“It’s true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once. Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we’re happy that Fallout 4 is our most robust and solid release ever, and we’d like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we’re hard at work addressing the top issues.” The company said.
Bethesda also laid out exactly how patches are going to be rolled out going forward. The patching will begin with a beta version for the PC and then a “full release” patch. Soon after that patch is released, the company will be bringing fixes for the consoles as well. The company said this process has worked well for it in the past, while adding it will be bringing smaller fixes for Fallout 4 at a quicker rate, rather than massive updates at a slower pace.
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Source: http://gamingbolt.com/fallout-4-getting-first-patch-next-week
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