The action RPG was originally planned as an Xbox exclusive in 2017, but the game was eventually cancelled.
Speaking in a new interview with IGN Japan (translated by VGC), Platinum’s president Atsushi Inaba and vice president Hideki Kamiya were asked if they’d like to revisit the game, and for the first time expressed an interest in opening conversations with Microsoft.
“Kamiya has always wanted to do Scalebound. So we’d like to have a proper discussion with Microsoft,” Inaba said.
Kamiya, who was the director of Scalebound, added: “We did a lot of work on it, and it’s no use Microsoft keeping the game in its current form, so we’d like to do something about it (laughs). Phil! Let’s do it together!”
Both Xbox and PlatinumGames have previously given explanations of what happened with Scalebound, but in recent months Kamiya has moved to take sole responsibility for the project’s eventual cancellation.
In a video on the Cutscenes YouTube channel published in November, Kamiya explained how Scalebound came to be and why it was eventually scapped.
“I loved fantasy worlds since I was a child,” he said. “I always wanted to make something around that theme. This is how I thought of a world revolving around a young man fighting together with a dragon. However, it was a big challenge for PlatinumGames.
“We were working in an environment we weren’t used to. We were developing on the Unreal Engine, we also lacked the necessary know-how to build a game based on online features.
“The hurdles we had to overcome were very big. We weren’t experienced enough and couldn’t get over that wall, leading to what happened in the end.
“I’m sorry to the players who looked forward to it, and moreover I’m sorry to Microsoft who had placed their trust in us as a business partner. I want to apologize both as a creator and as a member of PlatinumGames.”
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Source: https://www.videogameschronicle.com/news/platinum-says-it-wants-to-talk-to-xbox-about-scalebound-phil-lets-do-it/
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