“You have to look at it from the perspective of what’s fair. Fair is the number one thing. When you buy a product from us, you should get full value for the money you spend.” Chief Design Officer Patrick Soderlund in a recent interview with GamesIndustry. “I think it’s obvious we didn’t get Battlefront II right. So we have two options. We can either hide in the corner and pretend like we got it right and there’s nothing here to see, or we can admit the fact that we didn’t get it right, and we can course correct and show the world that we care. That’s the path we’ve chosen.”
Though microtransactions isn't a new concept in the gaming world, the pay-to-win model is definitely something uglier that bred from that. Online gamers already struggle against cheaters and hackers, to throw the ability to buy your way to skill makes the playing field even more tumultuous and unenjoyable. Pairing that with the price of the base games themselves, and it's just a money farm.
Though businesses need to make money and in no way should gamers fault them for that, there are much more balanced ways to host microtransactions in-game. Overwatch is a fine example - purely cosmetic and all earnable via organic gameplay. Hopefully EA really did take the feedback to heart and we don't have another scandal when Anthem finally drops on February 22nd of next year, pending no further delays.
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Related Forum: Gaming Discussion
Source: http://comicbook.com/gaming/2018/06/23/ea-promises-full-value-for-the-money/
"EA Promises "Full Value for the Money You Spend" in New Statement" :: Login/Create an Account :: 8 comments