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.::Ultimate GPD Modding Nazi Zombies Tutorial::. *IN-DEPTH*
Posted:
.::Ultimate GPD Modding Nazi Zombies Tutorial::. *IN-DEPTH*Posted:
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Joined: Jul 18, 201014Year Member
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Status: Offline
Joined: Jul 18, 201014Year Member
Posts: 2,379
Reputation Power: 132
Modding Nazi Zombies can be confusing and hard at times. But with my help you can do anything you want. We'll start out at the very beginning of modding the zombies. So let's get started.
You need to download these:
Xero: [ Register or Signin to view external links. ] (Site download link is down)
Clean GPD: [ Register or Signin to view external links. ]
Open up Xero and start up the Black Ops GPD Editor and let's get started in the second column.
Okay, so first things first you need to know your binds. Binds are essentially buttons that declare commands. So it would be like this: Your bind "command". Study and remember these binds they are the basic, but most important part of GPD modding. Thank you to Ult1mateModd3rZ for his thread which can be located here and Mickeyboondock and his thread. Which where I got these codes.
BINDS
Once you get those down pat, you can move on and learn about commands.
Commands are codes that will tell the game to do a certain thing. Commands must always be with binds. Without binds they don't do anything. So an example of using a command would be this: That would be the correct way to use a command. Here are the main commands that you will most likely use in zombies GPD modding. These are for HOST ONLY.
COMMANDS
Now to learn about DVARs. DVARs are kind of like commands except they work for everyone in the game and have set values. Without set values the DVAR will not work. And again they must be set with binds. These will work for EVERYBODY. To correctly use a DVAR it would look like this:
DVARS
There are two exceptions to this
zombiefive_discovered "1" Nazi Zombies map "FIVE" is playable
zombietron_discovered "1" Zombietron is playable
These do NOT have to be in a bind to work.
Now onto giving weapons. This is very simple to do. Again this must be with a bind AND has to be with the command "give". So it would look like this: This makes it so that it gives you the Deathmachine when you press down on the DPAD. (The Deathmachine is for FIVE only.) The weapon list can be found at the bottom of this post.
Kino Der Toten Weapon List
FIVE Weapon List
The toggle option is what we are going to learn next. So the toggle option is used for DVARs only. Mainly because commands have the toggle setting built into them. The toggle option let's you toggle the option of one value or another. A prime example of this is to use it for changing the speed of the game (timescale). Let me show you an example: So what that is saying is that when you press the left bumper the speed of the game will be really slow. If you press it again it will be really fast. And if you press it once more it will go back to normal speed. And it repeats from there. This is a great tool to use when modding zombies.
Now we are getting into the more advanced part of the tutorial. We are going to be using strings and sets. Strings call on sets when they are called upon by a bind. They are very valueable when you are using the same piece of code in your GPD multiple times. A set is a code that will be used when called by a string. A common way strings and sets are used are in weapon cycles. So let me show you how weapon cycles are made:
So what that is saying is when the back button is pressed it will start set a. Set a says drop all of your weapons and give you the Deathmachine and Ray Gun Upgraded and when the back button is pressed again then go to set b. Set b is saying drop all of your weapons and give the Thundergun Upgraded and AK74u Upgraded and when the back button is pressed again go to set c. Set c says drop all of your weapons and give you the Freezegun Upgraded and Famas Upgraded. Then when the back button is pressed go back to set a. Then the process will repeat once again.
The Finished Product
When all of these are put together you can now make your own modded Zombies GPD. In case you still want to learn more let's build one together.
There you have it. You have now made your own modded Nazi Zombies GPD!
Notes *MUST READ*
You need to download these:
Xero: [ Register or Signin to view external links. ] (Site download link is down)
Clean GPD: [ Register or Signin to view external links. ]
Open up Xero and start up the Black Ops GPD Editor and let's get started in the second column.
Okay, so first things first you need to know your binds. Binds are essentially buttons that declare commands. So it would be like this: Your bind "command". Study and remember these binds they are the basic, but most important part of GPD modding. Thank you to Ult1mateModd3rZ for his thread which can be located here and Mickeyboondock and his thread. Which where I got these codes.
BINDS
bind DPAD_RIGHT is for Dpad Right
bind DPAD_DOWN is for Dpad Down
bind DPAD_LEFT is for Dpad Left
bind DPAD_UP is for Dpad Up
bind BUTTON_RSTICK is for Right Stick
bind BUTTON_LSTICK is for Left Stick
bind BUTTON_B is for B
bind BUTTON_Y is for Y
bind BUTTON_X is for X
bind BUTTON_A is for A
bind BUTTON_LSHLDR is for Left Bumber
bind BUTTON_RSHLDR is for Right Bumber
bind BUTTON_RTRIG is for Right Trigger
bind BUTTON_LTRIG is for Left Trigger
bind APAD_LEFT is for going left on the left stick
bind APAD_RIGHT is for going right on the left stick
bind APAD_DOWN is for going down on the left stick
bind APAD_UP is for going up on the left stick
bind DPAD_DOWN is for Dpad Down
bind DPAD_LEFT is for Dpad Left
bind DPAD_UP is for Dpad Up
bind BUTTON_RSTICK is for Right Stick
bind BUTTON_LSTICK is for Left Stick
bind BUTTON_B is for B
bind BUTTON_Y is for Y
bind BUTTON_X is for X
bind BUTTON_A is for A
bind BUTTON_LSHLDR is for Left Bumber
bind BUTTON_RSHLDR is for Right Bumber
bind BUTTON_RTRIG is for Right Trigger
bind BUTTON_LTRIG is for Left Trigger
bind APAD_LEFT is for going left on the left stick
bind APAD_RIGHT is for going right on the left stick
bind APAD_DOWN is for going down on the left stick
bind APAD_UP is for going up on the left stick
Once you get those down pat, you can move on and learn about commands.
Commands are codes that will tell the game to do a certain thing. Commands must always be with binds. Without binds they don't do anything. So an example of using a command would be this:
bind DPAD_UP "god"
COMMANDS
god is for God mode (cant die)
give all is for Give all weapons
ai axis delete is for Delete remain zombies
noclip is for Fly thru walls ("Spectate")
take all is for Takes every weapon from u
notarget is for Zombies dont kill u or even attack u
give ammo is for Give max ammo
dropweapon is for Drop weapon in your hand
demigod is for Wannabee god mode
ai_disableSpawn zombies don't spawn
give all is for Give all weapons
ai axis delete is for Delete remain zombies
noclip is for Fly thru walls ("Spectate")
take all is for Takes every weapon from u
notarget is for Zombies dont kill u or even attack u
give ammo is for Give max ammo
dropweapon is for Drop weapon in your hand
demigod is for Wannabee god mode
ai_disableSpawn zombies don't spawn
Now to learn about DVARs. DVARs are kind of like commands except they work for everyone in the game and have set values. Without set values the DVAR will not work. And again they must be set with binds. These will work for EVERYBODY. To correctly use a DVAR it would look like this:
bind DPAD_LEFT "magic_chest_movable 0"
DVARS
player_burstFireCooldown 0 is for No colldown for G11 and M16
player_lastStandBleedoutTime 400 is for Longer last stand
magic_chest_movable 0 is for Mystery box can`t move
player_sprintUnlimited 1 is for Unlimited sprint
Revive_Trigger_Radius 99999 is for Far revive
dog_MeleeDamage 0 is for Dogs do no damage
phys_gravity 99 is for Floating zombies (Host only)
perk_weapReloadMultiplier 0.001 is for Insta reload with Speed cola
perk_armorvest 0 is for Better juggernaut
player_meleeRange 999 is for Far knife
perk_weapratemultiplier 0 is for Tripple tap (you need double tap)
player_clipSizeMultiplier 999 is for Large clips
r_fog 0 is for No fog
timescale .1-10 is for slower/faster game
g_speed 400 is for Faster speed
cg_tracerlength 999
cg_tracerspeed 0020
cg_tracerwidth 15
cg_gun_x 7 is for bullet trails
jump_height 999 is for higher jump height
cg_drawfps 1 is to bring a FPS counter in the top right
r_znear 35 gives you wallhack
g_gravity 999 lowers the gravity
r_colorMap 0-4 colored visions
r_fullbright 0-1 cartoon mode
cg_third person third person
cg_fov 80 105 65 5 pro mod
player_lastStandBleedoutTime 400 is for Longer last stand
magic_chest_movable 0 is for Mystery box can`t move
player_sprintUnlimited 1 is for Unlimited sprint
Revive_Trigger_Radius 99999 is for Far revive
dog_MeleeDamage 0 is for Dogs do no damage
phys_gravity 99 is for Floating zombies (Host only)
perk_weapReloadMultiplier 0.001 is for Insta reload with Speed cola
perk_armorvest 0 is for Better juggernaut
player_meleeRange 999 is for Far knife
perk_weapratemultiplier 0 is for Tripple tap (you need double tap)
player_clipSizeMultiplier 999 is for Large clips
r_fog 0 is for No fog
timescale .1-10 is for slower/faster game
g_speed 400 is for Faster speed
cg_tracerlength 999
cg_tracerspeed 0020
cg_tracerwidth 15
cg_gun_x 7 is for bullet trails
jump_height 999 is for higher jump height
cg_drawfps 1 is to bring a FPS counter in the top right
r_znear 35 gives you wallhack
g_gravity 999 lowers the gravity
r_colorMap 0-4 colored visions
r_fullbright 0-1 cartoon mode
cg_third person third person
cg_fov 80 105 65 5 pro mod
There are two exceptions to this
zombiefive_discovered "1" Nazi Zombies map "FIVE" is playable
zombietron_discovered "1" Zombietron is playable
These do NOT have to be in a bind to work.
Now onto giving weapons. This is very simple to do. Again this must be with a bind AND has to be with the command "give". So it would look like this:
bind DPAD_DOWN "give minigun_zm"
Kino Der Toten Weapon List
mpl_zm
mpl_upgraded_zm
pm63_zm
pm63_upgraded_zm
spectre_zm
spectre_upgraded_zm
cz75dw_zm
cz75dw_upgraded_zm
ithaca_zm
ithaca_upgraded_zm
rottweil72_zm
rottweil72_upgraded_zm
spas_zm
spas_upgraded_zm
hs10_zm
hs10_upgraded_zm
aug_acog_zm
aug_acog_mk_upgraded_zm
galil_zm
galil_upgraded_zm
commando_zm
commando_upgraded_zm
m72_law_zm
m72_law_upgraded_zm
china_lake_zm
china_lake_upgraded_zm
zombie_cymbal_monkey
ray_gun_zm
ray_gun_upgraded_zm
thundergun_zm
thundergun_upgraded_zm
crossbow_explosive_zm
crossbow_explosive_upgraded_zm
m1911_zm
m1911_upgraded_zm
python_zm
python_upgraded_zm
cz75_zm
cz75_upgraded_zm
m14_zm
m14_upgraded_zm
m16_zm
m16_gl_upgraded_zm
g11_lps_zm
g11_lps_upgraded_zm
famas_zm
famas_upgraded_zm
ak74u_zm
ak74u_upgraded_zm
l96a1_zm
l96a1_upgraded_zm
rpk_zm
rpk_upgraded_zm
hk21_zm
hk21_upgraded_zm
knife_ballistic_zm
knife_ballistic_upgraded_zm
knife_ballistic_bowie_zm
knife_ballistic_bowie_upgraded_zm
frag_grenade_zm
claymore_zm
mp5k_zm
mp5k_upgraded_zm
mp40_zm
mp40_upgraded_zm
fnfal_zm
fnfal_upgraded_zm
dragunov_zm
dragunov_upgraded_zm
mpl_upgraded_zm
pm63_zm
pm63_upgraded_zm
spectre_zm
spectre_upgraded_zm
cz75dw_zm
cz75dw_upgraded_zm
ithaca_zm
ithaca_upgraded_zm
rottweil72_zm
rottweil72_upgraded_zm
spas_zm
spas_upgraded_zm
hs10_zm
hs10_upgraded_zm
aug_acog_zm
aug_acog_mk_upgraded_zm
galil_zm
galil_upgraded_zm
commando_zm
commando_upgraded_zm
m72_law_zm
m72_law_upgraded_zm
china_lake_zm
china_lake_upgraded_zm
zombie_cymbal_monkey
ray_gun_zm
ray_gun_upgraded_zm
thundergun_zm
thundergun_upgraded_zm
crossbow_explosive_zm
crossbow_explosive_upgraded_zm
m1911_zm
m1911_upgraded_zm
python_zm
python_upgraded_zm
cz75_zm
cz75_upgraded_zm
m14_zm
m14_upgraded_zm
m16_zm
m16_gl_upgraded_zm
g11_lps_zm
g11_lps_upgraded_zm
famas_zm
famas_upgraded_zm
ak74u_zm
ak74u_upgraded_zm
l96a1_zm
l96a1_upgraded_zm
rpk_zm
rpk_upgraded_zm
hk21_zm
hk21_upgraded_zm
knife_ballistic_zm
knife_ballistic_upgraded_zm
knife_ballistic_bowie_zm
knife_ballistic_bowie_upgraded_zm
frag_grenade_zm
claymore_zm
mp5k_zm
mp5k_upgraded_zm
mp40_zm
mp40_upgraded_zm
fnfal_zm
fnfal_upgraded_zm
dragunov_zm
dragunov_upgraded_zm
FIVE Weapon List
knife_ballistic_bowie_zm
knife_ballistic_bowie_upgraded_zm
crossbow_explosive_zm
crossbow_explosive_upgraded_zm
knife_ballistic_zm
knife_ballistic_upgraded_zm
freezegun_zm
freezegun_upgraded_zm
china_lake_upgraded_zm
zombie_cymbal_monkey
ray_gun_zm
ray_gun_upgraded_zm
m72_law_zm
m72_law_upgraded_zm
fnfal_zm
fnfal_upgraded_zm
dragunov_zm
dragunov_upgraded_zm
l96a1_zm
l96a1_upgraded_zm
rpk_zm
rpk_upgraded_zm
hk21_zm
hk21_upgraded_zm
frag_grenade_zm
claymore_zm
m1911_zm
m1911_upgraded_zm
python_zm
python_upgraded_zm
cz75_zm
cz75_upgraded_zm
m14_zm
m14_upgraded_zm
m16_zm
m16_gl_upgraded_zm
g11_lps_zm
g11_lps_upgraded_zm
spas_zm
spas_upgraded_zm
hs10_zm
hs10_upgraded_zm
aug_acog_zm
aug_acog_mk_upgraded_zm
galil_zm
galil_upgraded_zm
commando_zm
commando_upgraded_zm
famas_zm
famas_upgraded_zm
ak74u_zm
ak74u_upgraded_zm
mp5k_zm
mp5k_upgraded_zm
mpl_zm
mpl_upgraded_zm
pm63_zm
pm63_upgraded_zm
spectre_zm
spectre_upgraded_zm
cz75dw_zm
cz75dw_upgraded_zm
ithaca_zm
ithaca_upgraded_zm
rottweil72_zm
rottweil72_upgraded_zm
knife_ballistic_bowie_upgraded_zm
crossbow_explosive_zm
crossbow_explosive_upgraded_zm
knife_ballistic_zm
knife_ballistic_upgraded_zm
freezegun_zm
freezegun_upgraded_zm
china_lake_upgraded_zm
zombie_cymbal_monkey
ray_gun_zm
ray_gun_upgraded_zm
m72_law_zm
m72_law_upgraded_zm
fnfal_zm
fnfal_upgraded_zm
dragunov_zm
dragunov_upgraded_zm
l96a1_zm
l96a1_upgraded_zm
rpk_zm
rpk_upgraded_zm
hk21_zm
hk21_upgraded_zm
frag_grenade_zm
claymore_zm
m1911_zm
m1911_upgraded_zm
python_zm
python_upgraded_zm
cz75_zm
cz75_upgraded_zm
m14_zm
m14_upgraded_zm
m16_zm
m16_gl_upgraded_zm
g11_lps_zm
g11_lps_upgraded_zm
spas_zm
spas_upgraded_zm
hs10_zm
hs10_upgraded_zm
aug_acog_zm
aug_acog_mk_upgraded_zm
galil_zm
galil_upgraded_zm
commando_zm
commando_upgraded_zm
famas_zm
famas_upgraded_zm
ak74u_zm
ak74u_upgraded_zm
mp5k_zm
mp5k_upgraded_zm
mpl_zm
mpl_upgraded_zm
pm63_zm
pm63_upgraded_zm
spectre_zm
spectre_upgraded_zm
cz75dw_zm
cz75dw_upgraded_zm
ithaca_zm
ithaca_upgraded_zm
rottweil72_zm
rottweil72_upgraded_zm
The toggle option is what we are going to learn next. So the toggle option is used for DVARs only. Mainly because commands have the toggle setting built into them. The toggle option let's you toggle the option of one value or another. A prime example of this is to use it for changing the speed of the game (timescale). Let me show you an example:
bind BUTTON_LSHLDR "toggle timescale .2 10 1"
Now we are getting into the more advanced part of the tutorial. We are going to be using strings and sets. Strings call on sets when they are called upon by a bind. They are very valueable when you are using the same piece of code in your GPD multiple times. A set is a code that will be used when called by a string. A common way strings and sets are used are in weapon cycles. So let me show you how weapon cycles are made:
bind BUTTON_BACK "vstr a"
set a "take all;give minigun_zm;give ray_gun_upgraded_zm;bind BUTTON_BACK;vstr b"
set b "take all;give thundergun_upgraded_zm;give ak74u_upgraded_zm;bind BUTTON_BACK;vstr c"
set c "take all;give freezegun_upgraded_zm;give famas_upgraded_zm;bind BUTTON_BACK;vstr a"
So what that is saying is when the back button is pressed it will start set a. Set a says drop all of your weapons and give you the Deathmachine and Ray Gun Upgraded and when the back button is pressed again then go to set b. Set b is saying drop all of your weapons and give the Thundergun Upgraded and AK74u Upgraded and when the back button is pressed again go to set c. Set c says drop all of your weapons and give you the Freezegun Upgraded and Famas Upgraded. Then when the back button is pressed go back to set a. Then the process will repeat once again.
The Finished Product
When all of these are put together you can now make your own modded Zombies GPD. In case you still want to learn more let's build one together.
bind BUTTON_BACK "god;setperk nathan specialty_bulletaccuracy;perk_weapspreadMultiplier 0;player_sustainammo 1;sf_use_ignoreammo 1;r_fog 0;r_znear 35;player_burstFireCooldown 0.0001;player_lastStandBleedoutTIme 1000;magic_chest_movable 0;Revive_Trigger_Radius 9999;dog_MeleeDamage 0;perk_weapReloadMultiplier 0.00001;g_speed 400;player_clipSizeMultiplier 999;bind DPAD_DOWN vstr a;bind DPAD_RIGHT noclip;BIND DPAD_LEFT toggle r_fullbright 1 0;bind BUTTON_LSTICK toggle cg_thirdperson 1 0;bind BUTTON_RSHLDR dropweapon;bind BUTTON_LSHLDR toggle timescale 1 10 .2;bind DPAD_UP ai axis delete"
set a "give minigun_zm;give thundergun_upgraded_zm;bind dpad_down vstr b"
set b "give g11_lps_upgraded_zm;give commando_upgraded_zm;bind dpad_down vstr c"
set c "give ray_gun_upgraded_zm;give defaultweapon;bind dpad_down vstr a"
There you have it. You have now made your own modded Nazi Zombies GPD!
Notes *MUST READ*
- You MUST bind a control to start the mods.
- If you have any questions message me through AIM: TTGzGrounded
- If I am missing anything simply leave a reply or IM me on AIM
- If you want to learn more download My Modded Zombies, Walkerneo's, Zondrina's, or L96A1's Modded Nazi Zombie GPDs
- Mine: Forums/viewtopic/t=700658.html
- Walkerneo: Forums/viewtopic/t=672915.html
- Zondrina: Forums/viewtopic/t=691013.html
- L96A1: Forums/viewtopic/t=686509.html
Last edited by HouseOfBalloons ; edited 6 times in total
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#2. Posted:
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this totaly deserves a sticky lol
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#3. Posted:
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Very Nice Tut,Should be sticky!
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#4. Posted:
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WOW, Post Looks Very Neat / Useful.
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#5. Posted:
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Nice post homie gee dog slim shady stunna muffin.
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#6. Posted:
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Great post. This deserves a sticky. Really helped me out.
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#7. Posted:
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the dvar section is an exact copy of my dvar post a couple days ago but thats okay thats why i posted it, im going to use this post as a reference in one of my posts and give you credit, this is a great tutorial
100% sticky quality
100% sticky quality
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#8. Posted:
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mickyboondock wrote the dvar section is an exact copy of my dvar post a couple days ago but thats okay thats why i posted it, im going to use this post as a reference in one of my posts and give you credit, this is a great tutorial
100% sticky quality
Please post your thread. I'll give credits. Didn't know you had the same DVARs as UltimateModderz did. Sorry.
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#9. Posted:
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grounded you wanted the link here it is, but i forgot to put this link in ther but ill add it right now
Forums/viewtopic/t=705549.html
Forums/viewtopic/t=705549.html
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#10. Posted:
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This is great man good job on making this!
How much time did you dedicate to this
How much time did you dedicate to this
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