For Sawi and his team, they have had to design levels a specific way because they didn't want loading screens, and so naturally this has restricted them greatly. However, with the new SSD, the PS5 promises to drastically reduce load times, and in some cases, will eliminate them all together, which in turn will allow developers more freedom.
“This is great,” said Sawi about the PS5’s SSD while speaking to Gaming Bolt. “Because loading times are a pain. And it’s hard to mask them away. We had to think very hard about it on current gen, because we didn’t want loading screens. So we had to design levels around that, for example making a tunnel a bit longer than necessary or creating an intermediary cave level so the next big level would load in time without a loading screen, since a regular HD is quite slow. An SSD would make it easier to focus on what is the most fun.”
Sawi continued:
“With action games, having everything being very immediate and responsive is part of what makes them pleasurable. That starts with the controls of the character, that it is very responsive and preferably at a high frame rate, but it also extends to how the game starts and everything happening in between.”
Of course, by this thread of logic, every new console is more fun than its predecessor. And in many ways, this is true. However, I'd say some of the most fun games in video game history come from yesteryear generations.
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Related Forum: PlayStation Forum
Source: https://comicbook.com/gaming/2019/09/28/ps5-ps4-playstation-fun-developer/
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