In an interview with Vulture, Rockstar co-founder Dan Houser revealed that developers working on the eagerly anticipated Red Dead Redemption 2 worked 100 hour weeks multiple times in 2018 as development on the game neared its end. To make that clear—that’s over 14 hours a day, seven days a week, spent working away on a game. Those are insane working conditions, and it’s shameful Rockstar is still doing this.
In the end, I think it will come down to game developers needing to unionize so they can stand up against poor employment practices such as these. Red Dead Redemption 2 launches for PS4 and Xbox One on October 26.
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Source: https://gamingbolt.com/red-dead-redemption-2-developers-were-often-working-100-hour-weeks-rockstar-reveals
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