PUBG Is About To Make That Deadly Blue Zone Even Deadlier

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That damn blue zone ... The popular battle royale title PlayerUnknown's Battlegrounds continues to be in the spotlight for breaking records left and right while just being a simple and fun Early Access game. As the team continues to make improvements to make it launch-ready, PUBG developers have decided to make that dreaded blue zone is about to get even deadlier.

The PUBG crew took to the game's Steam forum to make an announcement of upcoming changes, including increased damage outside of the zone and some additional bug fixes that were definitely needed:

"We plan to run a few rounds of test servers prior to the PC 1.0 release, but we have one more live server patch to roll out before that. This patch will be deployed to the test servers first early next week. We will update you with the exact date and time soon.
Before we delve into the patch notes, we would like to share several important announcements and the schedule for the test servers."


The Blue Ring of Death
"We have received a lot of feedback asking for improvement of the blue zone. We have decided to adjust the blue zone damage to encourage engagement inside of the play zone. From this new update, you will be able to focus more on the immediate, close-ranged skirmishes inside the play zone, instead of dealing with enemies outside of the play zone during the mid to late phases of the game. We would love to hear the responses regarding the changes from all members of our community once you’ve tried it in the test servers."


Optimization, Bug Fixes, and Upcoming Announcements about Test Servers
"We plan to solve many of the bugs from the current live servers, and we are also constantly working on optimization. You will be able to experience bug fixes, optimization, and many other improvements in the test servers that will be run prior to the official release.
Please keep in mind that the live server build and the developing PC 1.0 build are not easy to integrate or merge together. Even if some of the issues are resolved during internal development, these changes cannot always be reflected upon the live servers immediately.

As mentioned above, we plan to run the test servers at least three times before the official launch. However, the announcements for what is being implemented into the test servers may be delayed and often published on short notice. This is because we are constantly trying to implement and fix as many things as possible, and we want to make sure that our announcements to the community are as accurate as they can be.

We also pay close attention to your feedback and bug reports. Some of the issues you brought up have already been fixed in the internal development build. However, as stated before, it is not always easy to merge the changes to our live build, because our development build and live build are separate. If we had kept rolling out weekly patches, our official launch schedule would have been delayed. Therefore, we have decided to merge improvements, bug fixes, and other features, all at once to the test servers, which will then be implemented cumulatively for the 1.0 release."


Vaulting!
We previously covered the addition of the long-awaited vaulting feature. Because you can win in a battle royal game of 100 players, but it's that damn small wall with a huge hole in it that finally defeats you. PC 1.0 brings with it this feature and the developers plan on putting both vaulting and climbing through extensive testing through select servers to make sure it is right and ready to go.

The team closed off their update with this final message:
"We are aware that we still have quite a bit to do before our official launch, and we genuinely appreciate all of the support our players have shown for our game. We are committed to doing whatever it takes to provide our players and community with a better game experience."


PlayerUnknown's Battlegrounds is available now in Early Access for Steam, with an Xbox One release date in the future.



https://www.thetechgame.com/Forums/f=296/prefix=pubg/gaming-discussion.html

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Related Forum: PC Gaming Forum

Source: http://comicbook.com/gaming/2017/10/22/pubgs-blue-zone-is-about-to-become-more-deadly/

Comments

"PUBG Is About To Make That Deadly Blue Zone Even Deadlier" :: Login/Create an Account :: 3 comments

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raefonPosted:

They need to tighten their anti cheating and wield the ban hammer a lot more to get the game ready. Its insane with the plethora of hackers running around at the moment and increasing daily.

DecyPosted:

Its bad as it is but i do get why there doing this as i've seen alot of people end up having to sit and wait for the people to roll in or else die.

CraigPosted:

Meh, you either get really lucky or just very unlucky with that shit.