Dead Island Gets Huge Day-One Patch
Fixes include:
*Fixed map synchronization when player joins during map load.
*Fixed saving player re-spawn position when playing in co-op mode.
*Fixed occasional inability to complete sidequests in Laboratory.
*Improved enemy awareness (zombies).
*Fixed occasional bug with NPC’s hands bend (IK)
*Fixed spawning enemies in some quests after joining co-op game.
*Fixed showing locations on invisible NPCs.
*Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest.
*Fixed displaying gather rings near some doors.
*Fixed enemy reaction to fire.
*Fixed enemies’ health and stamina bars in co-op.
*Fixed filtering of games in lobby.
*Volume of pickup’s engine has been increased.
*Fixed a number of issues causing game instability.
*Fixed the switching of maps upon player death.
*Fixed enemies unable to reach the player on some arenas.
*Thrown items cannot be picked up by co-op players for five minutes.
*Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
*Fixed animation glitch when trading with team members.
*More than one player can use a ladder at the same time.
*Fixed stomping execution animation when target’s attacked by a second player.
*Fixed the infinite respawning of shooting enemies.
*Fixed not hiding menu if players die inside a vehicle.
*Fixed item level calculation when playing New Game Plus.
*Added information about players requesting pause in co-op.
*Fixed A.I. animation glitch after fast-traveling or using a map portal.
*Added distinction between quest checkpoints and other types of saves.
*Fixed bug causing all inventory to disappear.
*Fixed reloading and kicking. After the clip goes in, the reload is a success.
*Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
*Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
*Health regeneration is disabled during grabs.
*Focus on items in shops not changing after selling or buying.
*More HP for NPCs in escort missions.
*Butcher enemies won’t spawn at all during escort missions (hooray!)
*Fixed tracking after loading checkpoint.
*Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth)
Source: http://www.ripten.com/2011/09/06/dead-island-gets-huge-day-one-patch/
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HogieBearPosted:
CDA9887 This is why most games should have a beta first to test for any glitches in the system before it's shipped out. They could have avoided the bad rap this game is getting if they had only done that!
Yeah but a beta wouldnt of done much as they already new about this as they just released their dev copy of the game
CDA9887Posted:
This is why most games should have a beta first to test for any glitches in the system before it's shipped out. They could have avoided the bad rap this game is getting if they had only done that!
ITzZCraigxXPosted:
CLK Are they fixing the bug where they accidentally uploaded the dev build to Steam instead of the release build?
They said there gonna release the Retail build soon
i think
mitchhackerxPosted:
i'm just glad pc got a **** patch, we got a 360 Developer version instead of the pc version
TheMoDiiFii3rPosted:
they released the patch because.
pretty much i would say like 3 months before release date is just the marketing thing, making the game famous. the game would be finish, just getting it burned to the disc.
maybe they just found out about this bugs.
i would say thats a good list of fixes...
well Dead Island will be released on the 9th here in Australia...
pretty much i would say like 3 months before release date is just the marketing thing, making the game famous. the game would be finish, just getting it burned to the disc.
maybe they just found out about this bugs.
i would say thats a good list of fixes...
well Dead Island will be released on the 9th here in Australia...
CLKPosted:
Are they fixing the bug where they accidentally uploaded the dev build to Steam instead of the release build?
ArrowPosted:
ViiBeZz should be a very good game
Just got it on pc and it is not very good. I'm going to play it for a few hours tonight and give it a longer play through to see if its actually worth it. Can' judge an entire game on the first 45 minutes :P
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