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Shutdown 1.0
Download Name: Shutdown 1.0
Category: GameBoy & GameBoy Color GameBoy Flashcart & Tools
Submitted By: Sean
Date Added:
File Size: 7.67 KB
File Type: (Zip file)
Comments: 0
Downloads: 6
Views: 303
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Item description:
A puzzle game, the objective is to shut off all the lights. (Gets quite difficult.)
Shutdown is (C) 1997, Adam Hay. This game is Freeware. this means
that it can be freely distributed by anyone as long as the following
conditions are met :-
* The ROM is distributed intact with no alterations
* No profit is made from it (a small amount to cover costs is
acceptable if you are distributing on disks, CD's or
attempting to put onto a cartridge (I cannot garantee this
is possible)
* This program may be distributed with other programs or
emulators as long as this file stays with it.
* This program is NOTHING TO DO WITH NINTENDO WHATSOEVER! it
is not garanteed to work on a real nintendo and is not
licensed by Nintendo. Nintendo don't even know I exist
(It may be better to keep it that way...)
=> The plot
I got bored on day sitting at my A3010, so I wrote this game. I got
bored a few weeks later and converted it to run on the Gameboy. That's
it. sorry that there's no damn aliens or conspiricies.....
==> The Game
The objective of the game is simple - shut down all of the blocks.
The problem is that each block affects its neighbours.
Fig. 1
|u|+|u| Key : - u - Unaffected block
|+|c|+| + - Affected block
|u|+|u| c - The block that was clicked (Also affected)
The best way to understand the game is to have a try. the controls are
simple. Pressing any of the direction keys moves the highlighted block
around the screen. Pressing Gameboy button A (possibly A or ctrl on
your emulator) clicks on the selected block. Pressing start brings up
the pause screen. Here you can see a reminder of the above diagram and
also a readout of how many blocks are on or off at that time.
==> Credits, thanks, etc.
Thanks to :-
-pan- / anthrox for the gameboy docs,
Jeff Frohwein for the great technical pages and routines
Purple Monchichi for the Acorn Gameboy emulator
Pascal Felber for the GameBoy Development Kit (used to write this)
A puzzle game, the objective is to shut off all the lights. (Gets quite difficult.)
Shutdown is (C) 1997, Adam Hay. This game is Freeware. this means
that it can be freely distributed by anyone as long as the following
conditions are met :-
* The ROM is distributed intact with no alterations
* No profit is made from it (a small amount to cover costs is
acceptable if you are distributing on disks, CD's or
attempting to put onto a cartridge (I cannot garantee this
is possible)
* This program may be distributed with other programs or
emulators as long as this file stays with it.
* This program is NOTHING TO DO WITH NINTENDO WHATSOEVER! it
is not garanteed to work on a real nintendo and is not
licensed by Nintendo. Nintendo don't even know I exist
(It may be better to keep it that way...)
=> The plot
I got bored on day sitting at my A3010, so I wrote this game. I got
bored a few weeks later and converted it to run on the Gameboy. That's
it. sorry that there's no damn aliens or conspiricies.....
==> The Game
The objective of the game is simple - shut down all of the blocks.
The problem is that each block affects its neighbours.
Fig. 1
|u|+|u| Key : - u - Unaffected block
|+|c|+| + - Affected block
|u|+|u| c - The block that was clicked (Also affected)
The best way to understand the game is to have a try. the controls are
simple. Pressing any of the direction keys moves the highlighted block
around the screen. Pressing Gameboy button A (possibly A or ctrl on
your emulator) clicks on the selected block. Pressing start brings up
the pause screen. Here you can see a reminder of the above diagram and
also a readout of how many blocks are on or off at that time.
==> Credits, thanks, etc.
Thanks to :-
-pan- / anthrox for the gameboy docs,
Jeff Frohwein for the great technical pages and routines
Purple Monchichi for the Acorn Gameboy emulator
Pascal Felber for the GameBoy Development Kit (used to write this)
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