"I have seen the data the community team looked at before issuing the ban, and the ban was justified," a tweet from the creative director of the game read in response to the situation. "The tracking data shows that the player in question tried to join the same lobby as their target multiple times."
If you didn't catch the situation when it initially happened and are playing catch-up to get all the details, the actual banning was reported on recently where we went into detail on what exactly stream sniping is and what the game's developers can do to prevent it from happening. The player by the name of Lotoe was banned for the offense after killing two streamers in-game who said that he was stream sniping after they were killed by him more than once. Lotoe refuted the claims, saying that he doesn't even use the streaming service Twitch, but the ban went through regardless, even though the game's developers Bluehole admitted that they couldn't be 100 percent sure that the user was stream sniping.
Regarding accusations that the @PUBATTLEGROUNDS community team falsely banned a player for stream-sniping... pic.twitter.com/zdAHF6hlUf
— PLAYERUNKNOWN (@PLAYERUNKNOWN) July 29, 2017
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Related Forum: Gaming Discussion
Source: http://comicbook.com/gaming/2017/07/30/playerunknowns-battlegrounds-responds-to-stream-sniping-ban/
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