Farnsworth said in a Twitter post that the studio has “completely changed” how it develop games and does business over the course of 25-plus Destiny content releases, “moving from strictly boxed products to live service games”.
He continued: “And with the support of Sony we are working on a number of unannounced projects too.”
In addition to its ongoing work on Destiny 2, Bungie said in February 2021 that it planned to bring at least one new IP to market before 2025.
And last June the studio was acquired by PlayStation maker Sony for $3.6 billion.
Prior to the deal’s completion, Sony CEO Kenichiro Yoshida said the acquisition of Halo creator Bungie was partly motivated by a desire for PlayStation to become more of a multiplatform business.
“We believe it will be a catalyst to enhance our live game services capabilities,” he said. “Our acquisition of Bungie also represents a major step forward in becoming more multiplatform.”
Sony has said it’s planning to have 12 live service titles in the market by its fiscal year ending in March 2026 – up from three during the current business year.
The traditionally console-focused company also expects half of its annual releases to be on PC and mobile by 2025.
Bungie is reportedly working on a new Destiny game for mobile in partnership with Chinese tech and gaming giant NetEase, which invested $100 million to become a minority shareholder in the Bellevue, Washington-based studio in 2018.
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Source: https://www.videogameschronicle.com/news/bungie-is-working-on-a-number-of-unannounced-projects-with-sony/
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