Ahead of the release, Mojang Studios has been releasing a number of features via Snapshots and beta updates. Minecraft Bedrock Beta has received a new update today. Here is the complete patch of the update.
Minecraft Bedrock Beta Update 1.16.230.50 – Patch Notes, Glow Lichens
Glow Lichen
A dim light source that generates in caves
It can be waterlogged
Use shears to pick it up
Use bonemeal to spread it along block surfaces
Glow lichen can be composted
Bug Fixes and Tweaks
Android
Added mouse and keyboard support for Android devices that support it (Oreo and newer)
Certain Android devices no longer fail to perform multilingual input
Crosshair placement is no longer offset on certain Android devices
The game will no longer fail to properly shutdown on certain Android devices
Fixed resolution issues on certain Android devices
Fixed networking issues on certain Android devices
Going underwater on certain Android devices no longer makes the screen go pitch-black
Structure blocks can now be exported on Android
General
Powder Snow Block no longer drops when destroyed by an explosion (MCPE-118666)
Fixed issue where smelting behavior for several fuel sources was broken (MCPE-121863)
First person eating animation is now centered in the frame (MCPE-116678)
First person main hand blocking animation now plays properly (MCPE-115536)
First person main hand and off-hand shields are now symmetrical (MCPE-116736)
Fixed an issue where patterns in the loom with different resolutions than Vanilla assets would not display correctly
Crafting (Waxed) Weathered Cut Copper Slabs in the Stonecutter now yields two slabs instead of one (MCPE-121695)
Leads now correctly attach to Goats (MCPE-104161)
Lush Cave Blocks
Azalea leaves and flowering azalea leaves now correctly dropped when sheared
Moss blocks can now correctly be fertilized using dispensers
Hanging roots can now correctly be composted
Small dripleaf now drops as an item when sheared
Placing a big dripleaf on another big dripleaf increases its height by one
Using shovel on rooted dirt creates a grass path block
Bees consider flowering azalea and flowering azalea leaves as flowers
Using Pick Block function on Cave Vines or breaking them with Silk Touch-enchanted tool now yields Glow Berries
User Interface
Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen (MCPE-114776)
Technical Fixes and Changes
GameTest Framework
Added Dimension class
Added World.getDimension
Updated the GameTest Framework interface. See the list below for specific changes:
function assertEntityPresentInArea(entityIdentifier : string) – Throws an Error if an entity matching the given identifier does not exist in the test region
function print(text : string) – Prints the given text to the chat
function assertEntityInstancePresent(entity : Entity, position : BlockLocation) – Throws an Error if the given entity is not present in the given block location
[Removed] function setEntityTamed(entityIdentifier : string, position : BlockLocation) – Replaced by component function setTamed(showParticles : bool)
Entity
function getComponents() – Returns an array of supported components
function getComponent(componentIdentifier : string) – Returns the component matching the given identifier
function hasComponent(componentIdentifier : string) – Returns true if the given component exists on the entity and is supported
function getName() – Returns the name of the entity (e.g. “Horse”)
Components for color, health, leashable, and tamemount were added
function kill() – Kills the entity
World
addEventListener(eventName : string, callback : function(entity : Entity)) – Registers an event listener for entity events Supported Events:
“onEntityCreated” – Fires when an entity is created
“onEntityDefinitionTriggered” – Fires when an entity definition event is triggered
Renamed /gametest runall to /gametest runset
The default value for the tag parameter is now “suite:default”
Actors
Several enums in ActorDataIDs were added by mistake, and are now being removed (DEFINE_PROPERTIES, UPDATE_PROPERTIES)
Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value
All functions run using the /schedule command now run from the origin they are supposed to, instead of from the server
Other Fixes
Replaced “Whitelist” language use to “AllowList”. Dedicated server command “whitelist” changed to “allowlist”. Dedicated server “whitelist.json” file changed to “allowlist.json” file. JSON format remains the same. Modified instructions are found in bedrock_server_how_to.html
Fixed query.is_in_ui so that it is available to use when a data-driven mob is rendering in the UI (query.is_in_ui returns true when the mob is rendering in the UI, such as in the inventory window)
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Related Forum: Xbox Forum
Source: https://www.dualshockers.com/minecraft-bedrock-beta-update-1-16-230-50-patch-notes-glow-lichens-today-march-25/
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