Fallout 76’s PC Framerates Have Been Uncapped

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During its beta phase, Fallout 76 PC players discovered that the game’s physics were tied to its frame rates, which meant that you could essentially move faster if you were looking at things that weren’t too visually taxing and could thus be rendered at higher frame rate counts. This, bizarrely enough, led to players running around while looking at the ground to move faster.

Bethesda soon capped the frame rate of the game on PC to a maximum of 60 FPS to avoid this issue, which, as you can imagine, didn’t sit well with many people, who felt it was a very temporary solution for a ridiculous problem. However, as part of the massive update that was released for Fallout 76 yesterday, it seems the frame rate on PC was uncapped (as reported by DSO Gaming), which means that physics are no longer tied to frame rates, and you can now go over 60 FPS if your system can handle it.

Fallout 76 is currently out on PC, PS4, and Xbox One.

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Related Forum: PC Gaming Forum

Source: https://gamingbolt.com/fallout-76s-pc-framerates-have-been-uncapped

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FOVPosted:

Honestly, this is huge. In the past games, having the frame rate being tied to engine physics was beyond annoying. I have a powerful rig with a 165hz refresh rate monitor, and playing at 60fps looked like the equivalent to less than 30fps on a 60hz monitor. I'm now pulling about 200fps on modified ultra settings and I couldn't be happier. Definitely makes me want to play a bit more. Big win on the performance end of things.