Red Dead Redemption 2 brings back the Honor System
As you may have heard, only a few outlets got a chance to sit through a 45-minute demo of Red Dead Redemption 2 at Rockstar North. The demo wasn’t playable, but it sounds like it was a good look at the game.
Telegraph was among the chosen few, and in its preview, confirmed a bunch of details about how the world is going to work, some subtle changes from the first Red Dead Redemption, and gave us a bit of an insight into where Rockstar plans to take the story.
Rockstar confirmed that the original game’s Honor System, which affected how settlements, merchants and other NPCs treated the player, depending on their standing (honorable-outlaw), will in fact be making a return in the sequel.
Not only will the world’s perception of, and its reaction to protagonist Arthur Morgan is in the hands of the player, you’ll also have control of a dozen other little details that help establish the image you want the NPCs to have of you. An example given sees Arthur going through a fisherman’s camp looting everything in sight.
When confronted by the fisherman, pleading to put back what he stole, you in this instance can deal with the situation in a few different ways. You could shoot the fisherman, you could simply run, or – the more involved option – threaten the man with violence if he were to ever tell anyone of the incident, keeping what you took.
The way Arthur is perceived affects how much shop keepers charge for their wares and so on. There’s also what sounds like a light management aspect of the gang, which itself can perceive Arthur differently depending on whether or not they’re well-fed and rationed.
Red Dead Redemption 2’s story will explain how the villains of the first game, Dutch and co, became the characters we’ve met in the original. Their transformation, and the events that lead to their status as outlaws, feared by law enforcement and despised by John Marston (who appears briefly in the new trailer), will be explored in the story.
In an interview, co-studio head Rob Nelson said that Rockstar sees what other open-world developers are doing in the space, but the developer is not necessarily looking to one-up any of them.
“[sic] the fact is, we don’t want to be better than anyone else. We want to be better than ourselves,” said Nelson.
For instance, a few recent open-world games like Zelda: Breath of the Wild, Assassin’s Creed Origins, and Far Cry 5 all ditched the mini-map in favour of a compass system with less emphasis on map icons that invites exploration.
Rockstar is not taking the same approach, but Red Dead Redemption 2’s HUD will be customisable. All in-game icons can be turned off, including the signature Rockstar mini-map.
Multiplayer was not touched on during the preview, but Rockstar did confirm that it’s in the works and will be revealed at a later date, though it’s not clear whether it’ll be ready for launch or follow sometime after that like with GTA 5.
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Related Forum: Gaming Discussion
Source: https://www.vg247.com/2018/05/03/red-dead-redemption-2-honor-system-customisable-hud/
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Comments
MazePosted:
Famous One think rockstar knows how to do is not change how the game becomes fun with features
This is so true. They can change a game completely but will normally keep the biggest features just like they did with gta.
FamousPosted:
One think rockstar knows how to do is not change how the game becomes fun with features
IQPosted:
I'm glad they're keeping this role-play-like feature in the game! I'm dying to play this game
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