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Should these be the official competitive sniping rules?
Yes
66.67% (2 votes)
66.67% (2 votes)
No
33.33% (1 vote)
33.33% (1 vote)
Total Votes: 3
(Un)official Competitive Sniping Rules
Posted:
(Un)official Competitive Sniping RulesPosted:
Status: Offline
Joined: Apr 24, 200915Year Member
Posts: 66
Reputation Power: 3
Status: Offline
Joined: Apr 24, 200915Year Member
Posts: 66
Reputation Power: 3
Possibly sticky so people can see and understand? Also, should these rules be official?
Competitive Sniping Rules:
Call of Duty Modern Warefare 2
Guns:
- Intervention
- Only FMJ or Extended Mags are allowed
Perks:
Sleight of Hand
Marathon
Scavenger
Stopping Power
Ninja
Commando
Equipment:
Blast Shield should be the only equipment use to avoid accidents
Special Grenade:
Only smokes should be picked but they cannot be used (this is because they have less efect on a game if accidently used)
Death Streaks:
Copycat ONLY
Maps and Gametype Combinations:
These maps and gametypes are not allowed as combinations:
Skidrow - CTF
Terminal - Sabotage
Skidrow - Sabotage
Maps not allowed:
Estate
Karachi
Rust
Underpass
Wasteland
(All map pack maps are allowed)
Gametypes not allowed:
FFA
TDM (Due to camping issues)
Search and Destroy
- For the following rules if there is a * beside a rule then it has been changed from the default settings. If it is not after a rule then there is no change to the default rules -
In-Game Rules (These don't change for any game mode):
- Player Options
Number of Lives: Unlimited
Respawn Delay: 5 Seconds*
Max Health: Miniscule*
Health Regeneration: Fast*
Killcam: Enabled
- Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Radar Always On: No
Friendly Fire: Disabled
- Gameplay Options
Headshots Only: Disabled
Perks: Enabled
Killstreak Rewards: Disabled*
HardCore Mode: Disabled
3rd Person: Disabled
Gametype Rules:
Sabotage Rules:
- Game Rules
Time Limit: 10 Minutes*
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds*
Defuse Time: 5 Seconds
Shared Bomb Timer: No
Domination:
- Game Rules
Time Limit: 10 Minutes
Score Limit: Unlimited
Headquaters:
- Game Rules
Time Limit: Unlimited*
Score Limit: 250 Points
HQ Lifetime: 45 Seconds*
HQ Activate Delay: 15 Seconds*
CTF:
- Game Rules
Time Limit: Unlimited*
Score Limit: 3 Points*
Demolition:
- Game Rules:
Time Limit: 3 Minutes*
Round Switch: Every Round
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes*
Side Rules:
- No hardscoping (A hardscope is defined as killing someone while holding your breath and/or killing someone while you scope is up for more than 0.5 seconds).
- No Jumpshots (Hardscoping while jumping)
- If a team agrees to a clan match and then leaves in game then it is a win to the team that stays
- The first game is hosted by team A then the second by team B, if it goes to a third game then a neutral host must be picked (indiviual who is host can't play)
- If a player commits a kill by any other method rather than a quickscope, it is a warning UNLESS the kill made a MAJOR impact on the gameplay (Then the map will be replayed). The second offense is a automatic forfeit.
- Before any game a lag test must occur (Set up a FFA and let everyone play to determine if the connection is sufficent - if everyone has a 3 bar or higher this is ok)
- In sabotage when the time limit is reached and no winner is found the game is ended and restarted but each team plays on a different side (i.e. play on top team first game, you play on bottom team second game and vice-versa)
- The hosting team picks map and game type first, then it is the oppositions choice, and if it reachs the third game then team A picks map and team B picks game type.
- 2v2's do not count as a clan match, only 3v3's or higher.
- A clan match is counted only if the leaders of both teams are present. If a team has more than one leader, it is still ok as long as at least one is present.
- This is not a rule (it's a guideline) but it should be accepted that clans should offer a re-match to a team if they are asked.
Competitive Sniping Rules:
Call of Duty Modern Warefare 2
Guns:
- Intervention
- Only FMJ or Extended Mags are allowed
Perks:
Sleight of Hand
Marathon
Scavenger
Stopping Power
Ninja
Commando
Equipment:
Blast Shield should be the only equipment use to avoid accidents
Special Grenade:
Only smokes should be picked but they cannot be used (this is because they have less efect on a game if accidently used)
Death Streaks:
Copycat ONLY
Maps and Gametype Combinations:
These maps and gametypes are not allowed as combinations:
Skidrow - CTF
Terminal - Sabotage
Skidrow - Sabotage
Maps not allowed:
Estate
Karachi
Rust
Underpass
Wasteland
(All map pack maps are allowed)
Gametypes not allowed:
FFA
TDM (Due to camping issues)
Search and Destroy
- For the following rules if there is a * beside a rule then it has been changed from the default settings. If it is not after a rule then there is no change to the default rules -
In-Game Rules (These don't change for any game mode):
- Player Options
Number of Lives: Unlimited
Respawn Delay: 5 Seconds*
Max Health: Miniscule*
Health Regeneration: Fast*
Killcam: Enabled
- Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Radar Always On: No
Friendly Fire: Disabled
- Gameplay Options
Headshots Only: Disabled
Perks: Enabled
Killstreak Rewards: Disabled*
HardCore Mode: Disabled
3rd Person: Disabled
Gametype Rules:
Sabotage Rules:
- Game Rules
Time Limit: 10 Minutes*
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds*
Defuse Time: 5 Seconds
Shared Bomb Timer: No
Domination:
- Game Rules
Time Limit: 10 Minutes
Score Limit: Unlimited
Headquaters:
- Game Rules
Time Limit: Unlimited*
Score Limit: 250 Points
HQ Lifetime: 45 Seconds*
HQ Activate Delay: 15 Seconds*
CTF:
- Game Rules
Time Limit: Unlimited*
Score Limit: 3 Points*
Demolition:
- Game Rules:
Time Limit: 3 Minutes*
Round Switch: Every Round
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes*
Side Rules:
- No hardscoping (A hardscope is defined as killing someone while holding your breath and/or killing someone while you scope is up for more than 0.5 seconds).
- No Jumpshots (Hardscoping while jumping)
- If a team agrees to a clan match and then leaves in game then it is a win to the team that stays
- The first game is hosted by team A then the second by team B, if it goes to a third game then a neutral host must be picked (indiviual who is host can't play)
- If a player commits a kill by any other method rather than a quickscope, it is a warning UNLESS the kill made a MAJOR impact on the gameplay (Then the map will be replayed). The second offense is a automatic forfeit.
- Before any game a lag test must occur (Set up a FFA and let everyone play to determine if the connection is sufficent - if everyone has a 3 bar or higher this is ok)
- In sabotage when the time limit is reached and no winner is found the game is ended and restarted but each team plays on a different side (i.e. play on top team first game, you play on bottom team second game and vice-versa)
- The hosting team picks map and game type first, then it is the oppositions choice, and if it reachs the third game then team A picks map and team B picks game type.
- 2v2's do not count as a clan match, only 3v3's or higher.
- A clan match is counted only if the leaders of both teams are present. If a team has more than one leader, it is still ok as long as at least one is present.
- This is not a rule (it's a guideline) but it should be accepted that clans should offer a re-match to a team if they are asked.
#2. Posted:
Status: Offline
Joined: Jul 30, 201014Year Member
Posts: 8,002
Reputation Power: 356
Status: Offline
Joined: Jul 30, 201014Year Member
Posts: 8,002
Reputation Power: 356
i wana join dude
- 0useful
- 0not useful
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