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Danzeff Keyboard OSK for PSP Lua Player
Download Name: Danzeff Keyboard OSK for PSP Lua Player
Category: PSP & PS Vita PSP Homebrew Applications
Submitted By: Ahri
Date Added:
File Size: 111.86 KB
File Type: (Zip file)
Comments: 0
Downloads: 0
Views: 313
Related Forum: PlayStation Forum
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Since Danzel, the author of AFKIM, has released the stand-alone source code of the OSK (On-Screen Keyboard) in his 2.0 version of AFKIM, it itsn't a surprise that other homebrew developers have been tinkering with this one. This time homebrew developer, cancan, has came up with an adaptation of the Danzeff OSK created by Danzel. Read on for the needed infos about this latest addition to homebrew development straight from cancan himself. Code Usage: First at the beginning of the your main script: -dofile("danzeff.lua") -- This will include the danzeff.lua script in your application -To initalize your keyboard variable with the Danzeff class: (you can put what you want as keyboard name, here I used "mykeyboard") -This must be done once per application -mykeyboard = Danzeff:New() -To initialize the keyboard and display it on the screen: x represent the x position of the keyboard on the screen, y the y position mykeyboard:Init(x, y) To read the input from the keyboard: newchar if the variable where you want to store the value (it is an integer), pad is your Controls.read() variable newchar = mykeyboard:Input(pad) To display the keyboard mykeyboard:Display()
Since Danzel, the author of AFKIM, has released the stand-alone source code of the OSK (On-Screen Keyboard) in his 2.0 version of AFKIM, it itsn't a surprise that other homebrew developers have been tinkering with this one. This time homebrew developer, cancan, has came up with an adaptation of the Danzeff OSK created by Danzel. Read on for the needed infos about this latest addition to homebrew development straight from cancan himself. Code Usage: First at the beginning of the your main script: -dofile("danzeff.lua") -- This will include the danzeff.lua script in your application -To initalize your keyboard variable with the Danzeff class: (you can put what you want as keyboard name, here I used "mykeyboard") -This must be done once per application -mykeyboard = Danzeff:New() -To initialize the keyboard and display it on the screen: x represent the x position of the keyboard on the screen, y the y position mykeyboard:Init(x, y) To read the input from the keyboard: newchar if the variable where you want to store the value (it is an integer), pad is your Controls.read() variable newchar = mykeyboard:Input(pad) To display the keyboard mykeyboard:Display()
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Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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