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Dolphin Unofficial SVN build 4460 (Win/32-bit)
Download Name: Dolphin Unofficial SVN build 4460 (Win/32-bit)
Category: Nintendo Wii & Wii U Nintendo Wii & U Homebrew
Submitted By: Ahri
Date Added:
File Size: 4.85 MB
File Type: (Zip file)
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Views: 78
Related Forum: Gaming Discussion
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Dolphin GUI/Integrated Tools:Memcard Manager: Fixed exporting gci filesMany fixes related to the GUI now supporting unicodeMove to wxAUI, which is wxw-speak for GUI with decently modern features :pGamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dolDolphin Core:Add "auto" mode to the frameskipper_Massive_ stability fixes and bugfixes to JIT/JITILImplementation of Instruction Cache (interpreter only)More accurate and complete FPU emulation (mostly visible in interpreter)Added/Fixed Tool-Assisted-Speedrun featuresAdded the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior. * Implementation is enough to get some games running, but requires more work for more games :)Many fixes to Netplay featureAllow plugins to be specified from the command lineFix some issues with loading WADsStabilization of savestatesAdded "Reset" function - the equivalent of tapping the reset buttonAudio (Common audio features):Added ALSA backendVideo (Common video features):Fix PeekARGBFix flickering in some gamesOptimization of shader generation and handlingGenerally better shader error handlingAdd widescreen hackWiimote (actually fixed in internal IPC HLE):Fix wiimote usage in homebrewDebugger:Enable editing of registers displayed in the register windowAdd ability to flip between ASCII and floating point values in mem viewOpenGL plugin:Remove unneeded projection hacksDirectX plugin:Fixed up and FAST! (literally too many fixes for me to list ;p )Enable toggling of safe texture cacheEnable toggling of EFB reads from cpuSoftware Graphics plugin (NEW!):Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster :)DSPLLE plugin:More reversing done, more left to go :)DSPHLE plugin:Fix various games booting where they would hang beforeReversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.DSPSpy:Improve SD interactionFix rom dumpingMisc:OSX build compiles and runs...(yes, even Snow Leopard)OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.Many, many tweaks here and there to increase speed, stability, and code cleanlinessI apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions :p
Dolphin GUI/Integrated Tools:Memcard Manager: Fixed exporting gci filesMany fixes related to the GUI now supporting unicodeMove to wxAUI, which is wxw-speak for GUI with decently modern features :pGamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dolDolphin Core:Add "auto" mode to the frameskipper_Massive_ stability fixes and bugfixes to JIT/JITILImplementation of Instruction Cache (interpreter only)More accurate and complete FPU emulation (mostly visible in interpreter)Added/Fixed Tool-Assisted-Speedrun featuresAdded the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior. * Implementation is enough to get some games running, but requires more work for more games :)Many fixes to Netplay featureAllow plugins to be specified from the command lineFix some issues with loading WADsStabilization of savestatesAdded "Reset" function - the equivalent of tapping the reset buttonAudio (Common audio features):Added ALSA backendVideo (Common video features):Fix PeekARGBFix flickering in some gamesOptimization of shader generation and handlingGenerally better shader error handlingAdd widescreen hackWiimote (actually fixed in internal IPC HLE):Fix wiimote usage in homebrewDebugger:Enable editing of registers displayed in the register windowAdd ability to flip between ASCII and floating point values in mem viewOpenGL plugin:Remove unneeded projection hacksDirectX plugin:Fixed up and FAST! (literally too many fixes for me to list ;p )Enable toggling of safe texture cacheEnable toggling of EFB reads from cpuSoftware Graphics plugin (NEW!):Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster :)DSPLLE plugin:More reversing done, more left to go :)DSPHLE plugin:Fix various games booting where they would hang beforeReversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.DSPSpy:Improve SD interactionFix rom dumpingMisc:OSX build compiles and runs...(yes, even Snow Leopard)OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.Many, many tweaks here and there to increase speed, stability, and code cleanlinessI apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions :p
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Related Forum: Gaming Discussion
Related Forum: Gaming Discussion
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