You are viewing our Forum Archives. To view or take place in current topics click here.
#11. Posted:
Nasyr
  • Gold Gifter
Status: Offline
Joined: May 28, 201311Year Member
Posts: 1,236
Reputation Power: 7224
Status: Offline
Joined: May 28, 201311Year Member
Posts: 1,236
Reputation Power: 7224
Juul wrote
Nasyr wrote Okay I'm not sure the process on Netgear routers for basically setting a static I.P address. So what I would recommend is opening the ports as you would in port forwarding and give them an I.P of like .55.

Xbox One Console
1. Home > Settings > Network > Advanced Settings.
2. Note down everything you see, it'll look like this; [ Register or Signin to view external links. ]
3. Hit I.P Address
4. In here choose Manual and type in the I.P address in which we set for the ports (xxx.xxx.x.55).

Enter the subnet mask which is usually; 255.255.255.0.
Enter the gateway I.P from your router, usually; 192.168.0.1.

Go into DNS settings inside of Advanced Settings.
Enter your primary and secondary DNS you noted down way at the start.

Now go back to Network settings and test your connection.

Check and see if it makes any difference. I wouldn't usually do it this way but may work.
Hey Nasyr,

If you see this, your steps listed gave me Open NAT but games like CoD still say I have Moderate. Anything else you think I could try?


[ Register or Signin to view external links. ] - search and open the ports in your router you need. Should open the NAT for you.
#12. Posted:
r00t
  • Administrator
Status: Offline
Joined: May 18, 201113Year Member
Posts: 16,416
Reputation Power: 24459
Status: Offline
Joined: May 18, 201113Year Member
Posts: 16,416
Reputation Power: 24459
OP, this isn't going to work. The IT office won't help you because it's not reasonable for them to forward all the incoming traffic to their network on some port to your Xbox.

You need to understand that anyone else on the network using these ports (read: they also have an Xbox) will not be able to receive traffic if it's all forwarded to your Xbox.
#13. Posted:
Chris
  • Retired Staff
Status: Offline
Joined: Nov 27, 201014Year Member
Posts: 1,472
Reputation Power: 19357
Motto: Only you can judge your life. You have to live up to your own expectations.
Motto: Only you can judge your life. You have to live up to your own expectations.
Status: Offline
Joined: Nov 27, 201014Year Member
Posts: 1,472
Reputation Power: 19357
Motto: Only you can judge your life. You have to live up to your own expectations.
r00t wrote OP, this isn't going to work. The IT office won't help you because it's not reasonable for them to forward all the incoming traffic to their network on some port to your Xbox.

You need to understand that anyone else on the network using these ports (read: they also have an Xbox) will not be able to receive traffic if it's all forwarded to your Xbox.


Can also confirm this is accurate. Both him and I have years in networking. Best thing you could do is find an ISP that offers a 4G network and offers a proprietary gateway to connect.
#14. Posted:
Sturnus
  • Fairy Master
Status: Offline
Joined: Aug 15, 201113Year Member
Posts: 1,653
Reputation Power: 1381
Status: Offline
Joined: Aug 15, 201113Year Member
Posts: 1,653
Reputation Power: 1381
I see you're using Netgear Genie (i know your pain...), under the Advanced tab you should see a drop down for advanced setup. From there select UPNP. This stands for Universal Plug and Play. 9/10, when this option is enabled it allows the Xbox Teredo service to pass 100% through your router.

This may or may not work if you're using the Uni's network... But it's probably your best shot without getting new service.

Edit: I have a nighthawk and had to use this option in order for nat to be open on Xbox One, while also enabling party chat through the xbox app on pc.
#15. Posted:
r00t
  • Administrator
Status: Offline
Joined: May 18, 201113Year Member
Posts: 16,416
Reputation Power: 24459
Status: Offline
Joined: May 18, 201113Year Member
Posts: 16,416
Reputation Power: 24459
Hnaknaw wrote I see you're using Netgear Genie (i know your pain...), under the Advanced tab you should see a drop down for advanced setup. From there select UPNP. This stands for Universal Plug and Play. 9/10, when this option is enabled it allows the Xbox Teredo service to pass 100% through your router.

This may or may not work if you're using the Uni's network... But it's probably your best shot without getting new service.

Edit: I have a nighthawk and had to use this option in order for nat to be open on Xbox One, while also enabling party chat through the xbox app on pc.

Enterprise firewalls like the one in OP's network won't support UPnP, so you won't be able to traverse NAT this way. Even if their hardware supported it, you won't be able to convince anyone to enable it.

Not relevant to OP, but some solutions I found are creating a separate VLAN for game consoles with UPnP on, using firewall rules to handle gaming traffic, using VRFs to give consoles public IPs (this is fancy as hell), and separate wireless SSIDs for consoles.
#16. Posted:
Sturnus
  • Fairy Master
Status: Offline
Joined: Aug 15, 201113Year Member
Posts: 1,653
Reputation Power: 1381
Status: Offline
Joined: Aug 15, 201113Year Member
Posts: 1,653
Reputation Power: 1381
r00t wrote
Hnaknaw wrote I see you're using Netgear Genie (i know your pain...), under the Advanced tab you should see a drop down for advanced setup. From there select UPNP. This stands for Universal Plug and Play. 9/10, when this option is enabled it allows the Xbox Teredo service to pass 100% through your router.

This may or may not work if you're using the Uni's network... But it's probably your best shot without getting new service.

Edit: I have a nighthawk and had to use this option in order for nat to be open on Xbox One, while also enabling party chat through the xbox app on pc.

Enterprise firewalls like the one in OP's network won't support UPnP, so you won't be able to traverse NAT this way. Even if their hardware supported it, you won't be able to convince anyone to enable it.

Not relevant to OP, but some solutions I found are creating a separate VLAN for game consoles with UPnP on, using firewall rules to handle gaming traffic, using VRFs to give consoles public IPs (this is fancy as hell), and separate wireless SSIDs for consoles.


Great options for going around the network, but with his current setup he definitely won't be able to do trunks and GRE tunnels. He could try VLANs to separate the traffic in hopes it gives priority to his gaming devices. But not even sure if it's possible on his router ( [ Register or Signin to view external links. ] ) without switching to something like DD-WRT.
#17. Posted:
r00t
  • Administrator
Status: Offline
Joined: May 18, 201113Year Member
Posts: 16,416
Reputation Power: 24459
Status: Offline
Joined: May 18, 201113Year Member
Posts: 16,416
Reputation Power: 24459
Hnaknaw wrote
r00t wrote
Hnaknaw wrote I see you're using Netgear Genie (i know your pain...), under the Advanced tab you should see a drop down for advanced setup. From there select UPNP. This stands for Universal Plug and Play. 9/10, when this option is enabled it allows the Xbox Teredo service to pass 100% through your router.

This may or may not work if you're using the Uni's network... But it's probably your best shot without getting new service.

Edit: I have a nighthawk and had to use this option in order for nat to be open on Xbox One, while also enabling party chat through the xbox app on pc.

Enterprise firewalls like the one in OP's network won't support UPnP, so you won't be able to traverse NAT this way. Even if their hardware supported it, you won't be able to convince anyone to enable it.

Not relevant to OP, but some solutions I found are creating a separate VLAN for game consoles with UPnP on, using firewall rules to handle gaming traffic, using VRFs to give consoles public IPs (this is fancy as hell), and separate wireless SSIDs for consoles.


Great options for going around the network, but with his current setup he definitely won't be able to do trunks and GRE tunnels. He could try VLANs to separate the traffic in hopes it gives priority to his gaming devices. But not even sure if it's possible on his router ( [ Register or Signin to view external links. ] ) without switching to something like DD-WRT.

I should have mentioned: these are ways an admin could design the network to handle consoles with "open" NAT. It doesn't help him at all.
#18. Posted:
Lood
  • Fairy Master
Status: Offline
Joined: Apr 18, 201113Year Member
Posts: 1,175
Reputation Power: 911
Status: Offline
Joined: Apr 18, 201113Year Member
Posts: 1,175
Reputation Power: 911
r00t wrote
Hnaknaw wrote
r00t wrote
Hnaknaw wrote I see you're using Netgear Genie (i know your pain...), under the Advanced tab you should see a drop down for advanced setup. From there select UPNP. This stands for Universal Plug and Play. 9/10, when this option is enabled it allows the Xbox Teredo service to pass 100% through your router.

This may or may not work if you're using the Uni's network... But it's probably your best shot without getting new service.

Edit: I have a nighthawk and had to use this option in order for nat to be open on Xbox One, while also enabling party chat through the xbox app on pc.

Enterprise firewalls like the one in OP's network won't support UPnP, so you won't be able to traverse NAT this way. Even if their hardware supported it, you won't be able to convince anyone to enable it.

Not relevant to OP, but some solutions I found are creating a separate VLAN for game consoles with UPnP on, using firewall rules to handle gaming traffic, using VRFs to give consoles public IPs (this is fancy as hell), and separate wireless SSIDs for consoles.


Great options for going around the network, but with his current setup he definitely won't be able to do trunks and GRE tunnels. He could try VLANs to separate the traffic in hopes it gives priority to his gaming devices. But not even sure if it's possible on his router ( [ Register or Signin to view external links. ] ) without switching to something like DD-WRT.

I should have mentioned: these are ways an admin could design the network to handle consoles with "open" NAT. It doesn't help him at all.
I should just get a job in the IT department here and set it up for myself lol. Thanks for the help boys but it seems like I'm stuck
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.