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#1071. Posted:
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#1072. Posted:
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Why do you want it? Because I haven't had gold for a month and I need a new name :S I'll be ur fanboy ;D
How have you and how will you help the community? Well I have done 3 giveaways before and I still do them I will be more helpful since I will be gold too
What will you do for me? I will donate money to your payapal. I have 20$ on mine just no credit card :trollin: And I'll +rep for a week
I wanted gold so I entered a giveaway :facepalm:
How have you and how will you help the community? Well I have done 3 giveaways before and I still do them I will be more helpful since I will be gold too
What will you do for me? I will donate money to your payapal. I have 20$ on mine just no credit card :trollin: And I'll +rep for a week
I wanted gold so I entered a giveaway :facepalm:
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#1073. Posted:
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#1074. Posted:
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#1075. Posted:
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Mine is a |
Pretty Good right?
Pretty Good right?
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#1076. Posted:
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#1080. Posted:
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package net.minecraft.src;
public class mod_OurMods extends BaseMod //Note It extends basemod (part of modloader) not block
{
public static final Block SuperBlock; //Static? Thats new, just go with it okay?
static
{
SuperBlock = (new Block(100, ModLoader.addOverride("/terrain.png", "/yournewfolder/SuperBlock.png"), Material.rock)).setHardness(1.5F).setLightValue(1.0F).setStepSound(Block.soundGravelFootstep).setBlockName("SuperBlock");
} //Those are the properties, should be familiar
public mod_OurMods()
{
ModLoader.AddName(SuperBlock, "Super Block"); //This is setting the ingame hover name.
ModLoader.RegisterBlock(SuperBlock); //Don't question, just do
ModLoader.AddRecipe(new ItemStack(SuperBlock, 1), new Object[] {
"x", Character.valueOf('x'), Block.dirt
}); //That should look familiar, it's the recipe
}
public String Version()
{
return "1.5_01";
}
}
public class mod_OurMods extends BaseMod //Note It extends basemod (part of modloader) not block
{
public static final Block SuperBlock; //Static? Thats new, just go with it okay?
static
{
SuperBlock = (new Block(100, ModLoader.addOverride("/terrain.png", "/yournewfolder/SuperBlock.png"), Material.rock)).setHardness(1.5F).setLightValue(1.0F).setStepSound(Block.soundGravelFootstep).setBlockName("SuperBlock");
} //Those are the properties, should be familiar
public mod_OurMods()
{
ModLoader.AddName(SuperBlock, "Super Block"); //This is setting the ingame hover name.
ModLoader.RegisterBlock(SuperBlock); //Don't question, just do
ModLoader.AddRecipe(new ItemStack(SuperBlock, 1), new Object[] {
"x", Character.valueOf('x'), Block.dirt
}); //That should look familiar, it's the recipe
}
public String Version()
{
return "1.5_01";
}
}
lol i was making a mod for minecraft
Last edited by StoopidMonkie ; edited 1 time in total
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