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Killing George - Strategies and Teddy Bear noise![explained]
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Killing George - Strategies and Teddy Bear noise![explained]Posted:

JME
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GREEN = Regarding George glitch
RED = Strategies
BLUE = Extra information
ORANGE = Glitches added by others


Glitch added by squeakiiHD. If you get George stuck on an object making him turn back and forth he teleports and flys across the map, only places you have opened.




There has been a lot of talk about George dying and then not dropping a Wunderwaffe or perk.


There is a reason for this. It does not always happen when you kill him outside water but this post will help you if the perk does not drop where you killed him:

The reason is that you have killed him out of water and for him to drop them there and then, you must kill him in water.

I found out that when you kill him out of water, the perk and Wunderwaffe spawn somewhere else.

Spawn spots if you do kill him out of water:
Spawn point
-This could be anywhere from Quick Revive to the Bridge; despite people saying it only spawns in water which is NOT true so be sure to check everywhere!

Speed Cola
-The water by Speed Cola is another spawn point. It can spawn anywhere from the top of the ridge to the bottom of the slide

AK74U
-The small area of water by the 74u is another spawn point. But here it can only spawn in the water area or on the water's edge

Juggernog
-The water where the Pack-a-Punch spawns. This, again, can only spawn in the water or on the stairs

Downstairs of MP40
-The downstairs of MP40 is the final place. It will spawn anywhere from the one set of stairs the the next.



Strategy:

If you do decide to kill George outside of water or even in water (just in case of a glitch) then the best thing to do is to spread your players out across the map just in case anything happens so you will definately get the perk and Wunderwaffe.

Solo:
Before you kill George, make sure you have Stamin-up because if this happens then you will have to literally treck the corners of the map in such a short space of time.

2-Player:
Have one person at the side of the Lighthouse on the ridge so that you can access Speed Cola and 74u if you need to drop down and the other person near power so he can easily check to see if it is at spawn or if it is near Juggernog or MP40

3-Player:
Again, Have one person on the ridge near the Lighthouse but this time have the second person as spawn and the third person near Juggernog because it will be the fastest to check the 2 spots

4-Player:
Just like 3 player except you have an extra person which could be used to either lure the crawler away or check a spot that is not being instantly checked (such as Speed Cola/74u/Juggernog/MP40)


Also, when killing George, make sure you have 2-3 crawlers as it is easy if you have the upgraded Scavenger to kill the crawlers. If there is 4 players it is best to have 3 players checking and the fourth luring the crawlers to a secure spot so they cannot die due to explosions, bullets etc.

READ
-George has to be fully in the water which means his knees have to be under water.
-Dragunov is the best weapon to kill George as it is 40-60 bullets in the chest/head for a kill and you get about 90 which means you still have some spare.
-Claymores+Semtex's are very good against George if they are used correctly. Get each player to buy Claymores as early as possible and store them against a wall for future use against George.
-Semtex-running: Get George in any water except Speed Cola and spawn and get one or two people with a lot of points (20k+) to Semtex run. They use Semtex's on George, run back, buy Semtex's and repeat the steps. This is very effective.
-DO NOT waste all Scavenger bullets on George especially at high rounds. You do not have a lot of scavenger bullets compared to other weapons effective against him with more ammo such as Dragunov.
-Flopper is a good way to weaken George. Get him in the 74u water and keep him just in the water (Taking it in turns to defrost) and get 1-2 players flopping him. You can just about land in the edge of the water and this does a lot of damage to him after about 30 flops each which is ammo conserving.



If you have any updates to this post, please post here or inbox me and I will update giving FULL credit to you!


I worked very hard on this with personal research including me testing out this so-called "glitch" and working out the best strategies with different amount of players. I will be updating but please give me time to find other strategies.


Last edited by JME ; edited 4 times in total

The following 7 users thanked JME for this useful post:

Bleshyy (06-10-2011), LostBoy (06-09-2011), madjack (06-06-2011), FunLovinDildoHead (06-05-2011), XxF41NTxH34RTxX (06-05-2011), xbrowniee (06-04-2011), hellodave2011 (06-04-2011)
#2. Posted:
YourDestiny
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iShiftHD wrote
There has been a lot of talk about George dying and then not dropping a Wunderwaffe or perk.

There is a reason for this:

The reason is that you have killed him out of water and for him to drop them there and then, you must kill him in water.

I found out that when you kill him out of water, the perk and Wunderwaffe spawn somewhere else.

Spawn spots if you do kill him out of water:
Spawn point
-This could be anywhere from Quick Revive to the Bridge; despite people saying it only spawns in water which is NOT true so be sure to check everywhere!

Speed Cola
-The water by Speed Cola is another spawn point. It can spawn anywhere from the top of the ridge to the bottom of the slide

AK74U
-The small area of water by the 74u is another spawn point. But here it can only spawn in the water area or on the water's edge

Juggernog
-The water where the Pack-a-Punch spawns. This, again, can only spawn in the water or on the stairs

Downstairs of MP40
-The downstairs of MP40 is the final place. It will spawn anywhere from the one set of stairs the the next.


Strategy:

If you do decide to kill George outside of water or even in water (just in case of a glitch) then the best thing to do is to spread your players out across the map just in case anything happens so you will definately get the perk and Wunderwaffe.

Solo:
Before you kill George, make sure you have Stamin-up because if this happens then you will have to literally treck the corners of the map in such a short space of time.

2-Player:
Have one person at the side of the Lighthouse on the ridge so that you can access Speed Cola and 74u if you need to drop down and the other person near power so he can easily check to see if it is at spawn or if it is near Juggernog or MP40

3-Player:
Again, Have one person on the ridge near the Lighthouse but this time have the second person as spawn and the third person near Juggernog because it will be the fastest to check the 2 spots

4-Player:
Just like 3 player except you have an extra person which could be used to either lure the crawler away or check a spot that is not being instantly checked (such as Speed Cola/74u/Juggernog/MP40)


Also, when killing George, make sure you have 2-3 crawlers as it is easy if you have the upgraded Scavenger to kill the crawlers. If there is 4 players it is best to have 3 players checking and the fourth luring the crawlers to a secure spot so they cannot die due to explosions, bullets etc.

READ
-George has to be fully in the water which means his knees have to be under water.
-Dragunov is the best weapon to kill George as it is 40-60 bullets in the chest/head for a kill and you get about 90 which means you still have some spare.
-Claymores+Semtex's are very good against George if they are used correctly. Get each player to buy Claymores as early as possible and store them against a wall for future use against George.
-Semtex-running: Get George in any water except Speed Cola and spawn and get one or two people with a lot of points (20k+) to Semtex run. They use Semtex's on George, run back, buy Semtex's and repeat the steps. This is very effective.
-DO NOT waste all Scavenger bullets on George especially at high rounds. You do not have a lot of scavenger bullets compared to other weapons effective against him with more ammo such as Dragunov.
-Flopper is a good way to weaken George. Get him in the 74u water and keep him just in the water (Taking it in turns to defrost) and get 1-2 players flopping him. You can just about land in the edge of the water and this does a lot of damage to him after about 30 flops each which is ammo conserving.


If you have any updates to this post, please post here or inbox me and I will update giving FULL credit to you!


I worked very hard on this with personal research including me testing out this so-called "glitch" and working out the best strategies with different amount of players. I will be updating but please give me time to find other strategies.

good post helped alot
#3. Posted:
crony
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This is defs a sticky worthy post...

nice!
#4. Posted:
JME
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Kitties wrote This is defs a sticky worthy post...

nice!


Thanks man, took me a while to find and write this out (:
#5. Posted:
Teravainen
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thbanks for explaining teddy bear noise
#6. Posted:
JME
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TTG_iMoD_GaMeZ wrote thbanks for explaining teddy bear noise


No problem man, glad to help
#7. Posted:
olukthar
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good post, credit to me for getting 1100kills on one of the tests
#8. Posted:
JME
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olukthar wrote good post, credit to me for getting 1100kills on one of the tests


Ah shut up

Bare pu$$yclart
#9. Posted:
vNinjaa
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if needs a sticky its very nice
#10. Posted:
Imfreight
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this guy is a tard, i have killed george all over the place and he always drops the power ups right where he dies and then he runs for water
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