for himself. First player to 30 kills is the winner.
- Grind - Recover dog tags and take them to the objective marker to score for your team.
- Hunted - Available in both team and free-for-all. Resources are limited. Fight for control of weapon drops to gain superiority.
- Infected - Eliminated players become Infected. Last player to survive when the timer ends wins.
- Kill Confirmed - Recover dog tags to gain points for your team. First team to 100 points wins.
- Search and Destroy - Teams take turns defending or trying to destroy the objective. Every player has 1 life
- Search and Rescue - Teams take turns defending or trying to destroy the objective. Recover dog tags to allow or deny respawns.
- Team Deathmatch - Kill players on the enemy team. First team to reach score limit wins.
Camos:
Assault Rifles
- SC-2010 - The SC-2010 hi-power modular weapon system uses the 7.62x51 mm NATO cartridge, picatinny rail Stanag 2324 system and has a special muzzle brake to support the 7.62mm cartridge.
SA-805 - The SA-805 is a gas-operated modular assault rifle that uses both the 5.56x45mm NATO and 7.62x39mm cartridge. It also features quick-change barrels to change calibers and barrel lengths according to the mission profile.
AK-12 - The gas operated, selective fire AK-12 is to replace the Kalashnikov AK-74M and AK-100 - series rifles. It features improve ergonomics and tactical flexibility compared to its predecessors - it also has high reliability and simplicity like the AK-47.
FAD- The FAD (Fusil Automatico Doble) bullpup assault rifle uses the NATO 5.56x45mm cartridge, has low recoil and high precision with adequate range.
Remington R5 - The R5RGP features robust mid-length gas piston operation and a monolithic upper with free-floating handguard. It's the next great leap in the evolution of the modern combat rifle and designed from the ground up to provide rugged and accurate service.
MSBS- The MSBS bullpup assault rifle is operated by a short-stroke adjustable piston system with a rotating bolt - like most modern assault rifles. It's chambered for standard 5.56x45mm NATO ammunition.
Honey Badger- The HONEY BADGER is an AR-15 based assault rifle that uses the 300 AAC Blackout (7.62x35mm) cartridge and has an integral suppressor. The weapon is supposed to replace the HK MP5 and MP7 for use in close quarters combat and other places when suppression is needed.
ARX-160- The ARX160, which is part of the Future Soldier program, is composed of two receivers and operates through a short-stroke piston system. The weapons barrel can be removed and replaced in seconds without tools.
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Submachine Guns
Bizon- The BIZON is a lightweight, selective fire 9mm sub machine gun developed in the early 1990s. It has a very short recoil stroke, which gives the weapon a high accuracy and rate of fire. The cylinder below the barrel is a helical-feed magazine, which is often mistaken for a grenade launcher.
CBJ-MS - The CBJ-MS fires the 6.5x25mm CBJ cartridge that is able to defeat current and future body armors - it's also effective against lightly armored vehicles due to its high impact velocity.
Vector CRB - The VECTOR CRB sub machine gun uses the KRISS Super V System to reduce recoil and muzzle climb. It's able to shoot over 1200 .45 ACP rounds per minute.
Vepr - The VEPR is a gas operated, selective fire bullpup "assault rifle", but is classed as a sub machine gun by the Ukrainian Government. Due to its design, it's unofficially considered to be a smaller AK-74 with bullpup design.
K7 - The K7 has a built-in silencer and fires the subsonic 9mm cartridge with a simple blow-back system. The silencer is able to suppress the weapons muzzle flash, which makes it harder to be detected - even at night.
MTAR-X- The MTAR-X is a modern bullpup sub machine gun chambered for the 9mm round - it's an extremely compact weapon specifically designed for Special Forces units.
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Light Machine Guns
Ameli- The AMELI is a 5.56mm light machine gun that's fed from an open-link disintegrating M27 ammunition belt. It uses a quick-change type air-cooled barrel with a slotted flash suppressor.
M27-IAR - The M27 IAR is a lightweight, box or drum magazine-fed weapon that's based on the HK416. It features a gas-operated short-stroke piston action with a rotating bolt and uses the 5.56x45mm NATO cartridge.
LSAT - The LSAT is an extremely light and reliable LMG due to its simpler and more consistent weapon action. Its low recoil and stiffer barrel also offers high accuracy. The LSAT uses the 5.56x45mm NATO cartridge.
Chain SAW - The CHAIN SAW is a prototype light machine gun that's designed to be fired from the hip. It utilizes the typical gas operated, rotating bolt action and is chambered for the 5.56x45mm NATO cartridge.
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Shotguns
Bulldog - The MAUL (Multishot Accessory Underbarrel Launcher) is a lightweight semi-automatic shotgun that can be used standalone or as an underslung module of a combat rifle.
FP6 - The FP6 is a 12 gauge pump-action combat shotgun intended for civilian and law enforcement use. Compared to other shotguns, the FP6's FABARM choke system improves shot patterns and distribution significantly.
MTS-255 The MTS255 is a shotgun fed by a 5-round internal revolving cylinder and is available in multiple gauges. The cartridge cylinder swings out to the left for loading and unloading.
Tac 12
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Snipers
USR - The USR is a bolt-action rifle that can be fitted with tactical components such as a detachable box magazine, muzzle break, adjustable stock, variable power optics, MARS rail, suppressor and bipod.
L1155 - The L115 is a bolt-action sniper rifle designed for the magnum rifle cartridge. Compared to most .50 caliber rifles, the L115 offers considerably less rifle weight, muzzle flash, recoil and smoke.
Lynx - The LYNX is a bullpup design, self-loading, anti-material rifle designed to destroy unarmored and lightly armored targets - its significant destructive force is combined with a great accuracy.
VKS - The VKS is a straight-pull bolt-action, magazine-fed bullpup sniper rifle that's chambered for the 12.7x54mm subsonic round. The weapon has an integral suppressor since it's intended for special operations that require silent firing.
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Marksman Rifles
IA2- The IA-2 is a self-loading, selective fire rifle based on the FN FAL, but uses polymer parts and a rotating bolt instead of a tilting bolt.
Mk 14 EBR - The MK14 EBR is a selective fire, military designated marksman rifle, chambered for the 7.62x51mm NATO cartridge. It has a modified M14 iron sight, but it's normally used with a magnifying scope.
MR-28 - The MR-28 is a military version of the MR308 semi-automatic rifle and uses the 7.62x51 NATO caliber. It has a factory warranted accuracy of 45mm dispersion at 100 meters, providing a maximum effective range and a high first round hit probability up to 600 meters.
SVU Dragunov - The SVU is a bullpup configuration of the SVD sniper rifle, but has several improvements. The rifles special muzzle brake can absorb up to 40% of the recoil energy, has a better butt stock, trigger, pistol grip, and mounting for the sight.
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Handguns
- .44 Magnum - The .44 MAGNUM is a single-action revolver with a six round cylinder. The weapons heavy-duty construction and weight absorbs recoil, thus making it "relatively easy" to shoot.
M9A1 - The M9A1 is an updated version of the semi-automatic 9mm Beretta M9. It has a more aggressive front and backstrap checkering - it's also easier to reload thanks to the beveled magazine.
P226 - The P226 is a semi-automatic pistol based on the SIG P220, but uses higher capacity, staggered-column magazines. It's chambered for the 919mm Parabellum, .45 ACP, .30 Luger and .22 LR.
PDW - The PDW is a multicaliber (9mm/7.92mm) personal defense weapon that utilizes the Glock 17 configuration grip frame and magazines. It also uses the Beretta M92F's double action firing mechanism.
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Launchers
- PANZERFAUST - The PANZERFAUST is a modern disposable recoilless anti-tank weapon. It can be fired from enclosed spaces since it does not have a significant backblast.
KASTET - The KASTET is a standalone, rapid firing multi-shot launcher mostly used for riot control. The grenade launcher has a telescopic stock.
MK32 - The MK32 is a lightweight 40mm six-shot revolver-type grenade launcher intended to significantly increase a small squad's firepower. It's designed to be simple, rugged, and reliable.
Riot Shield - this is a Shield that is A riot
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Lethal
Tactical
Speed
Picture of all Perks - [ Register or Signin to view external links. ]
Ready Up (1 point)
Ready Up
Your weapon is ready faster after sprinting. Ready Up's quicker aiming after sprinting can reduce the number of deaths you suffer from sprinting into a combat engagement.
Sleight of Hand (2 points)
Sleight of Hand
Cuts your weapons reload time in half. This perk is helpful to almost any weapon, but it's especially useful to guns with shallow magazines, slow reloading times, or weapons that burn a lot of ammunition quickly.
Agility (2 points)
Agility
Agility increases your movement speed. Exactly how much of a benefit you get from this perk depends on your equipped weapon. Handguns and SMGs move the fastest, followed by Shotguns, Assault Rifles, etc.
In normal combat, it lets you quickly reach key conflict points on a map, travel through a flanking route more quickly, escape from a losing battle, or move faster to land a lethal knife kill.
Agility is effective with Marathon and either an SMG or a Shotgun; this lets you close the distance to fully exploit your close-ranged weapons. Learning when Agility can give you a decisive positional advantage takes time - its effects aren't immediately obvious in a straight fight.
Marathon (2 points)
Marathon
Gives you unlimited sprint. Marathon is very important in any game mode that requires rapid mobility, which is almost all of them on offence. It's also useful for quickly cutting off chokepoints before the other team arrives or for reaching spots and contested overlooks.
Stalker (3 points)
Stalker
Allows you to move faster while aiming down the sight. Stalker basically gives you 100% walking speed while you ADS - this can give you the edge in mid-range firefights.
Ready Up
Your weapon is ready faster after sprinting. Ready Up's quicker aiming after sprinting can reduce the number of deaths you suffer from sprinting into a combat engagement.
Sleight of Hand (2 points)
Sleight of Hand
Cuts your weapons reload time in half. This perk is helpful to almost any weapon, but it's especially useful to guns with shallow magazines, slow reloading times, or weapons that burn a lot of ammunition quickly.
Agility (2 points)
Agility
Agility increases your movement speed. Exactly how much of a benefit you get from this perk depends on your equipped weapon. Handguns and SMGs move the fastest, followed by Shotguns, Assault Rifles, etc.
In normal combat, it lets you quickly reach key conflict points on a map, travel through a flanking route more quickly, escape from a losing battle, or move faster to land a lethal knife kill.
Agility is effective with Marathon and either an SMG or a Shotgun; this lets you close the distance to fully exploit your close-ranged weapons. Learning when Agility can give you a decisive positional advantage takes time - its effects aren't immediately obvious in a straight fight.
Marathon (2 points)
Marathon
Gives you unlimited sprint. Marathon is very important in any game mode that requires rapid mobility, which is almost all of them on offence. It's also useful for quickly cutting off chokepoints before the other team arrives or for reaching spots and contested overlooks.
Stalker (3 points)
Stalker
Allows you to move faster while aiming down the sight. Stalker basically gives you 100% walking speed while you ADS - this can give you the edge in mid-range firefights.
Handling
Strong-Arm (1 point)
Strong-Arm
Allows you to throw equipment farther away; It also cooks your grenades faster. Enemy Frag Grenades can be safely thrown back due to Strong-Arm resetting the explosives timer.
On The Go (2 points)
On The Go
Allows you to reload while sprinting.
Reflex (2 points)
Reflex
Swap primary and secondary weapons faster - useful for players carrying a sidearm. Even weapons that are slow to bring up, like Shotguns, LMGs, and Sniper Rifles, are readier more quickly.
You can also use equipment twice as fast - this basically means faster recovery from throwing grenades, and quicker equipment deployment, which leaves you vulnerable for a shorter duration than normal.
Steady Aim (2 points)
Steady Aim
Increases hip-fire accuracy for all guns by reducing the normal spread factor by over 30%. This is a substantial improvement, generally bumping a gun one step up the accuracy scale.
Steady Aim is very useful for the run-and-gun player, because ADSing takes time, and movement speed while ADS is reduced. Firing from the hip has neither of those disadvantages. Coupled with the fact that bullet impacts slow player movement and cause view recoil, the first player to score a hit in a CQB is often the victor. Steady Aim helps you to get that first hit and get hip-fire kills at a moderate distance with SMGs.
Quickdraw (3 points)
Quickdraw Allows you to aim down the sight (ADS) of any weapon twice as fast. This reduced ADS time makes Handgun and SMG sighting lightning fast. Assault Rifle times become very quick, and LMG times become fast enough to use more safely in medium-range engagements.
Cutting down ADS time can increase your chance of scoring a kill in a firefight where you spot an enemy in the open who can see you. You are all but guaranteed to line up the first shot more quickly than your opponent does.
Stealth
Takedown (1 point)
Takedown
Take out enemies silently without revealing their location. Normally downed players show a skull above their body that their teammates can see, but this perk disables that for enemies that you take out.
Blind Eye (2 points)
Blind Eye
Enemy air support and sentry killstreaks can't see or detect you - it also makes you immune to Oracle systems. Although air support killstreaks can't target you, you can still die from collateral damage if you get close to a teammate that doesn't have Blind Eye.
Dead Silence (2 points)
Dead Silence
Allows you to walk, sprint and jump almost silently. Most skilled players rely heavily on sound to warn them of enemy presence, whatever their radar might say. Dead Silence removes the warning that footsteps give.
Incog (3 points)
Incog
Makes you resistant to enemy targeting systems like Recon, Thermal, Tracker Sight and Motion Sensor.
Incog also prevents the red name and crosshair from appearing above you if an enemy targets you; this can cause temporary confusion to the enemy and could give you enough time to get the upper hand.
Off The Grid (3 points)
Off The Grid
Gives you immunity to enemy Sat Com killstreaks and radar pings by not showing you on the radar.
It's strongly recommended pairing this with a silencer if you plan to engage enemies behind their back. Firing an unsilenced round with no friendly blips near you on the radar usually attracts enemies to your location.
Awareness
Recon (1 point)
Recon
Enemies that are damaged by explosives are tagged and can be seen through objectives for a short time.
Scavenger (2 points)
Scavenger
Scavenger causes slain enemies to drop ammo packs that you can pick up. These blue packages replenish your primary and secondary weapons' ammunition, as well as your equipment.
Scavenger's power increases the longer your average lifespan is. If you play a very run-and-gun build prone to dying quickly, you won't get much out of Scavenger. On the other hand, if you are a more cautious player, Scavenger can allow you to defend a fixed position almost indefinitely.
This benefit is usually more pronounced on medium to large maps, where you have time to pick up supplies and get out of sight. Smaller maps, with their high rate of conflict and frequent close spawns, give you less of a chance to catch a breather and stock up.
Amplify (2 points)
Amplify
Makes all enemy sounds louder. This is a ridiculously strong bonus. Used well, it can almost feel like cheating. You can clearly hear enemy movements a good distance away, sometimes even through walls.
It's recommended that you use a headset with this. The one bundled with every Xbox 360, Xbox One and PlayStation 4 isn't the best, but they are definitely better than using the speakers on your TV. In the end, it's better to purchase high quality headphones; they'll give you an advantage.
SitRep (2 points)
SitRep causes enemy equipment and explosives to show up as bright red and visible through walls at a short distance. SitRep is very useful on offence. It's also useful for covering objectives, as you can quickly spot unpleasant surprises that the enemy team may have set up nearby.
Wiretap (3 points)
This perk allows your deployed Sat Com killstreak to hack into enemy Sat Coms. Hacked Sat Coms work normally for the enemy, but they also stack as your own Sat Coms.
For example, if you have one Sat Com and the enemy has three, they stack as four Sat Coms for you - this gives you an "Advanced UAV".
Resistance
Resilience (1 point)
Resilience
Gives you near immunity to falling damage. You can still die from a lethal fall, but any nonlethal fall doesn't hurt you at all.
In most situations, this simply is a nice bonus, but on some maps, you can get a lot of mileage out of this by sticking to high ground, safe in the knowledge that you can leap from a tall building without the fear of dying on impact.
On some maps, this facilitates an easy getaway from combat, even if you take a hit or two while jumping.
Painkiller (2 points)
Painkiller
Regenerates your health faster.
Focus (2 points)
Focus
This perk reduces weapon sway when aiming down the sight and also makes you flinch less when shot by the enemy. The flinch protection is useful with almost any weapon; if your view stays on target but your opponent's jerks wildly when you shoot him, you are more likely to come out standing.
Tac Resist (2 points)
Tac Resist is a useful defensive perk that renders you nearly immune to Flash, Concussion or EMP grenades.
It's great when you go for objectives where you expect grenades of all types to hammer you. But, because it depends on the enemy team using those grenades, you may or may not get a lot of mileage out of Tac Resist.
Blast Shield (2 points)
Blast Shield slices all explosive damage you receive by over 50 %, meaning that anything but a direct explosive won't kill you. You can stand near C4, walk past Claymores, breeze by Semtex or Frag Grenades, and sprint through RPGs and Grenade Launcher fire.
Blast Shield is most useful when you know you are going to take explosive damage, rather than simply because you don't like explosives. This perk doesn't save you from concentrated barrage of explosives by multiple players, but it does let you last longer, and it absolutely saves you from stray explosions.
Equipment
Extra Tactical (1 point)
Gives you extra tactical equipment.
Extra Lethal (2 points)
Gives you extra lethal equipment.
Fully Loaded (2 points)
Gives you extra magazines for your weapons.
Extra Attachment (3 points)
Allows you to choose an extra attachment for both your primary and secondary weapon. This is a solid all-around perk, useful in many situations.
Danger Close (4 points)
Increases explosive damage. For example, Frag Grenades have enough explosive power to take out players at the edge of its blast radius.
Elite
Gambler (1 point)
Gives you a random perk, even one that you have already selected.
Gambler Screenshot
Hardline (2 points)
Reduces the amount of kills you require for any killstreak by one. It has a profound impact on the frequency of killstreaks you generate. It's less noticeable for very high-end killstreaks, but taking any of the six or below streaks can greatly increase frequency.
Ping (2 points)
After killing an enemy this perk activates a sonar ping that reveals other nearby enemies.
Overkill (3 points)
Allows you to equip two primary weapons. Overkill is very useful for running two weapons of different ranges. With an Assault Rifle / Shotgun combo, you can clean up close quarters with the Shotgun, while engaging long-range targets with your AR.
Deadeye (5 points)
Consecutive kills increase the chance of your weapon to cause more damage to enemies.
Assault Strike Package
Sat Com (3 kills)
Replaces the UAV as a stationary ground-based version. The Sat Coms can be stacked; The more Sat Coms your team has on the ground, the better they work:
1) Shows enemies on the radar that you and your teammates see / encounter.
2) Sat Coms act as a normal UAV by sweeping the map every few seconds.
3) Increases the frequency of the radar sweeps.
4) Works like the Advanced UAV from MW3 by showing the enemies as arrows, which indicates the way they are facing.
The Wiretap perk allows you to stack enemy Sat Coms as your own.
Sat Com Screenshot
I.M.S (4 kills)
The Intelligent Munitions System shoots anti-personnel grenades in the air when an enemy gets near it.
Guard Dog (5 kills)
The Guard Dog will automatically follow you and attack enemies - it also growls when enemy players are near.
Sentry Gun (7 kills)
Once deployed the Sentry Gun scans for enemies and attacks them on sight.
Trinity Rocket (7 kills)
Unknown
Gryphon (8 kills)
Player controllable killstreak. Fires explosives and is able to see enemies through walls.
Gryphon Screenshot
Vulture (9 kills)
Deploys a low flying drone that attacks enemies.
Vulture Screenshot
Battle Hind (9 kills)
Calls in an Battle Hind that circles the map and automatically engages enemies.
Juggernaut Maniac (9 kills)
A package is airdropped into the map that holds the killstreak. Once picked up, the player gets the Juggernaut armor and a throwing knife - nothing more. Unlike the normal Juggernaut killstreak, this version allows you to move extremely fast, but your health doesn't regenerate.
Juggernaut (10 kills)
Works just like the Juggernaut killstreak from Modern Warfare 3. The player that picks up the airdropped package receives the Juggernaut armor that comes with a minigun.
Helo Pilot (12 kills)
Allows the player to control an Attack Helicopter for a short period of time.
Unknown (15 kills)
Allows the player to control an aerial vehicle that can support the team by launching the following armaments:
Care Package
Juggernaut
Small Rod
Large Rod
Support Strike Package
Sat Com (4 kills)
Replaces the UAV as a stationary ground-based version. The Sat Coms can be stacked; The more Sat Coms your team has on the ground, the better they work:
1) Shows enemies on the radar that you and your teammates see / encounter.
2) Sat Coms act as a normal UAV by sweeping the map every few seconds.
3) Increases the frequency of the radar sweeps.
4) Works like the Advanced UAV from MW3 by showing the enemies as arrows, which indicates the way they are facing.
The Wiretap perk allows you to stack enemy Sat Coms as your own.
Sat Com Screenshot
Ballistic Vests (6 kills)
Allows you to supply teammates with Ballistic Vests that increases their armor and damage resistance.
Ballistic Vests Screenshot
Box of Guns (8 kills)
Not been confirmed how it works, but the name implies that a random weapon is given to the player that picks it up.
Night Owl (9 kills)
A drone that follows you around. It acts as a motion sensor that detects nearby enemies and also deflects missiles that are fired in your direction.
Even if you die, the Night Owl continues to help teammates.
MAAWS (10 kills)
Fires a rocket that splits into two and you can free-guide them with the launchers laser.
MAAWS Screenshot
Ground Jammer (12 kills)
Disables enemy Sat Coms and killstreaks.
Air Superiority (12 kills)
Calls in a fighter jet that engages enemy aircraft.
Support Squadmate (13 kills)
"Get behind the guy with a Riot Shield" - other than the description, it's not really known how this will work.
Heli Sniper (13 kills)
Calls in a helicopter with a sniper on-board. The sniper is controllable and the helicopter can be ordered to move around the map. The sniper can be taken out, which ends the killstreak.
Oracle (14 kills)
This killstreak was thought to be a cloaking device, but it has been debunked by Mark Rubin via Twitter.
"Uses GPS(?) technology to detect and display(?) enemies(?)"
Unfortunately the video compression has made the description for the Oracle partly unreadable, but at this point the evidence suggests that it might mark enemies and possibly highlights them through walls.
Oracle Description
The Blind Eye perk makes players immune to "Oracle systems".
Oracle Blind Eye Perk
Juggernaut Recon (14 kills)
Drops in a Juggernaut armor that has a personal radar.
Unknown (16 kills)
Allows the player to control an aerial vehicle that can support the team by launching the following armaments:
- Care Package
Juggernaut
Small Rod
Large Rod
Specialist Strike Package
Works like in Modern Warfare 3 by allowing you to stack perks as your streak increases.
Multiplayer Maps
- Chasm
Flooded
Freight
Octane
Stonehaven
Overload
PrisonBreak
Siege
Sovereign
Strike Zone
Tremor
WarHawk
Whiteout
Free Fall (Pre-Order Bonus DLC)
Ghosts - Create-A-Soldier / Prestige / Squad Points
The Create-A-Class system from previous Call of Duty games has been replaced in Ghosts multiplayer with "Create-A-Soldier". The idea remains the same, but this time you get to customize 10 different soldiers for your squad.
Each soldier in your squad has his or her own loadout, unlocks and level. As you play multiplayer with your soldiers, they gain levels and once a soldier reaches level 60, he or she Prestiges. Prestiging a soldier doesn't reset the soldiers' progress like in previous Call of Duty games.
You gain one Prestige level for your account for each soldier you are able to Prestige. With 10 soldiers you can gain up to 10 Prestige levels in COD: Ghosts.
Each soldiers gender, head, helmet, and uniform can be can be customized. There are over 20,000 possible combinations, which allow you to create the soldier you've always wanted.
Squads Mode
All the hard work you've put into customizing, playing and Prestiging your squad can be put to use in the Squads game mode. Squads Mode is for all skill levels and offers a variety of gameplay modes to choose from - solo and co-op.
Your progress in Squads Mode counts towards multiplayer, so you'll be earning XP and ranking up.
Squad Points
As you level your soldiers, you earn "Squad Points". They are pretty much the same as CoD Points from Black Ops and work as in-game currency. Squad Points are global and each one of your soldiers contributes to the total amount.
Squad Points can be used to purchase new weapons, equipment, perks, etc. in any particular order for your soldiers. There are no level requirements - as long as you have enough points, you can unlock the desired item and use it.
Each soldier in your squad has his or her own loadout, unlocks and level. As you play multiplayer with your soldiers, they gain levels and once a soldier reaches level 60, he or she Prestiges. Prestiging a soldier doesn't reset the soldiers' progress like in previous Call of Duty games.
You gain one Prestige level for your account for each soldier you are able to Prestige. With 10 soldiers you can gain up to 10 Prestige levels in COD: Ghosts.
Each soldiers gender, head, helmet, and uniform can be can be customized. There are over 20,000 possible combinations, which allow you to create the soldier you've always wanted.
Squads Mode
All the hard work you've put into customizing, playing and Prestiging your squad can be put to use in the Squads game mode. Squads Mode is for all skill levels and offers a variety of gameplay modes to choose from - solo and co-op.
Your progress in Squads Mode counts towards multiplayer, so you'll be earning XP and ranking up.
Squad Points
As you level your soldiers, you earn "Squad Points". They are pretty much the same as CoD Points from Black Ops and work as in-game currency. Squad Points are global and each one of your soldiers contributes to the total amount.
Squad Points can be used to purchase new weapons, equipment, perks, etc. in any particular order for your soldiers. There are no level requirements - as long as you have enough points, you can unlock the desired item and use it.
Call of Duty Ghosts Achievements
Ghost Stories
Escape. (Complete "Ghost Stories" on any difficulty.)
Spatial Awareness
Kill your first enemy in the Call of Duty: Ghosts campaign.
Brave New World
Rendez-vous in Fort Santa Monica. (Complete "Brave New World" on any difficulty.)
Liberty Wall
Take down both attack helicopters in Brave New World.
No Man's Land
Make it to San Diego. (Complete "No Man's Land" on any difficulty.)
Blimey O'Riley
Pounce on 10 enemies whilst controlling Riley.
Struck Down
Find Ajax. (Complete "Struck Down" on any difficulty.)
Waste Not
Every shot with the remote sniper kills a person or vehicle.
Homecoming
Defend LA. (Complete "Homecoming" on any difficulty.)
Go Ugly Early
A-10 strafe 50 enemies.
Legends Never Die
Hunt down Almagro. (Complete "Legends Never Die" on any difficulty.)
It Came from Below!
Kill 6 enemies with the knife while underwater in "Legends Never Die".
Federation Day
Gather intel on Rorke. (Complete "Federation Day" on any difficulty.)
Sleeping Beauty
Kill sleeping enemy in face down rappel section
Carbon Faceprint
Catch the photocopier with your face.
Birds of Prey
Capture Rorke (Complete "Birds of Prey" on any difficulty.)
Burn Baby Burn
Destroy 80 fuel containers.
The Hunted
Make it out alive (Complete "The Hunted" on any difficulty.)
Jungle Ghosts
Finish the mission without breaking stealth.
Clockwork
Hack the system (Complete "Clockwork" on any difficulty.)
Deep Freeze
Drop 8 vehicles into ice holes.
Atlas Falls
Distract the Federation Fleet. (Complete "Atlas Falls" on any difficulty.)
Grindin'
Blow the pressure valves on your first attempt.
Piece of cake
Storm the common room and kill everyone without taking damage on Veteran.
Into the Deep
Destroy the enemy ship (Complete "Into The Deep" on any difficulty.)
David & Goliatath
Take down the LCS on the first go.
End of the Line
Storm the factory (Complete "End of the Line" on any difficulty.)
Cog in the machine
Kill 5 enemies without being detected before infiltrating Black Zone.
Sin City
Plan your next move. (Complete "Sin City" on any difficulty.)
Jack-pot
Destroy 21 slot machines.
All or nothing
Gather the troops. (Complete "All or Nothing" on any difficulty.)
End of your rope
Cut a grappling hook rope with an enemy on it.
Severed Ties
Destroy the Federation's satellite array. (Complete "Severed Ties" on any difficulty.)
Fly-by-wire
Take out 3 out of 3 helicopters with the remote missile.
Loki
Commandeer the enemy space station. (Complete "Loki" on any difficulty.)
They look like ants
Destroy all enemy ground targets and kill no allies with the rods.
The Ghost Killer
Confront Rorke (Complete "The Ghost Killer" on any difficulty.)
Tickets please
Shoot the grapple guys off the side of the train.
Audiophile
Collect all 18 Rorke files.
Safeguard
Reach round 20 in Safeguard.
You've earned it
Earn the mask. Finish the campaign on Veteran.
Escape. (Complete "Ghost Stories" on any difficulty.)
Spatial Awareness
Kill your first enemy in the Call of Duty: Ghosts campaign.
Brave New World
Rendez-vous in Fort Santa Monica. (Complete "Brave New World" on any difficulty.)
Liberty Wall
Take down both attack helicopters in Brave New World.
No Man's Land
Make it to San Diego. (Complete "No Man's Land" on any difficulty.)
Blimey O'Riley
Pounce on 10 enemies whilst controlling Riley.
Struck Down
Find Ajax. (Complete "Struck Down" on any difficulty.)
Waste Not
Every shot with the remote sniper kills a person or vehicle.
Homecoming
Defend LA. (Complete "Homecoming" on any difficulty.)
Go Ugly Early
A-10 strafe 50 enemies.
Legends Never Die
Hunt down Almagro. (Complete "Legends Never Die" on any difficulty.)
It Came from Below!
Kill 6 enemies with the knife while underwater in "Legends Never Die".
Federation Day
Gather intel on Rorke. (Complete "Federation Day" on any difficulty.)
Sleeping Beauty
Kill sleeping enemy in face down rappel section
Carbon Faceprint
Catch the photocopier with your face.
Birds of Prey
Capture Rorke (Complete "Birds of Prey" on any difficulty.)
Burn Baby Burn
Destroy 80 fuel containers.
The Hunted
Make it out alive (Complete "The Hunted" on any difficulty.)
Jungle Ghosts
Finish the mission without breaking stealth.
Clockwork
Hack the system (Complete "Clockwork" on any difficulty.)
Deep Freeze
Drop 8 vehicles into ice holes.
Atlas Falls
Distract the Federation Fleet. (Complete "Atlas Falls" on any difficulty.)
Grindin'
Blow the pressure valves on your first attempt.
Piece of cake
Storm the common room and kill everyone without taking damage on Veteran.
Into the Deep
Destroy the enemy ship (Complete "Into The Deep" on any difficulty.)
David & Goliatath
Take down the LCS on the first go.
End of the Line
Storm the factory (Complete "End of the Line" on any difficulty.)
Cog in the machine
Kill 5 enemies without being detected before infiltrating Black Zone.
Sin City
Plan your next move. (Complete "Sin City" on any difficulty.)
Jack-pot
Destroy 21 slot machines.
All or nothing
Gather the troops. (Complete "All or Nothing" on any difficulty.)
End of your rope
Cut a grappling hook rope with an enemy on it.
Severed Ties
Destroy the Federation's satellite array. (Complete "Severed Ties" on any difficulty.)
Fly-by-wire
Take out 3 out of 3 helicopters with the remote missile.
Loki
Commandeer the enemy space station. (Complete "Loki" on any difficulty.)
They look like ants
Destroy all enemy ground targets and kill no allies with the rods.
The Ghost Killer
Confront Rorke (Complete "The Ghost Killer" on any difficulty.)
Tickets please
Shoot the grapple guys off the side of the train.
Audiophile
Collect all 18 Rorke files.
Safeguard
Reach round 20 in Safeguard.
You've earned it
Earn the mask. Finish the campaign on Veteran.
Prestige/Background Emblems
1st Prestige : [ Register or Signin to view external links. ]
2nd Prestige : [ Register or Signin to view external links. ]
3rd Prestige : [ Register or Signin to view external links. ]
4th Prestige : [ Register or Signin to view external links. ]
5th Prestige : [ Register or Signin to view external links. ]
6th Prestige : [ Register or Signin to view external links. ]
7th Prestige : [ Register or Signin to view external links. ]
8th Prestige : [ Register or Signin to view external links. ]
9th Prestige : [ Register or Signin to view external links. ]
10th Prestige : [ Register or Signin to view external links. ]
Prestige 10th CallSign Full : [ Register or Signin to view external links. ]
2nd Prestige : [ Register or Signin to view external links. ]
3rd Prestige : [ Register or Signin to view external links. ]
4th Prestige : [ Register or Signin to view external links. ]
5th Prestige : [ Register or Signin to view external links. ]
6th Prestige : [ Register or Signin to view external links. ]
7th Prestige : [ Register or Signin to view external links. ]
8th Prestige : [ Register or Signin to view external links. ]
9th Prestige : [ Register or Signin to view external links. ]
10th Prestige : [ Register or Signin to view external links. ]
Prestige 10th CallSign Full : [ Register or Signin to view external links. ]
Hope This helped you guys get a bit more knowledge of the Game. Will update with pictures of ingame content tomorrow..
Thanks To :
Flog_Gnaw -> Thetechgame.com/Flog_Gnaw ( For Pictures)
Keep the Topic Alive by Posting on Here!
Last edited by NDSU ; edited 10 times in total
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#2. Posted:
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Joined: Oct 01, 201311Year Member
Posts: 1,273
Reputation Power: 51
ChaseG6 wrote Hey TTG i currently got a copy of Ghosts early and was wondering if anyone wanted to see a live stream or i can make youtube videos about the some of the flaws and my personal opinions of the game and some good starter classes and things most of you would like to know about the game so when you start out you wi be ahead of the game(:
Leave some suggestions below and what you would like to see in a video and i will do my best to bring you guys the content you want to see (:
My Youtube Channel:
youtube.com/user/itsA40o/
Really Promoting on my Megatopic. That's Rude
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#3. Posted:
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Joined: Nov 27, 201113Year Member
Posts: 459
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Very good topic.
Took alot of time and effort with this i can see, Keep up the amazing work.
Took alot of time and effort with this i can see, Keep up the amazing work.
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#4. Posted:
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Joined: Dec 23, 201211Year Member
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Status: Offline
Joined: Dec 23, 201211Year Member
Posts: 346
Reputation Power: 20
I cant wait for this game to come out! Nice compilation of info here!
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#5. Posted:
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NPC wrote I cant wait for this game to come out! Nice compilation of info here!
Thanks Bud. I cant wait either.
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#6. Posted:
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Joined: Oct 01, 201311Year Member
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-Jacky wrote Very good topic.
Took alot of time and effort with this i can see, Keep up the amazing work.
Yup it did take a long time. But it was all for a Good Cause. Thanks for the appreciation.
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#7. Posted:
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Joined: Jul 12, 201212Year Member
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Status: Offline
Joined: Jul 12, 201212Year Member
Posts: 827
Reputation Power: 41
Dude you have obviously put a LOT of effort into this topic, congratulations man you should have a sticky for this soon enough.
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#8. Posted:
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Joined: Oct 01, 201311Year Member
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Ethnicity wrote Dude you have obviously put a LOT of effort into this topic, congratulations man you should have a sticky for this soon enough.
Effort = Success
But a Sticky would be amazing
Just hoped you enjoyed the information. Pictures from ingame will be added in a bit. Just got to find a way to transfer them form Ipod to Computer
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#9. Posted:
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Joined: Oct 08, 201113Year Member
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Status: Offline
Joined: Oct 08, 201113Year Member
Posts: 2,209
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Nice topic man hope this gets stickied very informational.
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#10. Posted:
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Status: Offline
Joined: Jul 12, 201212Year Member
Posts: 827
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Thanked and repped dude, good work.
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