"We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community," Lee said to IGN.
While 343 Industries' plan for Halo Infinite sounds ambitious, the idea doesn't seem all that far off from the overall direction the video game industry is starting to head in. As the cost of video game development continues to increase, it makes more sense for developers and publishers to focus on creating additional content for existing games, as opposed to building new titles from the ground-up. For gamers, it also means a greater return on their initial investment; after all, DLC is cheaper to buy than an entirely new game.
Microsoft revealed several details about Halo Infinite during today's Xbox Games Showcase. During the presentation, viewers were shown the first gameplay footage from the title, as well as new information about the game's antagonist. It remains to be seen what the next decade might bring for Xbox's first-person shooter franchise, but fans seem pretty excited about the game's immediate future, even if some aren't too crazy about the current visuals. For some, that free ray-tracing update can't come soon enough!
Halo Infinite will release on Xbox One, Xbox Series X, and PC later this year.
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Source: https://comicbook.com/gaming/news/halo-infinite-next-10-years-343-industries/
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