Sledgehammer Games Explains Its Choices For Call Of Duty: WWII
Fortunately, Sledgehammer co-founder Glen Schofield provided a few answers recently on Twitter, to fill in the blanks on the choices that were made by the studio.
In regards to why the European front was decided on instead of the Pacific, he noted that he and others in the studio actually had family that fought in Europe, and felt that the front was actually the place for some of the most iconic battles during World War II. As a result, the team decided, instead of just him, to go with it.
The team sought a new challenge after Advanced Warfare, and felt that portraying the “epic battles, sacrifice and honor” of the World War II era was the way to go. And they tried to closely emulate the locations based on the era, including France, Belgium, Germany and Luxembourg, along with other cities, which they visited in version. They felt that it was vital to capture the “spirit and energy” of the locations.
They enjoy the art style that’s being put into the game, and have done research with recreating the weapons, shooting ranges and more, all thanks to some “very good 3D modelers.”
As for WWII itself, it’ll feature “all kinds of different scenes,” with the team working prominently on getting the script done. It’s work that Schofield has been “very proud” of, especially with story structure within the game, as well as its emotional impact. Yep, it’ll take you for a toll in some parts.
As for Zombies, which will be a huge part of the game, he feels that it is “unique, inviting and yet disturbing,” and will be a welcome change of pace from the usual Zombies norm. And he believes that the building based more on human form and less on demons will add more to the terrorizing effect. He ain’t kidding.
Call of Duty: WWII arrives on November 3rd for Xbox One, PlayStation 4 and PC.
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Related Forum: Call of Duty Forum
Source: http://comicbook.com/gaming/2017/08/16/sledgehammer-games-explains-its-choices-for-call-of-duty-wwii/
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Comments
TOXICPosted:
After playing the beta for all of a few hours, im not that hyped for multiplayer to be honest, all about zombies for me.
k3rryPosted:
Love the look of WW2 fps games so I'm extremely happy they decided to make this game, can't wait for the release.
JPBPosted:
They kinda went with Battlefield 1 theme with being able to fly planes, drive tanks and run at people with the knife attached to your gun. Other than that, looks aight.
EchoPosted:
They should stick to what player's want like this but as they said before, every cod game is planned and started 3 years ahead of release which is such a bad idea IMO, The futuristic stuff just isn't selling as what games we want should
Joe76TurrellTTGPosted:
Games getting hyped so much, better not be like every other CoD game where it looks sick then plays like crap.
lbreadsticklPosted:
Barclay Literally nobody was wondering why they chose the European front. Why not address some of the real issues people have with the game? Like including female Germans in multiplayer along with black character models? Or censoring the Nazi imagery? Diversifying a historical event to appease a demographic that wont even play their game smfh #fakenews
With you all the way I always think that every time I see the pics. It's history and we can't change it. For the most part I don't think people ask those because they don't wanna get called out for being whatever the hell someone can come up with, unless people do ask but it's just ignored or not reported.
As for the euro or pacific, I could care less which one they did. As long as it stays true.
FibrilPosted:
Lol, I guess when its time for the beta, I'll try it. I decide then if I'll buy or not.
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