Fallout 76 and How Bethesda Was "A Little Afraid" of Multiplayer

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There seem to be a lot of misconceptions going around about Fallout 76 and what the online game will actually bring to the table. The knee jerk reaction to hearing the word "online" wasn't helped by sites jumping the gun before Bethesda even shared their reveal essentially telling people they wouldn't like it and compared it to a not-so-popular online survival title, Rust. Still, Todd Howard and crew are on the path of clarification, including how it's not a "survival game." But that doesn't mean the new direction for the team wasn't scary, and the director himself recently opened up about how nerve-wracking this move actually was.

Howard recently sat down with The Guardian to talk about the upcoming adventure in the Wasteland and how this idea took years and years to build up the confidence to actually set it in motion. “We had the idea, and for a while now we’ve been thinking we should try it. We are sometimes afraid of doing it, as much as our fans are afraid of us doing it. But we’ve got to try new things.”

This isn't like The Elder Scrolls Online, it's not meant to be a massive MMORPG experience. In fact, the game is to a much smaller scale than many realise. Howard also addressed concerns that this was the "new direction" for the franchise, once again reiterating that Fallout 76 is, in fact, a spin off. “We want to be careful with our fans and other people who ask, ‘Is this what Fallout is for ever now?’” he said. “It’s clearly not. It’s definitely its own thing.”



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Source: http://comicbook.com/gaming/2018/07/17/fallout-76-why-multiplayer-now-for-fallout/

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"Fallout 76 and How Bethesda Was "A Little Afraid" of Multiplayer" :: Login/Create an Account :: 3 comments

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TOXICPosted:

Hopefully the MP aint a let down, im sure they gonna smash it though.

MikePosted:

How could it hurt your game tho!

TTGPosted:

It's nice to know that they are trying different things to make the game fresh.