Sledgehammer Games co-founder and chief creative officer Glen Schofield told Digital Spy that the single-player and multiplayer teams collaborated on the game all through its three-year development.
That meant interesting ideas from one mode could be implemented in another. It also meant big changes from the other side could uproot some established parts across the aisle.
"[Maps] took two years because first, you get to design them the way you know, then you're playing and playing constantly [to make sure they're balanced]," Schofield said.
"Then as the boost jump started to solidify more, then it's like, 'Oh, they can get on the roof.' You just can't go back and add that. You got to design. We ripped parts of the level out and rebuilt it."
Sledgehammer had the time to go back and make those changes because of the series' new three-year development cycle, Schofield said. The game will launch with 13 maps, not counting the Atlas Gorge map available with the Collector's Edition or season pass at launch.
The single-player campaign's expanded narrative will also reflect the extended development schedule.
The Call of Duty Advanced Warfare release date is November 4 on PC, PS3, PS4, Xbox 360 and Xbox One.
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Source: http://www.computerandvideogames.com/478225/call-of-duty-advanced-warfares-boosters-changed-maps/
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