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JPCSP v0.6 r2050 32bit
Download Name: JPCSP v0.6 r2050 32bit
Category: PSP & PS Vita PSP Emulators
Submitted By: Craig
Date Added:
File Size: 14.74 MB
File Type: (Rar file)
Comments: 0
Downloads: 0
Views: 65
Related Forum: PlayStation Forum
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Item description:
A new build of the Java-based PSP emulator for Windows is now available folks. Now on revision 2050, the latest update includes... Changelogs:
version 0.6 r2050:
Improved gamepad support: now the analog stick and the arrows can also be freely configured.
Gamepad polling is now done in VBLANK interrupt.
version 0.6 r2049:
Identified and fixed a race condition between sceGe and the VideoEngine. This might solve the error "sceGeListEnQueue can't enqueue duplicate list address" and "Waiting too long on an END command"
version 0.6 r2048:
Added more log messages for the gamepad support.
version 0.6 r2047:
Added experimental support for gamepad controllers.
The button assignment has to be defined under "Options -> Controls": select the controller in the drop-down list and assign the buttons by clicking on the input fields (similar to the keyboard assignments).
When using a gamepad controller, the keyboard assignments are still active (i.e. gamepad and keyboard can be used in parallel).
By default, only the keyboard is active and no gamepad buttons are assigned.
version 0.6 r2046:
Trying to avoid NullPointerException in Debug.printFontbuffer when the debug font cannot be read.
A new build of the Java-based PSP emulator for Windows is now available folks. Now on revision 2050, the latest update includes... Changelogs:
version 0.6 r2050:
Improved gamepad support: now the analog stick and the arrows can also be freely configured.
Gamepad polling is now done in VBLANK interrupt.
version 0.6 r2049:
Identified and fixed a race condition between sceGe and the VideoEngine. This might solve the error "sceGeListEnQueue can't enqueue duplicate list address" and "Waiting too long on an END command"
version 0.6 r2048:
Added more log messages for the gamepad support.
version 0.6 r2047:
Added experimental support for gamepad controllers.
The button assignment has to be defined under "Options -> Controls": select the controller in the drop-down list and assign the buttons by clicking on the input fields (similar to the keyboard assignments).
When using a gamepad controller, the keyboard assignments are still active (i.e. gamepad and keyboard can be used in parallel).
By default, only the keyboard is active and no gamepad buttons are assigned.
version 0.6 r2046:
Trying to avoid NullPointerException in Debug.printFontbuffer when the debug font cannot be read.
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Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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