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#191. Posted:
noneed4aname
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TTGxL96SNIPES wrote
xColorado880 wrote
xLasers wrote
TTGxL96SNIPES wrote
xLasers wrote I am pretty sure Eaton is resigning title updates, sounds far fetched but he def has the brains to do it.

As for devkits they debug the script and can pinpoint problems, however I doubt they are the solution, but you never know. Any Xex running in an Xbox has to be signed 3 different ways that take place in 3 different places in the console, including privately held keys. However, the private key from Black ops was torn apart relatively quickly and considering how long the Xbox has been out, it's not totally insane to consider that someone accomplished just that, or at least how to resign a title update/ xbox file which we all know contains the patch and other files. However any modded Xexs would not run on a retail.,


No, resigning through XNA does not work. The signature on the files has to be the one coming from M$, they are not that stupid lol.

I didn't mention XNA, I know that wouldn't work. I'm saying he probably reverse engineered the key just like what happened to the Black Ops fastfiles. Anything is possible.
That is what I was thinking earlier. But doesn't Eaton have a pic of him in Session sample? Because that would just disprove that theory



You can rip the XeX menu script to a disc whether or not you can run it we are unsure of and testing.


Arent all like demo arcade games labled as "Session Sample"? I don't mean standard arcade games i mean ones developed with an XDK. I'm sure i read that somewhere. I could be completly wrong, just what i think i know
#192. Posted:
Eazy-E
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This is one of the very few posts i really read through because most i think its a bunch of spam very well written and very well explained and Hex editing tom me seems like the way we should kind of turn towards for modding theres so much you can do with it
#193. Posted:
Mephistopheles
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You sir are a Genius Very useful post
#194. Posted:
liqour_man
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Why is everyone arguing on this he put his thoughts. So it means his opinion its not like hes saying they arent coming back its a fact.
#195. Posted:
Entschieden
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Yeah I would say they are not coming back.
#196. Posted:
iibradl3yx
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Thanks for the much needed information!
#197. Posted:
TRYNDAMERE
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that was awesome. Im geussing xbox element really dont have their jtags online.
#198. Posted:
c0dcoders
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noneed4aname wrote
TTGxL96SNIPES wrote
xColorado880 wrote
xLasers wrote
TTGxL96SNIPES wrote
xLasers wrote I am pretty sure Eaton is resigning title updates, sounds far fetched but he def has the brains to do it.

As for devkits they debug the script and can pinpoint problems, however I doubt they are the solution, but you never know. Any Xex running in an Xbox has to be signed 3 different ways that take place in 3 different places in the console, including privately held keys. However, the private key from Black ops was torn apart relatively quickly and considering how long the Xbox has been out, it's not totally insane to consider that someone accomplished just that, or at least how to resign a title update/ xbox file which we all know contains the patch and other files. However any modded Xexs would not run on a retail.,


No, resigning through XNA does not work. The signature on the files has to be the one coming from M$, they are not that stupid lol.

I didn't mention XNA, I know that wouldn't work. I'm saying he probably reverse engineered the key just like what happened to the Black Ops fastfiles. Anything is possible.
That is what I was thinking earlier. But doesn't Eaton have a pic of him in Session sample? Because that would just disprove that theory



You can rip the XeX menu script to a disc whether or not you can run it we are unsure of and testing.


Arent all like demo arcade games labled as "Session Sample"? I don't mean standard arcade games i mean ones developed with an XDK. I'm sure i read that somewhere. I could be completly wrong, just what i think i know

Can't reverse engineer the key. I believe its a 1024 bit key maybe even 2048 bits. Reverse engineering something thing like that would take more time than the universe has to live.
#199. Posted:
c0dcoders
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Mini-Uzi wrote
c0dcoders wrote
TTGxL96SNIPES wrote
c0dcoders wrote
TTGxL96SNIPES wrote
c0dcoders wrote Wow, I wish there was an easier way to say this but your kind of an idiot. XBE/Eaton are online with jtags and can modify game content including host 10th lobbies. Theres no such thing as being to host a modded lobby complete with a mod menu and not be able to do rank/challenge hacks. Also the update from 12611 to 12625 was such a basic update you dont have to re-implement the entire framework of the rebooter in order to develop a dash that is live ready. Another thing is there is no defined line between signed code an unsigned code. Can we hide the fact that we are running unsigned code on our jtags? In theory yes we can we just don't know how to. Not to say that we will ever find out how to hide from microsoft while connected to their server or how to even connect to live with jtags, but we know it CAN be done and i remain confident it will be done in the future. Never underestimate what hackers can do with enough experience a good enough understanding of the console they are hacking. Microsoft certainly may not be stupid but neither are we, and I guarantee the jtag has not reached the end of its days.



I assure you we are not idiots...tbh you are the idiot. Modded lobbies can be completed with out use of a JTAG. Look at WaW and hotswapping even. You need to think outside the box. With the dev you can tear the game apart.

You need to look more into things before you try to call us idiots, also they were hosting an hour or 2 after the newest kernel update if your trying to imply that they managed to code a whole new freeboot and get their image totally made in and hour then you need to look at what your saying, also your neglecting the fact that you need to have checks removed or be sending false info to the servers if you have any chance of getting online.

Also don't say it is like a undectable JTAG because as soon as you connect to XBL guess what...they know you are on their servers.

You really need to look into what we are saying here and look at the guy who re arranged his whole mw2 hud via profile editing. I highly doubt they are on a JTAG.

Please do not try to call us idiots when we have multiple valid points that can back up this argument.

Perhaps you misunderstood my post. I wasn't calling "us" idiots, i was calling you an idiot. What I said the update didnt require the complete re-implementation of a new freeboot, nearly tweaks to the existing one. And the waw hotsawps is bad example because waw didnt use xex checks, leading to the exploit. Newer games use xex checks and are therefor impossible to iso mod without modifying the xex and breaking the signature. And yes, people have gotten jtags online, don't deny they haven't(theres proof on the main page of ttg)



There is no proof on the main page, proof to me would be showing Eaton boot up his JTAG, go show Xellous and then go straight into XeX menu from Game library boot his game and play.

That would be proof, why else would they always say "what makes you guys think we are on jtags?"


Stop trying to troll. As far as the WaW hot swaps i was saying you have to do something along those lines but not that exact thing, i obviously know that you can't do them with out modding the XeX anymore, the RSA needs to be removed which would then break the signature.

Just think outside the box, no JTAG is going undetectable in my mind, as soon as you connect to an M$ XBL server they know you are on it.

Your stupid, you CAN'T ISO MOD MW2! the game has xex checks in place preventing you from modifying the patches or any game files for that matter without first removing those checks. Removing the checks involved modifying the xex. Guess what happens when you modify the xex, you break the signature on it. Guess what RSA is put in place for, to prevent the running of unsigned code. ALL code that runs on a retail is signed so modifying the xex in ANY way would prevent it from running on a retail. If you really wana disprove me go flash you disk drive, mod a MW2 iso, and watch as the xbox refuses to read it because the signature is invalid. You can't trick RSA on a retail, period.


ypu can iso mod any game and you can merge the unsigned into the signed via a devkit man you gotta listen to the theories

You cant "merge" signed and unsigned. Dev kits are meant for debugging they don't sign files. M$ signs the files down to every bit. You change any one of those bits incorrectly the sig will break and retails won't run it. If you could get modded xexs to work by merging them go sign the modded rebooter so it will run on retails.
#200. Posted:
vonHelms
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Sounds like a good theory to me.

I am going to work on this, hopefully I can get somewhere.

Thanks for the info guys!
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