While it was revealed back in April that the PlayStation 5 would support ray-tracing technology, exactly how it would go about doing that seems to have remained in question a little bit given that the folks making it have basically refused to talk about it outside of very specific circumstances. The benefits of ray-tracing technology often boil down to impressive lighting, but it does extend beyond that.
"If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that," system architect Mark Cerny had told Wired back in April. "It's all the same thing as taking a ray through the environment."
PlayStation 5's new controller will feature haptic technology and will allow developers to adjust the resistance of its L2 and R2 triggers: https://t.co/gLrxPRMPNi #PS5 pic.twitter.com/Tfeq3qJugJ
— PlayStation (@PlayStation) 8 October 2019
At the time, it was reported that the PlayStation 5 would featured a custom version of Radeon's Navi GPUs, and that it would "support" ray tracing. This seems to have caused some confusion as to whether it was software or hardware support, but it turns out that it's the latter rather than the former.
"There is ray-tracing acceleration in the GPU hardware," Cerny told Wired more recently, "which I believe is the statement that people were looking for."
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Source: https://comicbook.com/gaming/2019/10/09/playstation-5-ray-tracing-lighting-mark-cerny/
"PlayStation 5 Clarifies Ray-Tracing Support" :: Login/Create an Account :: 3 comments