"Featuring a new central storyline players can discover more about the universe and themselves, as well as a wide array of new and improved features. Whether you’re a veteran interloper or completely new to the No Man’s Sky universe, there has never been a better time to start your journey." The update trailer and patch notes will give you a more in-depth idea of what you can expect the next time you boot up the game, but here's a quick rundown of all of the new features in Atlas Rising:
- 30 hours of branching story and deeper lore
Procedurally generated guild missions
Much deeper interstellar trading
Star Systems have varying wealth, conflict and economies
Overhauled Space combat controls, weapons and AI
Portals stargates enable quick travel
Terrain manipulation for more complex bases
New farming and mining interactions bring increased depth
Increased biome variety and Rare exotic biomes
Analysis visor & discovery improvements
Galaxy map and many other UI improvements
New S Class ship designs
Low altitude flight and the ability to crash your ship
Crashed Freighters to salvage on planets
Joint exploration
So obviously that last point is going to be the most exciting. "Joint exploration," huh? Does that mean we're finally getting multiplayer in No Man's Sky? Here's what Murray actually said in the post. For now, it sounds like we're going to be limited to some form of in-game communication; but the system will evolve:
It's a start, for sure. And this update proves that Hello Games is still working hard to make No Man's Sky the game we all dreamed it would be. The company's silence is now looking more like a positive sign instead of a negative one. They've had their heads down, hard at work. We'll keep you updated on what they cook up next.
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Source: http://comicbook.com/gaming/2017/08/11/no-mans-sky-multiplayer-atlas-rising-update/
"No Man's Sky Multiplayer Introduced in Atlas Rising Update" :: Login/Create an Account :: 14 comments