ModdingSince everyone is trying to sell uav thats open source
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I dont take no credit what so ever and most people already know tthis but tthere is alot that dont know and they are buying stuff that is free
All credits go to DEVKUSH this will need updating and compiling i will leave all the new offsets below you cant just run this it will need building. if u dont know how to compile a c# program youtube itt there will be loads of vids on it mega.nz/folder/A1YSBBiD#l5oxNIHLxubrBDeH-_llDw virustotal.com/gui/url/a585b140dd.../detection /// Has False positive if u know what ur doing then u should know this is fine Updated Offsets.cs public static ulong UAV_Offset1 = 0x16A53FB8; public static ulong UAV_Offset2 = UAV_Offset1 + 0x20; public static ulong UAV_Offset3 = UAV_Offset1 + 0x18; public static ulong UAV_Offset4 = UAV_Offset1 + 0x1C; public static ulong UAV_Offset5 = UAV_Offset1 + 0x38; public static ulong UAV_Offset6 = UAV_Offset1 + 0x3C; public static ulong UAV_Offset7 = 0x16A54040; public static ulong UAV_Offset8 = UAV_Offset7 + 0x20; public static ulong UAV_Offset9 = UAV_Offset7 + 0x18; public static ulong UAV_Offset10 = UAV_Offset7 + 0x1C; public static ulong UAV_Offset11 = UAV_Offset7 + 0x38; public static ulong UAV_Offset12 = UAV_Offset7 + 0x3C; Update Form1.cs Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset1, new byte[] { 0x01, 0x00, 0x00, 0x00 }); Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset2, new byte[] { 0x01, 0x00, 0x00, 0x00 }); Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset3, new byte[] { 0x4f, 0xbb, 0x55, 0x51 }); Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset4, new byte[] { 0xf6, 0x6d, 0xae, 0x79 }); Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset5, new byte[] { 0x4f, 0xbb, 0x55, 0x51 }); Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset6, new byte[] { 0xf6, 0x6d, 0xae, 0x79 }); Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset7, new byte[] { 0x01, 0x00, 0x00, 0x00 }); Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset8, new byte[] { 0x01, 0x00, 0x00, 0x00 }); Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset9, new byte[] { 0x4f, 0xbb, 0x55, 0x51 }); Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset10, new byte[] { 0xf6, 0x6d, 0xae, 0x79 }); Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset11, new byte[] { 0x4f, 0xbb, 0x55, 0x51 }); Threads.m.WriteBytes(Offsets.BaseAddress + Offsets.UAV_Offset12, new byte[] { 0xf6, 0x6d, 0xae, 0x79 }); |
The following 1 user thanked Cammmmmy for this useful post:
tr1nn (07-25-2021)
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bump |
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going to try this now, will VSC work to compile to the code? I do have a C# plug in. |
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distinguished wrote going to try this now, will VSC work to compile to the code? I do have a C# plug in.tbh i dont know i use Visual Studio 2019 should be able to tho i dont see why not |
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as a novice, this is all seeming quite legit/ i have the code updated in VSC, I'm unsure how to make the folder into a runnable executable file. Im down to vouch you on this once I get it working.
Discord is Benn#0420 if you know a fast solution. |
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distinguished wrote as a novice, this is all seeming quite legit/ i have the code updated in VSC, I'm unsure how to make the folder into a runnable executable file. Im down to vouch you on this once I get it working.. You need to build to project makes sure it's on release and cpu type set to x64 there plenty of vids online I can help you later if needed am just busy atm |
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b i dont recommend using on main as its open source not a private one |
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Not everyone ;) |
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following |
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Motto: Easy & Reliable Call Of Duty Mods.
Motto: Easy & Reliable Call Of Duty Mods.
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Motto: Easy & Reliable Call Of Duty Mods.
Credits shouldn't go to DevKush as this is a stolen source, Also using this will cause bans due to the full source being posted on multiple forums. So DO NOT use this on your main account or accounts you care about |
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