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JellyCar v1.0
Download Name: JellyCar v1.0
Category: PSP & PS Vita PSP Homebrew Applications
Submitted By: Brigand
Date Added:
Last Updated:
File Size: 2.62 MB
File Type: (Rar file)
Comments: 0
Downloads: 1
Views: 560
Related Forum: PlayStation Forum
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PSP homebrew developer Drakon of JelloPhysics fame is back with another squishy release. Taking a page once again from walaber and his Soft Body Physics library, Drakon has "ported" JellyCar from its Xbox 360, PC, and iPhone incarnation to a PSP-compatible version.
For those who haven't gone outside of the PSP homebrew scene much, JellyCar is known in other brewing communities as "a driving/platforming game [where you drive] a squishy car through squishy worlds, trying to reach the next." Sounds a lot like LocoRoco, only instead of a blob, you've got a blob-car. What more can you ask for, ya?
BTW, we say "ported" with the quotation marks because it isn't a simple port in the strictest sense. As Drakon explains, his PSP version was written from C# to C++. This release is supported by both the Slim and Phat. Aside from that, here are other things you should know about Drakon's PSP version of JellyCar:
* Soft-body physics!
* 20 levels to play
* Smooth gameplay with 60 fps
* Ability to use level editor from PC version to make some new levels
* This is version 1.0 of the game but there still can me some bugs... I have some plans for version 1.1 (music,better background,more maps... etc.) but I need some time
More notes are included in the readme file: controls, an FAQ, and some credits. Drakon mentioned that he will later give a how-to guide on adding new maps made in the PC editor, so better keep an eye on that in the forums.
PSP homebrew developer Drakon of JelloPhysics fame is back with another squishy release. Taking a page once again from walaber and his Soft Body Physics library, Drakon has "ported" JellyCar from its Xbox 360, PC, and iPhone incarnation to a PSP-compatible version.
For those who haven't gone outside of the PSP homebrew scene much, JellyCar is known in other brewing communities as "a driving/platforming game [where you drive] a squishy car through squishy worlds, trying to reach the next." Sounds a lot like LocoRoco, only instead of a blob, you've got a blob-car. What more can you ask for, ya?
BTW, we say "ported" with the quotation marks because it isn't a simple port in the strictest sense. As Drakon explains, his PSP version was written from C# to C++. This release is supported by both the Slim and Phat. Aside from that, here are other things you should know about Drakon's PSP version of JellyCar:
* Soft-body physics!
* 20 levels to play
* Smooth gameplay with 60 fps
* Ability to use level editor from PC version to make some new levels
* This is version 1.0 of the game but there still can me some bugs... I have some plans for version 1.1 (music,better background,more maps... etc.) but I need some time
More notes are included in the readme file: controls, an FAQ, and some credits. Drakon mentioned that he will later give a how-to guide on adding new maps made in the PC editor, so better keep an eye on that in the forums.
Download: Click Download and in a few moments you will receive the download dialog.
Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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