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I need server help!
Posted:
I need server help!Posted:
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Joined: Oct 09, 201113Year Member
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Status: Offline
Joined: Oct 09, 201113Year Member
Posts: 500
Reputation Power: 20
Hey guys i have just made my own server and i opened it a couple days ago but the thing i need help with is 1) ALOT of mobs spawn at night time and players find it really hard to stay alive but the difficulty is set on 1 which is easy. 2) If a player buys a Zombie spawner from the shop and they place it down on the ground it appears to be a pig spawner but when a OP buys a Zombie spawner and places it works fine.
Anyone help ?
Anyone help ?
#2. Posted:
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To reduce the number of mobs spawning in general, go into your (I'm assuming you are running Bukkit) bukkit.yml file in the main directory for your server.
Edit the spawn limits values to your desired number.
Players not placing what they buy will be a permission error. If you are just letting them buy through Essentials, give them the essentials.build.place.<id>[:datavalue] permission node.
Edit the spawn limits values to your desired number.
Players not placing what they buy will be a permission error. If you are just letting them buy through Essentials, give them the essentials.build.place.<id>[:datavalue] permission node.
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-Deano wrote To reduce the number of mobs spawning in general, go into your (I'm assuming you are running Bukkit) bukkit.yml file in the main directory for your server.
Edit the spawn limits values to your desired number.
Players not placing what they buy will be a permission error. If you are just letting them buy through Essentials, give them the essentials.build.place.<id>[:datavalue] permission node.
I will go with Deano on this one, the permission file wont be hard to fix nor as easy. If you need any help with the permission feel free to pm me
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#4. Posted:
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-Deano wrote To reduce the number of mobs spawning in general, go into your (I'm assuming you are running Bukkit) bukkit.yml file in the main directory for your server.
Edit the spawn limits values to your desired number.
Players not placing what they buy will be a permission error. If you are just letting them buy through Essentials, give them the essentials.build.place.<id>[:datavalue] permission node.
I added the permission essentials.build.place.52:54 for the zombie spawner and it doesnt seem to work, if i done it wrong please show me what exact permission it would be?
Thanks
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Anyone help? i need the exact permission because with the spawners you have to use "52:54" for a zombie spawner and it doesn't work. :/
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There was a command for it but I forgot, Sorry !
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Give me a list of plugins you are using so I can determine what plugin may be causing this problem for you.
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#8. Posted:
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-Deano wrote Give me a list of plugins you are using so I can determine what plugin may be causing this problem for you.
Im using Essentials, Factions, FrameProtect, GroupManager, Multiverse-Core, Multiverse-Portals, NoCheatPlus, SilkSpawners, WorldBorder, WorldEdit and World Guard.
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#9. Posted:
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iixENERGYxii wrote-Deano wrote Give me a list of plugins you are using so I can determine what plugin may be causing this problem for you.
Im using Essentials, Factions, FrameProtect, GroupManager, Multiverse-Core, Multiverse-Portals, NoCheatPlus, SilkSpawners, WorldBorder, WorldEdit and World Guard.
Yeah, I had assumed you were using SilkSpawners... Your use of silkspawners will be causing the placement problem due to unassigned permissions.
Bukkit wrote
General
silkspawners.* (only used when usePermissions is set to true) - Grants access to all other permission (including other wildcard permissions)
silkspawners.info (true) - Allows you to see informative messages about the spawners as you place and break them
silkspawners.viewtype (true) - Allows you to view the spawner type using /spawner
silkspawners.reload (op) - Allows you to reload the plugin and configuration
Placing spawners
silkspawners.place.* or silkspawners.place.<creaturetype> (true) - Allows you to place a spawner
Crafting spawners
silkspawners.craft.* or silkspawners.craft.<creaturetype> (true) - Allows you to craft a spawner
Mining spawners
silkspawners.silkdrop.* or silkspawners.silkdrop.<creaturetype> (true) - Allows you to use silk touch to acquire mob spawner items
silkspawners.destroydrop.* or silkspawners.destroydrop.<creaturetype> (true) - Allows you to destroy mob spawners to acquire mob spawn eggs / iron bars / XP (as configured)
Changing spawners
silkspawners.changetype.* or silkspawners.changetype.<creaturetype> (op) - Allows you to change the spawner type using /spawner [creature]
silkspawners.changetypewithegg.* or silkspawners.changetypewithegg.<creaturetype> (op) - Allows you to change the spawner type by left-clicking with a spawn egg
Free spawners
silkspawners.freeitem.* or silkspawners.freeitem.<creaturetype> (op) - Allows you to get spawner items in your hand for free using /spawner [creature]
silkspawners.freeitemegg.* or silkspawners.freeitemegg.<creaturetype> (op) - Allows you to get a spawner egg in your hand for free using /egg [creature]
These are the permissions for silkspawners. Ideally you want to add:
silkspawners.info - to allow players to view spawner information.
silkspawners.viewtype - to view what entity is released from the spawner you are looking at.
silkspawners.place.* - to allow players to place any spawner.
If you want the players to be able to mine spawners with a silk touch pickaxe, also add
silkspawners.silkdrop.* - I find this is usually a much welcomed feature for your players.
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#10. Posted:
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For some reason the silktouch spawners doesnt even seem to be working? :/
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