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CoTD | Glitches | Easter Eggs | Achievement Guide| +MORE! |
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CoTD | Glitches | Easter Eggs | Achievement Guide| +MORE! |Posted:
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Joined: Apr 06, 201113Year Member
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Status: Offline
Joined: Apr 06, 201113Year Member
Posts: 3,190
Reputation Power: 157
Once again, this post is being REDONE ( I have gotten permission this time from Snowhiter ) to be updated with everything about Call of the Dead. In this post, you will find: Glitches, Easter Eggs, Achievement Tutorials, and much, much more!
The Latest Glitches!
New George Freeze Spots + On top of Geoge's Head! Found by YoGlitcha (video by Soeji):
Text Tut (on George's Head):
1. Get George near right in front of the wall in front of the stairs next to Juggernaut.
2. Jump on George's head as soon as he is in the corner of the wall.
3. You will be on his head!
New Zipline Barrier Glitch! Found by skippy911 (video by SewerWaste):
Text Tut:
1. Open up the doors to the zip line (costs 2000 points)
2. Walk up to the edge (stay closest to the powe room)
3. Crouch and slowly back off
4. Get your crosshairs just off the edge
5. Wait for some zombies
How to Freeze George! Found by FlappyCheeks:
Text Tut:
. Piss of George
2. Shoot George with VR-11 to cool him off
3. Shoot him again then right before he screams shoot him one more time
4. Now take the flinger then your George free
remember you can not damage him in
any way or you will have to redo it.
NEW and IMPROVED Slide Glitch! Found by iCamp:
Text Tut:
1. Go in front of the slide.
2. go to the left slide of the slide, but don't go down the slide.
3. Make your person turn towards the wall sticking out and continue to SLOWLY move to the right.
4. Continue step 3 until you feel yourself move down just a little step.
5. Watch the zombies slide down the slide and NOT go for you!
NEW Barrier Glitch on Boat! Found by OGZxGoddess:
Text Tut:
1. First get enough to open up to the MP40.
2. Go to hanging off piece at the edge of the boat. (Shown in video)
3. Go to prone and go down the left edge of the piece.
4. Keep crawling down until you hit a stop.
5. You may then go into crouch, I dont know about standing up, may be easier to get hit.
6. Then you should be in the glitch.
NEW Call of the Dead Slide Barrier Glitch! By TTG Wes:
Text Tut:
1. Go to the spot where I do in the video, the slide next to speed cola.
2. You have to run like your going to strafe jump but dolphin dive instead into the place I do.
3. If you have done correctly you will have hit a barrier that will hold you there.
4. Now the zombies or George can not kill you! Enjoy!
This glitch is VERY hard, it will take sometime to get. Be patient.
*NOTE* If you want MORE THAN ONE person in the glitch, simply just get someone to dive in FRONT of the person in the glitch and they will be there as well! This was found by me!
Call of the Dead NEW spot Out of the Map! By Donaldinihio at RSPproductionz (PATCHED):
Text Tut:
1. Do the Deadshot Glitch. 3 Players use the Sickle knife and knife the fourth player repetitively untill he is boosted up on top.
2. Jump from the deadshot to the less elevated part of the rail, shown in the video.
3. Slowly move off the rail to the left, and as you are falling move forward onto the barrier.
4. Crawl forward to the other rail and have a teammate revive you through it.
Text Tut By CamxxCore!
Call of the Dead WEIRD No Hands Glitch? By Donaldinihio at RSPproductionz:
Text tut:
1. Go to top of lighthouse. (make sure zipline is open!)
2. Buy Deadshot perk and jump off on top of where the rocks are (not just right on the ground, must hit rocks!
3. You should make impact with the ground after you're done drinking the perk and you're gun's already out.
4. Your gun should be on the screen with NO HANDS!
5. You can switch weapons, buy a weapon, get downed, it will stay with no hands on the screen.
Call of the Dead NEW Barrier Glitch! By-Luckyy- (PATCHED)(video only):
Text Tut:
1. Have at least three players.
2. One player lays down in the corner of the boat.
3. Another person crouches in front of him.
4. The person laying in the corner downs them self and gets revived by the player in front of him.
5. The other person or two other people stand in the opposite corner as shown in the video (diagonally).
6. Now George and all the zombies will pile of in front of you, enjoy!
BRAND NEW 3 Gun Glitch! By ME! :
Text Tut:
1. Get someone to down themselves.
2. Continue pressing X AND Y on that person.
3. While doing that, just "Run" (walk away from that person really fast) and if you get lucky it will work!
4. Buy a gun off the wall.
That's it! You have 3 GUNS!
Video Recorded By Luuucky. Glitch Done By Me, Luucky, and two other people. Glitch Found by whoever found it on YouTube First.
How to get On Top Of Stamin Up and How to get on top Of DeadShot Daiquiri Perk! -By Soeji:
Text Tut:
1. Have everyone get sickles except for the person getting on top of the machine. Preferably, someone should have the ballistic knife to knife faster.
2. Have all 3 people continuously knife the person while the person getting in the glitch jumps up and down.
3. Once the person gets up, follow next steps as shown in video(s).
4. Have Fun!
How to get INSIDE/ON TOP OF Mystery Box using Flinger! BY ME! :
Inside Mystery Box:
1. Get down on side of flinger (don't get on flinger yet!!!!!)
2. move on to end side of flinger (barely on it).
3. Right before you are flinged, get the host to flood his IP (lag switch) and the game will momentarily lag and you MIGHT (repeat) MIGHT get INSIDE the box. You need someone else to tell you if you're inside or not.
4. DO NOT MOVE WHEN YOU HAVE LANDED!!!! You can't tell if you're inside or not, someone else has to see if you are or not.
5. Get someone to revive you.
As I said before, those two things I said above help get it to work. There IS A CHANCE YOU WON'T GET IT! Eventually, it WILL WORK!
On Rail outside mystery box:
1. Get down on side of flinger (don't get on flinger yet!!!!!)
2. move on to end side of flinger (barely on it).
3. Wait until you are flinged across the map.
4. If it worked, you will land on the rail in front of the box and your screen will be bouncing up and down. You can only move side to side, and I THINK the zombies can hit you. I'm not sure.
5. Get someone to revive you.
*IMPORTANT* There is a chance this won't work, but if you keep trying it, it WILL eventually work. And the more people that ride the flinger with you that are down, the better chance you have of getting it. A lag switch also helps get it.
On top of mystery box:
Tutorial not complete yet but it is possible! We are trying to find out how as we speak! We might have a lead on it, but nowhere close to perfect.
How To Get OUTSIDE THE MAP! By Season_Got_Hacked:
Text Tut:
Step 1: After you get everything required. Have everybody go to Deadshot Daiquiri.(PERK)
Step 2: Have one person continuely jump in front of Deadshot Daiguiri while 3 people are knifing him.(with sickle)
Step 3: Once he is on top of Perk Machine have him jump on the door sill to the right.
Step 4: Then have him jump on top of the window.
Step 5: Then have him jump the snow so he is in range to be shot with the upgraded ballistic knife.
Step 6: Now he is out of the map!
More Glitches coming soon! But for now, HAPPY GLITCHING!
Text Tut (on George's Head):
1. Get George near right in front of the wall in front of the stairs next to Juggernaut.
2. Jump on George's head as soon as he is in the corner of the wall.
3. You will be on his head!
New Zipline Barrier Glitch! Found by skippy911 (video by SewerWaste):
Text Tut:
1. Open up the doors to the zip line (costs 2000 points)
2. Walk up to the edge (stay closest to the powe room)
3. Crouch and slowly back off
4. Get your crosshairs just off the edge
5. Wait for some zombies
How to Freeze George! Found by FlappyCheeks:
Text Tut:
. Piss of George
2. Shoot George with VR-11 to cool him off
3. Shoot him again then right before he screams shoot him one more time
4. Now take the flinger then your George free
remember you can not damage him in
any way or you will have to redo it.
NEW and IMPROVED Slide Glitch! Found by iCamp:
Text Tut:
1. Go in front of the slide.
2. go to the left slide of the slide, but don't go down the slide.
3. Make your person turn towards the wall sticking out and continue to SLOWLY move to the right.
4. Continue step 3 until you feel yourself move down just a little step.
5. Watch the zombies slide down the slide and NOT go for you!
NEW Barrier Glitch on Boat! Found by OGZxGoddess:
Text Tut:
1. First get enough to open up to the MP40.
2. Go to hanging off piece at the edge of the boat. (Shown in video)
3. Go to prone and go down the left edge of the piece.
4. Keep crawling down until you hit a stop.
5. You may then go into crouch, I dont know about standing up, may be easier to get hit.
6. Then you should be in the glitch.
NEW Call of the Dead Slide Barrier Glitch! By TTG Wes:
Text Tut:
1. Go to the spot where I do in the video, the slide next to speed cola.
2. You have to run like your going to strafe jump but dolphin dive instead into the place I do.
3. If you have done correctly you will have hit a barrier that will hold you there.
4. Now the zombies or George can not kill you! Enjoy!
This glitch is VERY hard, it will take sometime to get. Be patient.
*NOTE* If you want MORE THAN ONE person in the glitch, simply just get someone to dive in FRONT of the person in the glitch and they will be there as well! This was found by me!
Call of the Dead NEW spot Out of the Map! By Donaldinihio at RSPproductionz (PATCHED):
Text Tut:
1. Do the Deadshot Glitch. 3 Players use the Sickle knife and knife the fourth player repetitively untill he is boosted up on top.
2. Jump from the deadshot to the less elevated part of the rail, shown in the video.
3. Slowly move off the rail to the left, and as you are falling move forward onto the barrier.
4. Crawl forward to the other rail and have a teammate revive you through it.
Text Tut By CamxxCore!
Call of the Dead WEIRD No Hands Glitch? By Donaldinihio at RSPproductionz:
Text tut:
1. Go to top of lighthouse. (make sure zipline is open!)
2. Buy Deadshot perk and jump off on top of where the rocks are (not just right on the ground, must hit rocks!
3. You should make impact with the ground after you're done drinking the perk and you're gun's already out.
4. Your gun should be on the screen with NO HANDS!
5. You can switch weapons, buy a weapon, get downed, it will stay with no hands on the screen.
Call of the Dead NEW Barrier Glitch! By-Luckyy- (PATCHED)(video only):
Text Tut:
1. Have at least three players.
2. One player lays down in the corner of the boat.
3. Another person crouches in front of him.
4. The person laying in the corner downs them self and gets revived by the player in front of him.
5. The other person or two other people stand in the opposite corner as shown in the video (diagonally).
6. Now George and all the zombies will pile of in front of you, enjoy!
BRAND NEW 3 Gun Glitch! By ME! :
Text Tut:
1. Get someone to down themselves.
2. Continue pressing X AND Y on that person.
3. While doing that, just "Run" (walk away from that person really fast) and if you get lucky it will work!
4. Buy a gun off the wall.
That's it! You have 3 GUNS!
Video Recorded By Luuucky. Glitch Done By Me, Luucky, and two other people. Glitch Found by whoever found it on YouTube First.
How to get On Top Of Stamin Up and How to get on top Of DeadShot Daiquiri Perk! -By Soeji:
Text Tut:
1. Have everyone get sickles except for the person getting on top of the machine. Preferably, someone should have the ballistic knife to knife faster.
2. Have all 3 people continuously knife the person while the person getting in the glitch jumps up and down.
3. Once the person gets up, follow next steps as shown in video(s).
4. Have Fun!
How to get INSIDE/ON TOP OF Mystery Box using Flinger! BY ME! :
Inside Mystery Box:
1. Get down on side of flinger (don't get on flinger yet!!!!!)
2. move on to end side of flinger (barely on it).
3. Right before you are flinged, get the host to flood his IP (lag switch) and the game will momentarily lag and you MIGHT (repeat) MIGHT get INSIDE the box. You need someone else to tell you if you're inside or not.
4. DO NOT MOVE WHEN YOU HAVE LANDED!!!! You can't tell if you're inside or not, someone else has to see if you are or not.
5. Get someone to revive you.
As I said before, those two things I said above help get it to work. There IS A CHANCE YOU WON'T GET IT! Eventually, it WILL WORK!
On Rail outside mystery box:
1. Get down on side of flinger (don't get on flinger yet!!!!!)
2. move on to end side of flinger (barely on it).
3. Wait until you are flinged across the map.
4. If it worked, you will land on the rail in front of the box and your screen will be bouncing up and down. You can only move side to side, and I THINK the zombies can hit you. I'm not sure.
5. Get someone to revive you.
*IMPORTANT* There is a chance this won't work, but if you keep trying it, it WILL eventually work. And the more people that ride the flinger with you that are down, the better chance you have of getting it. A lag switch also helps get it.
On top of mystery box:
Tutorial not complete yet but it is possible! We are trying to find out how as we speak! We might have a lead on it, but nowhere close to perfect.
How To Get OUTSIDE THE MAP! By Season_Got_Hacked:
Text Tut:
Step 1: After you get everything required. Have everybody go to Deadshot Daiquiri.(PERK)
Step 2: Have one person continuely jump in front of Deadshot Daiguiri while 3 people are knifing him.(with sickle)
Step 3: Once he is on top of Perk Machine have him jump on the door sill to the right.
Step 4: Then have him jump on top of the window.
Step 5: Then have him jump the snow so he is in range to be shot with the upgraded ballistic knife.
Step 6: Now he is out of the map!
More Glitches coming soon! But for now, HAPPY GLITCHING!
The Secrets of Call of the Dead (Easter Eggs)
The Main Easter Egg: Releasing the Old Characters
Okay, so the main easter egg of this map is releasing the old characters: Dempsey, Nicolai, Takeo, and Richtofen. They are locked in a room in the building next to the lighthouse. You can hear them talking to each other in the room, and can clearly distinguish their voices. Here's the fun part: you get to help them get out of the room!
Coop Video Tut:
Coop Text Tut (by Kit Kat):
First you need to change thee dials of the light. The numbers are 2 - 7 - 4 - 6 (from top to bottom).
- Next step: activate the 4 radios that make strange noises in the correct order. First: in the room below the electricity one. Second: in the room where's Stamina +. Third: inside the wagon next to the end of the second zipline. Fourth: next to the door where the allies are trapped.
- Next step: go to the ship's cabin. Move down the left lever 1 time. Move down the right lever 3 times. Move the wheel 2 times to the right.
- Next step: activate the 4 fog horns in the correct order. There are two couples of fog horns (two are close to the light, two are close to the slide). First: first couple, far from the light. Second: second couple, next to the slide. Third: first couple, close to the light. Fourth: second couple, far from the slide.
- Next step: transform a zombie into a human near the green light. Shoot him with the Ray Gun or Scavenger. Take the Golden Rod from the bottom of the stairs and give it to Richthofen.
Enjoy the Wanderwaffle and the Achievements =)
Solo Video Tut:
Solo Text Tut:
First Step
Knife the door where the characters are trapped, and wait for them to finish talking. Once they are done, go up the stairs and look at both sides of the table and hold X on the fuse (could be on either table). Bring it back down to the room and hold X on the tube to the right of the door.
Second Step
As you completed the first step, there is now light in the room allowing the Original Players to finally see. While discussing, Nikolai accidentally activates the MDT security system. The player must destroy 4 generators, signaled by 4 glowing red orbs, disabling the MDT security system by putting out the red glow through grenades.
Third Step
After destroying the generators, Richtofen informs the player about a long pole with fingers (different from step four of multiplayer), and then a mysterious morse-code light will appear in the distance. The light indicates a specific lever-pulling pattern in the power room.
Fourth Step
The previous steps indicate to set the steering wheel in the power room to the 5 o'clock position and to pull the lefmost lever (located to the right of the wheel) once, and the third lever 2/3 times. A mysterious green light will appear in the lighthouse's beam.
Song Easter Egg: Avenged Sevenfold: I'm Not Ready To Die
So, here's how to activate the song on Call of the Dead:
All Radio Locations Easter Egg:
#1:
#2
#3
#4
#5
There are also 2 Hidden Interference Radios:
#1
#2
These were ALL found by TheSyndicateProject, so credit for the videos goes to him.
Getting Rid of George Easter Egg
Here's how to get rid of George (for a few rounds):
Here's a text tutorial:
Step 1:
Turn on the power and open up the other side doors
Step 2:
Stand on the platform and then run off just be sure that George is close to you when you get on the launcher.
Step 3:
You have to have the new gun the scavenger(you do not have to pack a punch it) and shoot the metal object when he gets by to it in the water(in the water he doesn't run and try attack).
Credit for the information and video go to Mxlitary.
How to get 7 perks at once!
Video Tut (By TTG GawLey):
Text Tut:
To kill the director all you have to keep doing is shot him a lot of times with the upgraded scavenger and other high LMG weapons and then throw some grenades on him and he will drop dead, He will drop a 30 second death machine and a free perk and you keep doing it over and over again to get your 5th, 6th, and 7th perk then you will have them all at once! This is not a glitch they put it in the game for you guys to do it. He will also go away for a few rounds then he will come back and you can kill him again.
Combination Locks Easter Egg (PART OF MAIN EASTER EGG)
In the lighthouse, there are 4 combination locks with different number choices on them 1-9. We haven't completely found the right combination that we need for the easter egg, but we can definitely tell this IS an easter egg. Here's a video of it:
EDIT: Certain Colored Papers with a number on them around the map? This might just be what we need! Credit for finding these goes to Chopper183.
Video of ALL Paper Locations (Credit goes to Goonz for the video):
Purple dial number location:
[ Register or Signin to view external links. ]
Purple dial number paper:
[ Register or Signin to view external links. ]
Yellow Dial Number Location:
[ Register or Signin to view external links. ]
Yellow Dial Number Page:
[ Register or Signin to view external links. ]
Orange Dial Number Location:
[ Register or Signin to view external links. ]
Orange Dial Number Page:
[ Register or Signin to view external links. ]
Blue Dial Number Location:
[ Register or Signin to view external links. ]
Blue Dial Number Page:
[ Register or Signin to view external links. ]
That's all the easter eggs we have found out for now, but if we find anymore, we will add them! Thank you for reading everyone!
Complete Achievement Guide!
Stand-in: In Call of the Dead, send the crew to Paradise in solo or co-op (35G):
Video Tut:
Text Tut:
1. Knife the door where the characters are trapped, and wait for them to finish talking. Once they are done, go up the stairs and look at both sides of the table and hold X on the fuse (could be on either table). Bring it back down to the room and hold X on the tube to the right of the door.
2. As you completed the first step, there is now light in the room allowing the Original Players to finally see. While discussing, Nikolai accidentally activates the MDT security system. The player must destroy 4 generators, signaled by 4 glowing red orbs, disabling the MDT security system by putting out the red glow through grenades.
3. After destroying the generators, Richtofen informs the player about a long pole with fingers (different from step four of multiplayer), and then a mysterious morse-code light will appear in the distance. The light indicates a specific lever-pulling pattern in the power room.
4. The previous steps indicate to set the steering wheel in the power room to the 5 o'clock position and to pull the lefmost lever (located to the right of the wheel) once, and the third lever 2/3 times. A mysterious green light will appear in the lighthouse's beam.
5. Shoot a zombie with the V-R11 next to the green light going inside the lighthouse, then use a scavenger/ragun and kill the human before he reaches the top. Take the Golden Rod once it has fallen at the bottom of the lighthouse in the middle.
6. Put the Golden Rod inside the tube next to the door. Let the characters talk. Knife the fuse when it sparks. Wait for them to finish, and there you go!
7. Take Wonderwaffle and HAVE FUN!
Ensemble Cast: In Call of the Dead, send the crew to Paradise in co-op (45G):
Video Tut:
Text Tut:
First you need to change thee dials of the light. The numbers are 2 - 7 - 4 - 6 (from top to bottom).
- Next step: activate the 4 radios that make strange noises in the correct order. First: in the room below the electricity one. Second: in the room where's Stamina +. Third: inside the wagon next to the end of the second zipline. Fourth: next to the door where the allies are trapped.
- Next step: go to the ship's cabin. Move down the left lever 1 time. Move down the right lever 3 times. Move the wheel 2 times to the right.
- Next step: activate the 4 fog horns in the correct order. There are two couples of fog horns (two are close to the light, two are close to the slide). First: first couple, far from the light. Second: second couple, next to the slide. Third: first couple, close to the light. Fourth: second couple, far from the slide.
- Next step: transform a zombie into a human near the green light. Shoot him with the Ray Gun or Scavenger. Take the Golden Rod from the bottom of the stairs and give it to Richthofen.
Enjoy the Wanderwaffle and the Achievement =)
Quiet on the Set: In Call of the Dead, cut the lights on the Director (30G):
Video Tut:
Text Tut:
List:
3 Upgraded Ray Guns
1 Upgraded Scavenger
All players using SEMTEX (4 each)
+After running out of ammo's on Ray Guns and Scavenger you must all upgraded guns to finish him!
^NOT REQUIRED BUT ONE METHOD IN KILLING HIM. To kill him, you must get his light to turn red, all the way until his light completely goes out. He will drop a death machine (or wonderwaffle if you've already done the easter egg) and a free perk and leave FOR A FEW ROUNDS.
Shooting on Location: In Call of the Dead, kill 10 zombies with one Scavenger shot from over 100 feet away (20G):
Video Tut:
Text Tut:
1. Get a teammate to gather a HUGE pack (at least 10) of zombies on the boat with the semtex and MP40.
2. Let him keep running in circles around that huge square area where the MP40 is.
3. When he has at least 10 zombies following him, shoot a scavenger bullet (upgraded is recommended) at the pile FROM THE TOP OF THE LIGHT HOUSE.
4. If 10 zombies died, you should get the achievement!
Stuntman: In Call of the Dead, make a zombie explode using the V-R11 (20G):
Video Tut:
Text Tut:
1. Upgrade the V-R11.
2. Get a crawler.
3. Shoot him 2-3 times with it before he gets away.
4. Congratulations, if done correctly, he should blow up and you get the achievement!
Video Tut:
Text Tut:
1. Knife the door where the characters are trapped, and wait for them to finish talking. Once they are done, go up the stairs and look at both sides of the table and hold X on the fuse (could be on either table). Bring it back down to the room and hold X on the tube to the right of the door.
2. As you completed the first step, there is now light in the room allowing the Original Players to finally see. While discussing, Nikolai accidentally activates the MDT security system. The player must destroy 4 generators, signaled by 4 glowing red orbs, disabling the MDT security system by putting out the red glow through grenades.
3. After destroying the generators, Richtofen informs the player about a long pole with fingers (different from step four of multiplayer), and then a mysterious morse-code light will appear in the distance. The light indicates a specific lever-pulling pattern in the power room.
4. The previous steps indicate to set the steering wheel in the power room to the 5 o'clock position and to pull the lefmost lever (located to the right of the wheel) once, and the third lever 2/3 times. A mysterious green light will appear in the lighthouse's beam.
5. Shoot a zombie with the V-R11 next to the green light going inside the lighthouse, then use a scavenger/ragun and kill the human before he reaches the top. Take the Golden Rod once it has fallen at the bottom of the lighthouse in the middle.
6. Put the Golden Rod inside the tube next to the door. Let the characters talk. Knife the fuse when it sparks. Wait for them to finish, and there you go!
7. Take Wonderwaffle and HAVE FUN!
Ensemble Cast: In Call of the Dead, send the crew to Paradise in co-op (45G):
Video Tut:
Text Tut:
First you need to change thee dials of the light. The numbers are 2 - 7 - 4 - 6 (from top to bottom).
- Next step: activate the 4 radios that make strange noises in the correct order. First: in the room below the electricity one. Second: in the room where's Stamina +. Third: inside the wagon next to the end of the second zipline. Fourth: next to the door where the allies are trapped.
- Next step: go to the ship's cabin. Move down the left lever 1 time. Move down the right lever 3 times. Move the wheel 2 times to the right.
- Next step: activate the 4 fog horns in the correct order. There are two couples of fog horns (two are close to the light, two are close to the slide). First: first couple, far from the light. Second: second couple, next to the slide. Third: first couple, close to the light. Fourth: second couple, far from the slide.
- Next step: transform a zombie into a human near the green light. Shoot him with the Ray Gun or Scavenger. Take the Golden Rod from the bottom of the stairs and give it to Richthofen.
Enjoy the Wanderwaffle and the Achievement =)
Quiet on the Set: In Call of the Dead, cut the lights on the Director (30G):
Video Tut:
Text Tut:
List:
3 Upgraded Ray Guns
1 Upgraded Scavenger
All players using SEMTEX (4 each)
+After running out of ammo's on Ray Guns and Scavenger you must all upgraded guns to finish him!
^NOT REQUIRED BUT ONE METHOD IN KILLING HIM. To kill him, you must get his light to turn red, all the way until his light completely goes out. He will drop a death machine (or wonderwaffle if you've already done the easter egg) and a free perk and leave FOR A FEW ROUNDS.
Shooting on Location: In Call of the Dead, kill 10 zombies with one Scavenger shot from over 100 feet away (20G):
Video Tut:
Text Tut:
1. Get a teammate to gather a HUGE pack (at least 10) of zombies on the boat with the semtex and MP40.
2. Let him keep running in circles around that huge square area where the MP40 is.
3. When he has at least 10 zombies following him, shoot a scavenger bullet (upgraded is recommended) at the pile FROM THE TOP OF THE LIGHT HOUSE.
4. If 10 zombies died, you should get the achievement!
Stuntman: In Call of the Dead, make a zombie explode using the V-R11 (20G):
Video Tut:
Text Tut:
1. Upgrade the V-R11.
2. Get a crawler.
3. Shoot him 2-3 times with it before he gets away.
4. Congratulations, if done correctly, he should blow up and you get the achievement!
Please make sure to leave a comment below about this and thank the topic if it helped you, as this took me a VERY VERY VERY VERY VERY Long time. Sorry it took so long to update this, I just wanted it to be very good. Remember to check on this often, I will update it DAILY, so yeah.
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#2. Posted:
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Do you guys like the analysis?
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#3. Posted:
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Dude with the zip line idea i saw that and posted that and then came here. I didn't think people would catch that great topic
By the way I keep looking at that bottom left corner with the light too. I can't figure out if it is part of the map or not
By the way I keep looking at that bottom left corner with the light too. I can't figure out if it is part of the map or not
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#4. Posted:
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GoldenBigMac wrote Dude with the zip line idea i saw that and posted that and then came here. I didn't think people would catch that great topic
By the way I keep looking at that bottom left corner with the light too. I can't figure out if it is part of the map or not
I didn't even look at any other topic I came up with all this by myself except for one thing the box from kino someone already told me that.
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#5. Posted:
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Definitely deserves a sticky!
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#6. Posted:
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the lighthouse is obvious but your other ideas mostly are just where you can and cant get to. Not very useful especially since it is entirely speculation.
although not bad given there is only the one picture to go on at this point
although not bad given there is only the one picture to go on at this point
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#7. Posted:
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Action wrote\GoldenBigMac wrote Dude with the zip line idea i saw that and posted that and then came here. I didn't think people would catch that great topic
By the way I keep looking at that bottom left corner with the light too. I can't figure out if it is part of the map or not
I didn't even look at any other topic I came up with all this by myself except for one thing the box from kino someone already told me that.
I knew that dude wasn't accusing u just telling you because thought it was kind of funny how we both thought of that about the same time.
Also, on the right side before the crane it looks like that path continues to the left and right behind the crane
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#8. Posted:
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Joined: Apr 06, 201113Year Member
Posts: 3,190
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Status: Offline
Joined: Apr 06, 201113Year Member
Posts: 3,190
Reputation Power: 157
GoldenBigMac wroteAction wrote\GoldenBigMac wrote Dude with the zip line idea i saw that and posted that and then came here. I didn't think people would catch that great topic
By the way I keep looking at that bottom left corner with the light too. I can't figure out if it is part of the map or not
I didn't even look at any other topic I came up with all this by myself except for one thing the box from kino someone already told me that.
I knew that dude wasn't accusing u just telling you because thought it was kind of funny how we both thought of that about the same time.
Also, on the right side before the crane it looks like that path continues to the left and right behind the crane
I noticed that too, just didn't feel I should put it. But let me tell you, I did spot that. Trust me, I spotted EVERYTHING possible.
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#9. Posted:
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Joined: Apr 06, 201113Year Member
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Status: Offline
Joined: Apr 06, 201113Year Member
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TankDempsey wrote the lighthouse is obvious but your other ideas mostly are just where you can and cant get to. Not very useful especially since it is entirely speculation.
although not bad given there is only the one picture to go on at this point
I know, but what else is there to absorb from this picture? Just saying everything that you can see from this picture into consideration for the viewers.
Thanks for the feedback though, I appreciate it.
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#10. Posted:
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Wow great post good finds
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