Titanfall critics are "assuming things" based on older shooters

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Titanfall designer Justin Hendry has suggested that backlash surrounding the shooter’s 6v6 player cap comes from assumptions surrounding other shooters that perhaps allow for greater player-counts.

It follows confirmation that Titanfall will not include a microtransaction model.

Speaking with OXM, Hendry said of the player-count issue, “No, it’s not annoying to me. I didn’t really think about it. I guess we’re confident with the decisions that we’re making, and we agree that the gameplay is best this way.

He continued, “I think when people get the chance to play they’ll hopefully understand. People have a certain amount of apprehension based on the games they’re playing right now, and that they’ve been playing. I don’t blame them for having that outlook, and saying that they’re going to be bored – they’re assuming things based on what they’ve played, and I understand why people do that.

“So it’s not annoying at all, I get it, but I just hope that people give it a chance and make their minds up after they’ve played the game.”

After having played Titanfall last year, I wrote a blog about why 6v6 probably isn’t something you should worry about.

Agree/disagree? Let us know below.

Posted:
Related Forum: Gaming Discussion

Source: http://www.vg247.com/2014/01/24/titanfall-player-count-criticism-comes-from-assumptions-of-other-shooters-says-respawn/

Comments

"Titanfall critics are "assuming things" based on older shooters" :: Login/Create an Account :: 79 comments

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TanyaPosted:

Miku
Int
-Itachi- Call of duty is 6v6, except ground war. I would'nt mind the 12 player cap.


I wouldn't either but come on epic 32v32 would be immense


Yes but imagine over 32 robots running around? the game would lag like mad. You would stand no chance


If you did do good it would make a great gameplay?

MikuPosted:

Int
-Itachi- Call of duty is 6v6, except ground war. I would'nt mind the 12 player cap.


I wouldn't either but come on epic 32v32 would be immense


Yes but imagine over 32 robots running around? the game would lag like mad. You would stand no chance

IntPosted:

-Itachi- Call of duty is 6v6, except ground war. I would'nt mind the 12 player cap.


I wouldn't either but come on epic 32v32 would be immense

RomeoSantosPosted:

Call of duty is 6v6, except ground war. I would'nt mind the 12 player cap.

ltbessPosted:

Call Of Duty is a game that if you play a type of shooter youve probably played it.

Almost all the playlists are 6v6 and people are fine with that. And thats only just a shooter. Titan Fall will be 6v6 and have Mechs or what ever you want to call it in a 6v6 environment which I think will be awesome. But hey thats just my thoughts on the matter

ValorPosted:

Smaller player count is always better in my own opinion.

-SignedPosted:

Xaldin I like the smaller player count, brings the crazy and randomness down a lot


Sounds kind of boring if there's smaller player counts. Thats just me.

-Excite-Posted:

It really does not matter it just depends on how big the maps are.

XaldinPosted:

I like the smaller player count, brings the crazy and randomness down a lot

DaedricMcDaedricsonPosted:

well cod is 6v6 so i dont see the complaints from CoD players as real complaints. Gears is pretty good as 5v5 as well. Just it seems with the big mechs and all that jazz 6v6 wouldn't make it right. Imagine getting spawntrapped by one of those? you and only 2-3 other people can't make much of a difference against a mech.