Variable Rate Shading is essentially more efficient usage of the GPU when it comes to shading pixels. Along with providing better performance (since pixels won’t be shaded one-by-one like now), the quality will go up noticeably and should upscale to higher resolution screens more easily. Given that next-gen consoles are emphasizing 4K resolution so heavily, Variable Rate Shading will be very important in the long run.
It’s worth checking out Digital Foundry’s video on the same below, especially with examples provided for games like Gears Tactics. The Xbox Series X is currently slated to release this holiday season. Microsoft will be hosting a showcase for next-gen titles on the May 7th edition of Inside Xbox, though third party games – like Ubisoft’s Assassin’s Creed Valhalla – will be the focus. Stay tuned for more details in the meantime.
What is Variable Rate Shading - VRS - and is it a next-gen game-changer? @Dachsjaeger explains all in a new Tech Focus, complete with a ton of performance testing and analysis. https://t.co/g6zRkqmcus pic.twitter.com/pbgR1UvhWJ
— Digital Foundry (@digitalfoundry) April 30, 2020
Posted:
Related Forum: Xbox Forum
Source: https://gamingbolt.com/xbox-series-x-will-support-variable-rate-shading
"Xbox Series X Will Support Variable Rate Shading" :: Login/Create an Account :: 3 comments