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Updates to Call of Duty: Black Ops II for Xbox 360 - 3/12/20
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Updates to Call of Duty: Black Ops II for Xbox 360 - 3/12/20Posted:

niteskilleraccnt
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Status: Offline
Joined: Jun 16, 201113Year Member
Posts: 43
Reputation Power: 1
Feature Improvements
The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
Added the ability to view past seasons for all the leagues a team has been a part of in League History.
Background Downloading has been enabled on Xbox 360.
Multiplayer Challenge Issues Addressed
Addressed an issue with the Collectors Edition camo un-equipping from weapons.
Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
Multiplayer Functionality Issues Addressed
Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection.
Resolved Select Fire reverting back to default settings after a round transition.
Hosts can now kick players in Custom Game lobbies.
Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor.
Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.
Addressed a button mapping issue in the Emblem Options menu.
Resolved an issue where the turret in the northern building on Turbine would become unusable.
Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
Resolved an issue on Xbox 360 with backing out of a Guest Account sign-in.
Addressed an issue where the game would sometimes crash after repeated host migrations.
Fixed knife lunge launching players on the Express map.
Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.
Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
Resolved a couple of overlapping UI issues when CODcasting.
Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
Multiplayer Graphics Issues Addressed
Addressed a missing image issue with the Medals section of the Combat Record for new players.
The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops II.
Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
Multiplayer Stats Issue Addressed
Fixed an issue with the stats tracking for the Executioners Accuracy in the Combat Record.
Multiplayer General Issues Addressed
Fixed a potential exploit using the Trophy System.
Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
Fixed an issue with the planted bomb disappearing at the B site on Hydro when the water floods.
Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.
Resolved an issue with C4 and Bouncing Bettys killing players on contact.
Fixed an issue where the Combat Axe would sometime destroy the Guardian.
Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
Gameplay Balancing: Spawn System Improvements
Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.
Gameplay Balancing: SMGs
MSMC: Recoil has been increased.
MSMC: Hip fire accuracy has been slightly reduced.
PDW57: Recoil has been increased.
PDW57: Hip fire accuracy has been slightly reduced.
Gameplay Balancing: Pistols
KAP-40: Dual wield damage reduced.
KAP-40: Dual wield hip fire accuracy has been reduced.
Gameplay Balancing: Attachments
MMS: Cold blooded now renders enemies almost completely invisible to MMS.
Gameplay Balancing: LMGs
QBB-LSW: Medium range damage increased.
HAMR: Medium range damage increased.
Gameplay Balancing: Assault Rifles
FAL OSW + Select Fire: Damage reduced when firing full auto.
SMR + Select Fire: Damage reduced when firing full auto.
Type 25: Move speed increased.
Type 25: Medium range damage increased.
SCAR: Long range damage increased.
SWAT-556: Long range damage increased.
Gameplay Balancing: Shotguns
M1216: Medium range damage increased.
Gameplay Balancing: Sniper Rifles
Ballista + Iron Sight: Idle sway reduced.
Zombies Issues Addressed
Resolved several issues with exploitable areas in the Die Rise.
Resolved several exploits in Green Run.
Resolved network/connectivity issues that could occur in the frontend and lobbies.
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