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Call of Duty World at War Big Dvar List
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Call of Duty World at War Big Dvar ListPosted:

DHGELMO
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Status: Offline
Joined: Jul 16, 201212Year Member
Posts: 2
Reputation Power: 0
Status: Offline
Joined: Jul 16, 201212Year Member
Posts: 2
Reputation Power: 0
party_hostname - host name
party_iamhost 1 - force host
party_host 1 - force host
party_connectToOthers 0 - starts new partybg_fallDamageMaxHeight 9999
bg_fallDamageMinHeight 9998


collectible_add collectible_paintball - Bullets are Paintballs
collectible_add collectible_morphine - Shoot Revive
collectible_add collectible_dirtyharry - Explosive Colt While Down
collectible_remove collectible_paintball - paintball off
collectible_remove collectible_morphine - shoot revive off
collectible_remove collectible_dirtyharry - Regular Colt While Down


god - god mode
give all - get all weapons
dropweapon - YOU CAN DROP WEAPON
g_gravity 100 - LOW GRAVITY
jump_height 999 - JUMP HEIGHT
player_sustainAmmo 1 - UNLIMTED AMMO
revive_trigger_radius 99999 - FAR REVIVE
player_meleeRange 999 - FAR MELEE
cg_laserForceOn 1 - LASER SIGHT
phys_gravity 99 - DEAD ZOMBIE FLOAT UP WHEN DEAD
developeruser 1 - DEV CLAN TAG RAIN/MOVE/CYLN/CYCL/..../****
r_znear 35 - WALLHACK
notarget - AI Zombies dont see you
give ammo - FULL AMMO
ufo - ufo mode
ai axis delete - DELETE ALL ZOMBIE ON THE MAP
magic_chest_movable 0 - Unmovable Mystery Box
player_lastStandBleedoutTime 250 - Last Stand Bleed-Out Time 5 min
Zombie_dog_animset human - Dogs act like humans and dont move
g_knockback 99999 - zombies hit you far back
clanName "@@@@" - Changes clantag
bullet_penetrationEnabled 1 - Bullets penetrate
demigod - half god mode
take all - takes all weapons
cg_drawFPS 1 - shows fps
revive_time_taken 1 - revive faster
player_meleeChargeFriction 10 - less friction when going to knife
cg_drawGun 0 - Invisible Gun
con_minicon 1 - say a command
g_spawnai 0 - allows you to skip 1 round in the game


player_strafeSpeedScale1 1.5 - fast side to side movement
fast Sprint - player_sprintSpeedScale 4.0
unlimited sprint - player_sprintUnlimited 1
Fast backwards walk - player_backSpeedScale 2.0
g_speed 600 - PLAYER SPEED


r_fullbright 1 - cartoon
r_specularMap 2 - chrome
r_colormap 2 - christmas
r_revivefx_debug 1 - Black and White
sf_use_invert - thermal
sf_use_bwself - black and white
sf_use_chaplin - old time
sf_use_contrast - contrast



toggle r_fullbright 1 0 - toggle cartoon
toggle r_colorMap 1 2 3 0 - toggle snow
toggle r_flameFX_enable 1 0 - toggle flame
toggle r_specularMap 2 0 - toggle chrome
toggle r_revivefx_debug 1 0 - toggle black and white
toggle r_poisonFX_debug_enable 1 0 - toggle gas
toggle r_watersheetingfx_enable 1 0 - toggle water

toggle G_Ai 0 1 - freeze zombies
toggle g_speed 0 - freeze player
toggle jump_height 0 - freeze jump

give ray_gun - give ray gun
give tesla_gun - give tesla gun
give m2_flamethrower_zombie - give flamethrower
give zombie_mg42 - give mg42
give zombire_30cal - gives 30cal
gives zombie_ppsh - gives you ppsh
give zombie_stg44 - give stg44
give zombie_thompson - give thompson

turn on power:zombie_devgui power
next round:zombie_devgui round_next
prev round.zombie_devgui round_prev
what round you want:scr_zombie_round 1337;zombie_devgui round
quick revive:zombie_devgui specialty_quickrevive
speed cola:zombie_devgui specialty_fastreload
double tap:zombie_devgui specialty_ro
jugg:zombie_devgui specialty_armorvest
spawn zombies:debug_dynamic_ai_spawning 1
insta kill:zombie_devgui insta_kill
carpenter:zombie_devgui carpenter
double points:zombie_devgui double_points
max ammo:zombie_devgui full_ammo
nuke:zombie_devgui nuke
give points(100,000):zombie_devgui money
random box dont move:zombie_devgui chest_move
Tesla Gun:zombie_devgui tesla_gun
monkey:zombie_devgui give_monkey
dogs:scr_zombie_dogs number of dogs;zombie_devgui dog_round
(need Developer_script 1 to make it work)


cg_firstpersontracerchance 1
cg_tracerlength 500
cg_tracerspeed 100


developer 1
developer_script 1

developer 1
developer_script 1
debug_reflection 1



^1 = red
^2 = green
^3 = yellow
^4 = blue
^5 = light blue
^6 = purple
^7 = white
^9 = grey
^0 = black


0 0 0 0 - transparent
0 0 0 1 - black
0 0 1 1 - blue
0 1 1 1 - urquoise
1 1 1 1 - white
1 1 0 1 - yellow
1 0 1 1 - pink
1 0 0 1 - red
0 1 0 1 - green
0.5 0.5 0.5 1 - gray

1st Prestige - statset 2326 1;statset 65 55;statset 2302 999999
2nd Prestige - statset 2326 2;statset 65 55;statset 2302 999999
3rd Prestige - statset 2326 3;statset 65 55;statset 2302 999999
4th Prestige - statset 2326 4;statset 65 55;statset 2302 999999
5th Prestige - statset 2326 5;statset 65 55;statset 2302 999999
6th Prestige - statset 2326 6;statset 65 55;statset 2302 999999
7th Prestige - statset 2326 7;statset 65 55;statset 2302 999999
8th Prestige - statset 2326 8;statset 65 55;statset 2302 999999
9th Prestige - statset 2326 9;statset 65 55;statset 2302 999999
10th Prestige - statset 2326 10;statset 65 55;statset 2302 999999
11th Prestige - statset 2326 11;statset 65 55;statset 2302 99999


toggle cg_fov 80 105 5 65 - toggle pro mod
toggle cg_thirdperson - toggle third person
toggle r_fullbright 1 0 - toggle cartoon mode
toggle timescale 1 5 10 0.2 - toggle game speed
toggle g_speed 100 200 450 - toggle running speed
toggle r_colorMap 1 2 3 0 - toggle SNOW visions
toggle arcademode 1 0 - ARCADEMODE ON/OFF
Toggle r_flameFX_enable 1 0 - toggle FLAME
toggle g_gravity 99 200 500 - toggle GRAVITY
toggle jump_height 100 500 999 - toggle JUMP HEIGHT
toggle cg_laserForceOn 1 0 - toggle LASER SIGHT
toggle cl_paused 0 1 - pause - have not test it yet
toggle ai_disableSpawn;notarget;ai axis delete - ALL ZONBIE DELETE AND STOP SPAWNING
toggle r_specularMap 2 0 - toggle chrome
toggle R_Fog 0 1 - fog
toggle debug_reflection 1 0 - toggle devsphere

The following 1 user thanked DHGELMO for this useful post:

FLAMINFART (07-16-2012)
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