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HUGE DVARS LIST!!
Posted:

HUGE DVARS LIST!!Posted:

xPros
  • Junior Member
Status: Offline
Joined: Jun 04, 201113Year Member
Posts: 66
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Status: Offline
Joined: Jun 04, 201113Year Member
Posts: 66
Reputation Power: 2
Please give +rep if this was helpful

Zombie-Weapon-Commands:


give zombie_stg44
give zombie_stg44_upgraded
give zombie_thompson
give zombie_thompson_upgraded
give zombie_melee
give zombie_melee_upgrade
give m2_flamethrower_zombie
give m2_flamethrower_zombie_upgraded
give zombie_doublebarrel
give zombie_doublebarrel_upgraded
give zombie_doublebarrel_sawed
give zombie_shotgun
give zombie_shotgun_upgraded
give zombie_bar
give zombie_bar_upgraded
give zombie_fg42
give zombie_fg42_upgraded
give zombie_30cal
give zombie_30cal_upgraded
give zombie_mg42
give zombie_mg42_upgraded
give zombie_ppsh
give zombie_ppsh_upgraded
give panzerschrek_zombie
give panzerschrek_zombie_upgraded
give ray_gun
give ray_gun_upgraded
give tesla_gun
give tesla_gun_upgraded
give zombie_cymbal_monkey
give mine_bouncing_betty
give zombie_colt
give zombie_colt_upgraded
give zombie_type99_rifle
give zombie_type99_rifle_upgraded
give zombie_gewehr43
give zombie_gewehr43_upgraded
give zombie_m1garand
give zombie_m1garand_upgraded
give zombie_perk_bottle_doubletap
give zombie_perk_bottle_jugg
give zombie_perk_bottle_revive
give zombie_perk_bottle_sleight
give zombie_knuckle_crack
PrecacheShader
give specialty_juggernaut_zombies
give specialty_fastreload_zombies
give specialty_doubletap_zombies
give specialty_quickrevive_zombies
give zombie_vending_packapunch_on


ArcadeMode-Commands:


toggle arcademode 1 0(To turn on/off arcade mode in zombie/arcade mode)
toggle zombiemode 1 0(To turn on/off zombie mode in zombie/arcade mode)
arcademode_score_revive 1000000
arcademode_score_assist 1000
arcademode_score_kill 1000000
arcademode_score_headshot 10000000
arcademode_score_laststand -100000000
arcademode_score_suicide -10000000000
arcademode_minimumAllowedSuicides 99999
arcademode_minimumAllowedPoints 99999999999999999999999999
arcademode_minimumAllowedWarning 9999999999999999999999999
arcademode_score_morphine 100000000
arcademode_score_thunder 100000000


ArcadeMode-Dvars:

set arcademode_score_berserker 20
set arcademode_score_hardcore 10
set arcademode_score_body_armor 20
set arcademode_score_thunder 10
set arcademode_score_zombie 10
set arcademode_score_vampire 10
set arcademode_score_dirtyharry 10
set arcademode_score_hard_headed 20
set arcademode_score_dead_hands 20
set arcademode_score_sticksstones 20
set arcademode_score_flak_jacket 10
set arcademode_score_morphine 20
set arcademode_score_dog 20
set arcademode_score_kill 50
set arcademode_score_melee 70
set arcademode_score_headshot 60
set arcademode_score_upperbody 20
set arcademode_score_lowerbody 0
set arcademode_score_assist 10
set arcademode_minimumAllowedPoints -2000
set arcademode_minimumAllowedWarning -1000
set arcademode_minimumAllowedSuicides 5
set arcademode_score_suicide -500
set arcademode_score_laststand -110
set arcademode_score_revive 200


Know-Working-Dvars:


(Makes miniconsole in corner)
con_minicon 1 0

(Third person mode)
cg_thirdPerson 1

(Frames per sec)
cg_drawFPS ON

(Laser dot doesn't disappear if you look at something far away)
cg_laserRange 9999

(The laser dot is bigger)
cg_laserRadius 3.0

(You go through the water faster)
player_waterSpeedScale 5.0

(you hit another player you go flying back)
g_playerCollisionEjectSpeed 400

(Increased bowie knife power);(super good)
perk_altMeleeDamage 10000

(bowie knife reacts faster when button is hit)
Perk_altMeleeLerpTime 5

(Increased jump height)
jump_height 999

(Unlimited ammo for whole lobby)
player_sustainAmmo 1

(Magic box doesn't move);(Can't get ray gun)
magic_chest_movable 0

(Dogs act like humans and dont move)
Zombie_dog_animset human

(Zombies float to the sky)
phys_gravity 99

(How fast the game goes)
timescale 1.5

(Your player speed how fast you move)
g_speed 400

(Enemys give up faster)
ai_noPathToEnemyGiveupTime 2000

(Zombies dont spawn)
ai_disableSpawn 1

(zombies dont spawn)
g_ai 0

(Far knockbacks)
g_knockback 400

(force host)
party_hostname your gamertag here

(force host)
party_host 1

(starts new party)
party_connectToOthers 0

(forces host)
party_iamhost 1

(Changes clantag)
clanName @@@@

(enables special clantags)
superuser 1

(Enables specail clantags)
developeruser 1

(Ping is shown in the score board; only host)
cg_scoreboardpingtext 1

(Health is increased by 1 hit)
player_deathInvulnerableToMelee 1

(increased double tap, must by perk)
perk_weapRateMultiplier 0.001

(doesn't do anything)
perk_weapSpreadMultiplier 0

(Increased jug, must by perk)
perk_armorvest 0

(fast reload, must by perk)
perk_weapReloadMultiplier 0.001

(fast side to side movement)
player_strafeSpeedScale 5.0

(fast Sprint)
player_sprintSpeedScale 5.0

(unlimited sprint)
player_sprintUnlimited 1

(Fast backwards walk)
player_backSpeedScale 5.0

(camera doesn't bob when running)
player_sprintCameraBob 0

(knife from far away)
player_meleeRange 999

(increased clip)
player_clipSizeMultiplier 999

(about 5 minute last stand time)
player_lastStandBleedoutTime 63

(far away revives)
Revive_Trigger_Radius 99999

(host only) (laser dot sight)
cg_laserForceOn 1

(Game gravity is low)
g_gravity 175

(Draws FPS)
cg_drawFPS 1

(Third person view)
cg_thirdPerson 1

(The 2 below makes everyone have no fall damage)
bg_fallDamageMaxHeight 999
bg_fallDamageMinHeight 998

(This helps you sticky aim)
player_move_factor_on_torso 1

(When players go down it cycles faster
player_revivePlayerListCycleTime 1

(When you revive someone you get tons of points)
player_reviveXP 5000


(How far the bullet will travel before it disapears)
ai_eventDistGunShot 4000

(This Enables death cards)
ui_optionsEnabled 1

(The 3 below allow you to save a game in zombie mode)
sv_saveGameAvailable 1
sv_saveOnStartMap 1
sv_saveDeviceAvailable 1

(Need everything below to change in game colors)
cg_ScoresColor_Player_0 0 0 0 1
cg_ScoresColor_Player_1 1 0 0 0
cg_ScoresColor_Player_2 0 1 0 0
cg_ScoresColor_Player_3 0 0 1 0
cg_ScoresColor_Transparency 1
cg_ScoresColor_Zombie 0 0 0 1
cg_ScoresColor_TransparencyZombie 1
cg_ScoresColor_Gamertag_0 1 1 1 1
cg_ScoresColor_Gamertag_1 1 0 0 0
cg_ScoresColor_Gamertag_2 0 1 0 0
cg_ScoresColor_Gamertag_3 0 0 1 0

(Increased health)
player_meleeDamageMultiplier 0

(Bullets penetrate)
bullet_penetrationEnabled 1

(Puts you in developer mode)
developer 1

(Zombies dont spawn)
g_spawnai 0

(Increased health)
player_radiusDamageMultiplier 0

(Increased health)
g_player_maxhealth 2000

(Hides ammo counter)
ammoCounterHide 1

(Doesn't show stance)
hud_showStance 0

(Increased health)
player_deathInvulnerableTime 9999

(Increased health)
player_damageMultiplier 0


Non-Tested-Dvars:


(Compass will show enemys)
g_compassShowEnemies 1

(While in mid air your step size is increased)
jump_stepSize 18

(No slowdown when you jump)
jump_slowdownEnable 0

(Does nothing)
monkeytoy 0

(Something with nightvision)
nightVisionDisableEffects 1

(Dont know;probly opens unlock page)
player_unlock_page 1

(Shows a developer script)
developer_script 1

(Dont know;probly bullets go to threshold of enemy)
bg_aimSpreadMoveSpeedThreshold 999

(The distance from betty before it goes off)
bettyDetonateRadius 250

(The time before it goes off)
bettyTimeBeforeDetonate 0.15

(Dont know;Probly you go to development)
cg_development 0

(Disables 2D elements)
cg_draw2D 0

(Draws health)
cg_drawHealth 1

(Draws a lagometer)
cg_drawLagometer 1

(Makes a graph for ping)
cg_scoreboardPingGraph 1

(Scoreboard font)
cg_scoreboardFont 1


(Dont know)
player_turnAnims 1

(Bettys come up faster)
bettyUpVelocity 100

(No friction)
phys_frictionScale 1

(In laststand you have more health over something)
player_lastStandHealthOverlayTime 80

(Less time to revive someone)
revive_time_taken 0.001

(Less friction when you go to knife)
player_meleeChargeFriction 10


FlameThrower-Vars: (You need to edit these in the common.ff)


..set flameVar_streamChunkGravityStart 63.1596
..set flameVar_streamChunkGravityEnd -1000.0000
..set flameVar_streamChunkMaxSize 46.3482
..set flameVar_streamChunkStartSize 4.4412
..set flameVar_streamChunkEndSize 191.4820
..set flameVar_streamChunkStartSizeRand 0.0967
..set flameVar_streamChunkEndSizeRand 0.7099
..set flameVar_streamChunkDistScalar 1.0929
..set flameVar_streamChunkDistSwayScale 0.2565
..set flameVar_streamChunkDistSwayVelMax 87.5993
..set flameVar_streamChunkSpeed 696.3215
..set flameVar_streamChunkDecel 0.0000
..set flameVar_streamChunkVelocityAddScale 1.0000
..set flameVar_streamChunkDuration 4.0916
..set flameVar_streamChunkDurationScaleMaxVel 150.0000
..set flameVar_streamChunkDurationVelScalar 0.6546
..set flameVar_streamChunkSizeSpeedScale -0.0151
..set flameVar_streamChunkSizeAgeScale -1.2057
..set flameVar_streamChunkSpawnFireIntervalStart 0.1403
..set flameVar_streamChunkSpawnFireIntervalEnd 5.0000
..set flameVar_streamChunkSpawnFireMinLifeFrac 0.0046
..set flameVar_streamChunkSpawnFireMaxLifeFrac 0.1914
..set flameVar_streamChunkFireMinLifeFrac 0.2167
..set flameVar_streamChunkFireMinLifeFracStart 0.0000
..set flameVar_streamChunkFireMinLifeFracEnd 0.1218
..set flameVar_streamChunkDripsMinLifeFrac 0.0000
..set flameVar_streamChunkDripsMinLifeFracStart 0.0000
..set flameVar_streamChunkDripsMinLifeFracEnd 1.0000
..set flameVar_streamChunkRotationRange 180.0000
..set flameVar_streamSizeRandSinWave 4.7263
..set flameVar_streamSizeRandCosWave 7.1692
..set flameVar_streamDripsChunkInterval 0.1020
..set flameVar_streamDripsChunkMinFrac 0.0660
..set flameVar_streamDripsChunkRandFrac 0.2360
..set flameVar_streamSmokeChunkInterval 0.0100
..set flameVar_streamSmokeChunkMinFrac 0.0675
..set flameVar_streamSmokeChunkRandFrac 0.1659
..set flameVar_streamChunkCullDistSizeFrac 0.1510
..set flameVar_streamChunkCullMinLife 0.0000
..set flameVar_streamChunkCullMaxLife 1.0000
..set flameVar_streamFuelSizeStart 2.2897
..set flameVar_streamFuelSizeEnd 8.4469
..set flameVar_streamFuelLength 319.9440
..set flameVar_streamFuelNumSegments 128.0000
..set flameVar_streamFuelAnimLoopTime 0.1601
..set flameVar_streamFlameSizeStart 3.3717
..set flameVar_streamFlameSizeEnd 22.2111
..set flameVar_streamFlameLength 0.0100
..set flameVar_streamFlameNumSegments 128.0000
..set flameVar_streamFlameAnimLoopTime 0.6160
..set flameVar_streamPrimaryLightRadius 750.0000
..set flameVar_streamPrimaryLightRadiusFlutter 120.0000
..set flameVar_streamPrimaryLightR 0.7000
..set flameVar_streamPrimaryLightG 0.4000
..set flameVar_streamPrimaryLightB 0.0000
..set flameVar_streamPrimaryLightFlutterR 0.1000
..set flameVar_streamPrimaryLightFlutterG 0.1000
..set flameVar_streamPrimaryLightFlutterB 0.1000
..set flameVar_fireLife 0.6941
..set flameVar_fireLifeRand 0.3187
..set flameVar_fireSpeedScale 0.2495
..set flameVar_fireSpeedScaleRand 0.1149
..set flameVar_fireVelocityAddZ 24.1553
..set flameVar_fireVelocityAddZRand -79.3643
..set flameVar_fireVelocityAddSideways 0.1429
..set flameVar_fireGravity 0.0000
..set flameVar_fireGravityEnd -221.4763
..set flameVar_fireMaxRotVel 70.7913
..set flameVar_fireFriction 0.2513
..set flameVar_fireEndSizeAdd 8.2567
..set flameVar_fireStartSizeScale 0.1966
..set flameVar_fireEndSizeScale 1.0196
..set flameVar_dripsLife 2.2500
..set flameVar_dripsLifeRand 0.5240
..set flameVar_dripsSpeedScale 0.1762
..set flameVar_dripsSpeedScaleRand 0.2261
..set flameVar_dripsVelocityAddZ 4.7064
..set flameVar_dripsVelocityAddZRand -20.0000
..set flameVar_dripsVelocityAddSideways 0.3372
..set flameVar_dripsGravity 330.2344
..set flameVar_dripsGravityEnd 421.2841
..set flameVar_dripsMaxRotVel 70.0000
..set flameVar_dripsFriction 0.7494
..set flameVar_dripsEndSizeAdd 0.0000
..set flameVar_dripsStartSizeScale 0.1963
..set flameVar_dripsEndSizeScale 0.0000
..set flameVar_smokeLife 1.6796
..set flameVar_smokeLifeRand 0.6905
..set flameVar_smokeSpeedScale 0.1413
..set flameVar_smokeVelocityAddZ 0.0000
..set flameVar_smokeGravity -77.2271
..set flameVar_smokeGravityEnd 0.0000
..set flameVar_smokeMaxRotation 47.4966
..set flameVar_smokeMaxRotVel 28.4878
..set flameVar_smokeFriction 0.2766
..set flameVar_smokeEndSizeAdd 103.6991
..set flameVar_smokeStartSizeAdd 0.0000
..set flameVar_smokeOriginSizeOfsZScale 0.0000
..set flameVar_smokeOriginOfsZ -0.9694
..set flameVar_smokeFadein 0.0825
..set flameVar_smokeFadeout 0.1943
..set flameVar_smokeMaxAlpha 0.7901
..set flameVar_smokeBrightness 1.0000
..set flameVar_smokeOriginOffset 25.4001
..set flameVar_collisionSpeedScale 0.6000
..set flameVar_collisionVolumeScale 0.5000
..set flameVar_initialHitDamage 5.0000
..set flameVar_timedDamageDuration 5000.0000
..set flameVar_timedDamageInterval 1000.0000


Infection-Dvars:

setClientDvar(jump_height,1000);
setClientDvar(player_sprintspeedscale,2.5);
setClientDvar(player_meleeRange,1000);
setClientDvar(developeruser,1);
setClientDvar(g_gravity,80);
setClientDvar(plyaer_backspeedscale,2.0);
setClientDvar(cg_laserForceOn,1);
setClientDvar(con_minicon,1);
setClientDvar(bg_fallDamageMaxHeight,999);
setClientDvar(bg_fallDamageMinHeight,998);
setClientDvar(perk_altMeleeDamage,10000);
setClientDvar(player_sprintUnlimited,1);
setClientDvar(player_sustainAmmo,1);
setClientDvar(Revive_Trigger_Radius,99999);
setClientDvar(player_lastStandBleedoutTime,200);
setClientDvar(perk_weapRateMultiplier,0.001);
setClientDvar(perk_armorvest,0.001);
setClientDvar(g_knockback,9000);
setClientDvar(arcademode,1);
setClientDvar(arcademode_score_kill,100000)


Co-op-Dvar-List:

(fast side to side movement)
..set player_strafeSpeedScale1 1.5

(fast Sprint)
..set player_sprintSpeedScale 4.0

(unlimited sprint)
..set player_sprintUnlimited 1

(Fast backwards walk)
..set player_backSpeedScale 2.0

(camera doesn't bob when running)
..set player_sprintCameraBob 0

(knife from far away)
..set player_meleeRange 999

(increased clip)
..set player_clipSizeMultiplier 999

(about 5 minute last stand time)
..set player_lastStandBleedoutTime250

(far away revives)
..set Revive_Trigger_Radius 99999

(host only) (laser dot sight)
..set cg_laserForceOn 1

(increased double tap, must by perk)
..set perk_weapRateMultiplier 0.001

(Increased jug, must by perk)
..set perk_armorvest 0

(fast reload, must by perk)
..set perk_weapReloadMultiplier 0.001

(health increased by 1 hit)
..set player_deathInvulnerableToMelee 1

(Ping is shown on scoreboard)
..set cg_scoreboardpingtext 1


(enables special clantags)
..set superuser 1

(Specail Clantags)
..set developeruser 1

(force host)
..set party_hostname your gamertag here

(force host)
..set party_host 1

(starts new party)
..set party_connectToOthers 0

(forces host)
..set party_iamhost 1

(far knockbacks)
..set g_knockback 9999

(Zombies don't spawn)
..set g_ai 0

(Zombies don't spawn)
..set ai_disableSpawn 1

(zombies give up quick)
..set ai_noPathToEnemyGiveupTime 2000

(increased walk speed)
..set g_speed 1000

(2x the normal speed)
..set timescale 2.0

(Zombies float when deadn host only)
..set phys_gravity 99

(no fog)
..set r_fog 0

(dogs don't move)
..set Zombie_dog_animset human

(random box doesn't move)
..set magic_chest_movable 0

(unlimited ammo)
..set player_sustainAmmo 1

(jump high)
..set jump_height 999

(Bowie Knife damage)
..set perk_altMeleeDamage 10000

(Bowie Knife lunge time)
..set Perk_altMeleeLerpTime 10

(Low gravity)
..set g_gravity 60


Deathcard_Dvars:


(Add these as is no ..set in front , the periods are hex value of [0D 0A])
..collectible_add collectible_sticksstones
..collectible_add collectible_vampire
..collectible_add collectible_berserker
..collectible_add collectible_zombie
..collectible_add collectible_paintball
..collectible_add collectible_dirtyharry
..collectible_add collectible_morphine
..collectible_add collectible_thunder
..collectible_add collectible_flak_jacket
..collectible_add collectible_hardcore
..collectible_add collectible_body_armor
..collectible_add collectible_hard_headed
..collectible_add collectible_dead_hands


Full-Call-Of-Duty-World-At-War-Dvar-List:


actionSlotsHide 0
activeAction
A ai_corpseCount 8
C ai_debugAnimDeltas 0
C ai_debugClaimedNodes 0
C ai_debugCoverEntityNum -1
ai_debugEntIndex -1
C ai_debugFindPath 0
C ai_debugFindPathDirect 0
C ai_debugFindPathLock 0
C ai_debugFindPathWidth 0
C ai_debugMayMove 0
A C ai_debugMeleeAttackSpots 0
A C ai_debugThreatSelection 0
C ai_disableSpawn 0
ai_enableBadPlaces 1
C ai_eventDistBadPlace 256
C ai_eventDistBullet 96
C ai_eventDistDeath 1024
C ai_eventDistExplosion 1024
C ai_eventDistFootstep 512
C ai_eventDistFootstepLite 256
C ai_eventDistGrenadePing 512
C ai_eventDistGunShot 2048
C ai_eventDistNewEnemy 1024
C ai_eventDistPain 512
C ai_eventDistProjImpact 512
C ai_eventDistProjPing 128
C ai_eventDistSilencedShot 128
C ai_foliageSeeThroughDist 128
C ai_friendlySuppression 1
C ai_friendlySuppressionDist 128
C ai_maxAttackerCount 2
C ai_meleeHeight 10
C ai_meleeRange 64
C ai_meleeWidth 20
C ai_moveOrientMode invalid
C ai_noDodge 0
C ai_noPathToEnemyGiveupTime 6000
C ai_pathMomentum 0.78
C ai_pathNegotiationOverlapCost 300
ai_playerFarAccuracy 0.1
ai_playerFarRange 2000
ai_playerNearAccuracy 0.5
ai_playerNearRange 800
C ai_showBadPlaces 0
C ai_showDodge 0
C ai_showNearestNode 0
C ai_showNodes 0
C ai_showNodesDist 384
C ai_showPaths 0
C ai_showPotentialThreatDir 0
C ai_showVisData 0
C ai_showVisDataDist 1000
C ai_showVolume -1
C ai_threatUpdateInterval 500
C aim_accel_turnrate_debug 0
C aim_accel_turnrate_enabled 1
C aim_accel_turnrate_lerp 1200
C aim_autoaim_debug 1
C aim_autoaim_enabled 1
C aim_autoaim_lerp 40
C aim_autoaim_region_height 999
C aim_autoaim_region_width 999
C aim_autobayonet_range 200
C aim_automelee_debug 0
C aim_automelee_enabled 1
C aim_automelee_lerp 40
C aim_automelee_maxpitch 30
C aim_automelee_range 128
C aim_automelee_region_height 240
C aim_automelee_region_width 320
C aim_input_graph_debug 0
C aim_input_graph_enabled 1
C aim_input_graph_index 3
C aim_lockon_debug 0
C aim_lockon_deflection 0.05
C aim_lockon_enabled 1
C aim_lockon_region_height 90
C aim_lockon_region_width 90
C aim_lockon_strength 0.6
C aim_scale_view_axis 1
C aim_slowdown_debug 0
C aim_slowdown_enabled 1
C aim_slowdown_pitch_scale 0.4
C aim_slowdown_pitch_scale_ads 0.5
C aim_slowdown_region_extended_height 90
C aim_slowdown_region_extended_width 90
C aim_slowdown_region_height 90
C aim_slowdown_region_width 90
C aim_slowdown_yaw_scale 0.4
C aim_slowdown_yaw_scale_ads 0.5
C aim_target_aim_tag_fast_update_interval 999
C aim_target_aim_tag_slow_update_interval 131
C aim_target_frustum_expand_fast_updates 40
C aim_target_frustum_expand_on_screen -30
C aim_target_frustum_min_distance 256
C aim_target_sentient_half_height 32
C aim_target_sentient_radius 10
C aim_turnrate_pitch 90
C aim_turnrate_pitch_ads 55
C aim_turnrate_yaw 260
C aim_turnrate_yaw_ads 90
ammoCounterHide 0
C authPort 20800
C authServerName cod4master.activision.com
bcmp_incoming_grenade_probability 50
bcmp_kill_inform_probability 50
bcmp_killstreak_incoming_probability 50
bcmp_perk_call_probability 50
bcmp_sniper_kill_probability 25
bcmp_toss_grenade_probability 50
bcmp_weapon_delay 2000
bcmp_weapon_fire_probability 90
bettyDetonateRadius 150
bettyTimeBeforeDetonate 0.45
bettyUpVelocity 296
C bg_aimSpreadMoveSpeedThreshold 11
C bg_bobAmplitudeDucked 0.0075 0.0075
C bg_bobAmplitudeProne 0.02 0.005
C bg_bobAmplitudeSprinting 0.02 0.014
C bg_bobAmplitudeStanding 0.007 0.007
C bg_bobMax 8
C bg_fallDamageMaxHeight 300
C bg_fallDamageMinHeight 128
C bg_foliagesnd_fastinterval 500
C bg_foliagesnd_maxspeed 180
C bg_foliagesnd_minspeed 40
C bg_foliagesnd_resetinterval 500
C bg_foliagesnd_slowinterval 1500
C bg_ladder_yawcap 100
C bg_legYawTolerance 20
C bg_maxGrenadeIndicatorSpeed 27
C bg_prone_yawcap 85
C bg_shock_lookControl 0
C bg_shock_lookControl_fadeTime 0.001
C bg_shock_lookControl_maxpitchspeed 0
C bg_shock_lookControl_maxyawspeed 0
C bg_shock_lookControl_mousesensitivityscale 0
C bg_shock_movement 1
C bg_shock_screenBlurBlendFadeTime 0.001
C bg_shock_screenBlurBlendTime 0.001
C bg_shock_screenFlashShotFadeTime 0
C bg_shock_screenFlashWhiteFadeTime 0
C bg_shock_screenType blurred
C bg_shock_sound 1
C bg_shock_soundDryLevel 1
C bg_shock_soundEnd player_shock_end
C bg_shock_soundEndAbort player_shock_oneshot
C bg_shock_soundFadeInTime 0.25
C bg_shock_soundFadeOutTime 2.5
C bg_shock_soundLoop player_shock_loop
C bg_shock_soundLoopEndDelay -1.5
C bg_shock_soundLoopFadeTime 2
C bg_shock_soundLoopSilent player_shock_silent
C bg_shock_soundModEndDelay -0.75
C bg_shock_soundRoomType generic
C bg_shock_soundWetLevel 0.5
C bg_shock_viewKickFadeTime 0.001
C bg_shock_viewKickPeriod 0.75
C bg_shock_viewKickRadius 0
C bg_shock_volume_ambience 0.1
C bg_shock_volume_banzai 0.5
C bg_shock_volume_character 0.1
C bg_shock_volume_decay 1
C bg_shock_volume_dist_hmg 0.5
C bg_shock_volume_dist_wpn 0.5
C bg_shock_volume_explosion 0.1
C bg_shock_volume_full_vol 1
C bg_shock_volume_hvy_wpn 0.1
C bg_shock_volume_music 1
C bg_shock_volume_physics 0.1
C bg_shock_volume_pis_1st 1
C bg_shock_volume_pis_3rd 0.1
C bg_shock_volume_projectile 0.1
C bg_shock_volume_reload 0.5
C bg_shock_volume_rfl_1st 1
C bg_shock_volume_rfl_3rd 0.1
C bg_shock_volume_smg_1st 1
C bg_shock_volume_smg_3rd 0.1
C bg_shock_volume_ui 1
C bg_shock_volume_vehicle 0.1
C bg_shock_volume_vehicle_mp 0.5
C bg_shock_volume_voice 1
C bg_swingSpeed 0.2
C bg_viewKickMax 90
C bg_viewKickMin 5
C bg_viewKickRandom 0.4
C bg_viewKickScale 0.2
C bullet_penetrationEnabled 1
C bullet_penetrationMinFxDist 30
C cg_airstrikeKillCamCloseXYDist 24
C cg_airstrikeKillCamCloseZDist 24
C cg_airstrikeKillCamFarBlur 2
C cg_airstrikeKillCamFarBlurDist 300
C cg_airstrikeKillCamFarBlurStart 100
C cg_airstrikeKillCamFov 50
C cg_airstrikeKillCamNearBlur 4
C cg_airstrikeKillCamNearBlurEnd 100
C cg_airstrikeKillCamNearBlurStart 0
R cg_allow_mature 1
C cg_artilleryKillCamBackDist 125
C cg_artilleryKillCamFov 30
C cg_artilleryKillCamGroundBackDist 30
C cg_artilleryKillCamGroundUpDist 15
C cg_artilleryKillCamUpDist 10
C cg_artilleryKillCamWallOutDist 10
C cg_artilleryKillCamWallSideDist 30
A cg_blood 1
A cg_brass 1
C cg_canSeeFriendlyFrustumExpand -30
C cg_canSeeFriendlyFrustumMinDistance 100
C cg_canSeeFriendlyFrustumUpdateInterval 250
C cg_centertime 5
A cg_chatHeight 8
A cg_chatTime 12000
A cg_connectionIconSize 0
C cg_constantSizeHeadIcons 0
A C cg_crosshairAlpha 1
A C cg_crosshairAlphaMin 0.5
A C cg_crosshairDynamic 0
A C cg_crosshairEnemyColor 1
A cg_cursorHints 4
cg_deadChatWithDead 0
cg_deadChatWithTeam 1
cg_deadHearAllLiving 0
cg_deadHearTeamLiving 1
C cg_debug_overlay_viewport 0
cg_debugDrawSafeAreas 0
C cg_debugevents 0
A cg_debugInfoCornerOffset 0 0
C cg_debugMounting 0
C cg_debugposition 0
A cg_descriptiveText 1
cg_development 0
C cg_dogKillCamDistFromEyes 20
C cg_dogKillCamForwardDist -40
C cg_dogKillCamFov 90
C cg_dogKillCamSideDist 0
C cg_dogKillCamUpDist 10
C cg_dogKillMinDistFromTarget 100
C cg_draw2D 1
A cg_drawBreathHint 1
A cg_drawCrosshair 1
A C cg_drawCrosshairNames 1
cg_drawCrosshairNamesPosX 300
cg_drawCrosshairNamesPosY 180
cg_drawErrorMessages 1
A cg_drawFPS Off
A cg_drawFPSLabels 1
A cg_drawFPSOnly 0
C cg_drawFriendlyNames 1
C cg_drawGun 1
C cg_drawHealth 0
A cg_drawLagometer 0
A cg_drawMantleHint 1
C cg_drawMaterial Off
cg_drawpaused 1
cg_drawScriptUsage 0
C cg_drawShellshock 1
A cg_drawSnapshot 0
A cg_drawSnapshotTime 1
cg_drawSpectatorMessages 1
cg_drawTalk ALL
C cg_drawThroughWalls 0
A cg_drawTurretCrosshair 1
C cg_dumpAnims -1
C cg_enemyNameFadeIn 250
C cg_enemyNameFadeOut 250
cg_errordecay 100
cg_everyoneHearsEveryone 0
C cg_explosiveKillCamBackDist 35
C cg_explosiveKillCamGroundBackDist 30
C cg_explosiveKillCamGroundUpDist 15
C cg_explosiveKillCamUpDist 5
C cg_explosiveKillCamWallOutDist 10
C cg_explosiveKillCamWallSideDist 30
C cg_firstPersonTracerChance 0
A C cg_flareVisionSetFadeDuration 2000
C cg_footprints 1
C cg_footprintsDebug 0
C cg_footprintsDistortWater 0
C cg_footsteps 1
A cg_fov 65
C cg_fovMin 10
C cg_fovScale 1
C cg_friendlyNameFadeIn 0
C cg_friendlyNameFadeOut 1500
A cg_gameBoldMessageWidth 390
A cg_gameMessageWidth 455
C cg_gun_move_f 0
C cg_gun_move_minspeed 0
C cg_gun_move_r 0
C cg_gun_move_rate 0
C cg_gun_move_u 0
C cg_gun_ofs_f 0
C cg_gun_ofs_r 0
C cg_gun_ofs_u 0
C cg_gun_x 0
C cg_gun_y 0
C cg_gun_z 0
A cg_headIconMinScreenRadius 0.015
C cg_heliKillCamDist 1000
C cg_heliKillCamFarBlur 2
C cg_heliKillCamFarBlurDist 300
C cg_heliKillCamFarBlurStart 100
C cg_heliKillCamFov 15
C cg_heliKillCamNearBlur 4
C cg_heliKillCamNearBlurEnd 100
C cg_heliKillCamNearBlurStart 0
C cg_heliKillCamZDist 50
A cg_hintFadeTime 100
cg_hudChatPosition 5 200
A cg_hudDamageIconHeight 64
A cg_hudDamageIconInScope 0
A cg_hudDamageIconOffset 128
A cg_hudDamageIconTime 2000
A cg_hudDamageIconWidth 128
A cg_hudGrenadeIconEnabledFlash 0
A cg_hudGrenadeIconHeight 25
A cg_hudGrenadeIconInScope 0
A cg_hudGrenadeIconMaxHeight 104
C cg_hudGrenadeIconMaxRangeFlash 500
C cg_hudGrenadeIconMaxRangeFrag 250
A cg_hudGrenadeIconOffset 50
A cg_hudGrenadeIconWidth 25
cg_hudGrenadeIndicatorStartColor 1 1 1 1
cg_hudGrenadeIndicatorTargetColor 1 1 1 1
A cg_hudGrenadePointerHeight 12
A cg_hudGrenadePointerPivot 12 27
cg_hudGrenadePointerPulseFreq 1.7
cg_hudGrenadePointerPulseMax 1.85
cg_hudGrenadePointerPulseMin 0.3
A cg_hudGrenadePointerWidth 25
cg_hudlegacysplitscreenscale 2
A cg_hudMapBorderWidth 2
A cg_hudMapFriendlyHeight 15
A cg_hudMapFriendlyWidth 15
A cg_hudMapPlayerHeight 20
A cg_hudMapPlayerWidth 20
A C cg_hudMapRadarLineThickness 0.15
cg_hudObjectiveTextScale 0.3
A cg_hudProneY -160
cg_hudSayPosition 5 180
cg_hudsplitscreencompassscale 1.5
cg_hudsplitscreenstancescale 2
cg_hudStanceFlash 1 1 1 1
A cg_hudStanceHintPrints 0
A cg_invalidCmdHintBlinkInterval 600
A cg_invalidCmdHintDuration 1800
C cg_kamikazeCamFov 45
C cg_laserEndOffset 0.5
C cg_laserFlarePct 0.2
C cg_laserForceOn 0
cg_laserLight 1
C cg_laserLightBeginOffset 13
C cg_laserLightBodyTweak 15
C cg_laserLightEndOffset -3
C cg_laserLightRadius 3
C cg_laserRadius 0.8
C cg_laserRange 1500
C cg_laserRangePlayer 1500
A cg_mapLocationSelectionCursorSpeed 0.6
A cg_marks_ents_player_only 0
A cg_mature 1
A C cg_MaxDownedPulseRate 4
A C cg_MinDownedPulseRate 1
A C cg_motionblur_duration 2500
A C cg_motionblur_fadeout 500
cg_nopredict 0
C cg_overheadIconSize 0.7
C cg_overheadNamesFarDist 1024
C cg_overheadNamesFarScale 0.5
C cg_overheadNamesFont 2
C cg_overheadNamesGlow 0 0 0 1
C cg_overheadNamesMaxDist 10000
C cg_overheadNamesNearDist 256
C cg_overheadNamesSize 0.5
C cg_overheadNamesTagUpdateInterval 1
C cg_overheadRankSize 0.5
C cg_playerFrustumHalfHeight 36
U A cg_predictItems 1
cg_readTitleStorageLocally 0
cg_scoreboardBannerHeight 35
cg_scoreboardFont 0
cg_scoreboardHeaderFontScale 0.35
cg_scoreboardHeight 435
cg_scoreboardItemHeight 18
cg_scoreboardMyColor 1 0.8 0.4 1
cg_scoreboardPingGraph 0
cg_scoreboardPingHeight 0.7
cg_scoreboardPingText 1
cg_scoreboardPingWidth 0.036
cg_scoreboardRankFontScale 0.25
cg_scoreboardScrollStep 3
cg_scoreboardTextOffset 0.6
cg_scoreboardWidth 500
A cg_ScoresPing_BgColor 0.25098 0.25098 0.25098 0.501961
A cg_ScoresPing_HighColor 0.8 0 0 1
A cg_ScoresPing_Interval 100
A cg_ScoresPing_LowColor 0 0.74902 0 1
A cg_ScoresPing_MaxBars 4
A cg_ScoresPing_MedColor 0.8 0.8 0 1
A cg_scriptIconSize 0
A cg_seatHintFadeTime 2000
cg_showmiss 0
A cg_sprintMeterDisabledColor 0.8 0.1 0.1 0.2
A cg_sprintMeterEmptyColor 0.7 0.5 0.2 0.8
A cg_sprintMeterFullColor 0.8 0.8 0.8 0.8
A cg_subtitleMinTime 3
A cg_subtitles 1
A cg_subtitleWidthStandard 520
A cg_subtitleWidthWidescreen 520
A cg_teamChatsOnly 0
C cg_thirdPerson 0
C cg_thirdPersonAngle 354
C cg_thirdPersonFocusDist 512
C cg_thirdPersonMode Fixed
C cg_thirdPersonRange 120
A C cg_timedDamageDuration 500
C cg_tracerchance 0.2
C cg_tracerlength 160
C cg_tracerScale 1
C cg_tracerScaleDistRange 25000
C cg_tracerScaleMinDist 5000
C cg_tracerScrewDist 100
C cg_tracerScrewRadius 0.5
C cg_tracerSpeed 7500
C cg_tracerwidth 4
C cg_treadmarks 0
C cg_turretBipodOffset 17
C cg_ufo_scaler 6
C cg_usingClientScripts 1
C cg_viewVehicleInfluence 0
C cg_viewVehicleInfluenceGunner 1 1 1
C cg_viewVehicleInfluenceGunnerFiring 0 0 0
A cg_viewZSmoothingMax 16
A cg_viewZSmoothingMin 1
A cg_viewZSmoothingTime 0.1
A C cg_visionSetLerpMaxDecreasePerFrame 0.01
A C cg_visionSetLerpMaxIncreasePerFrame 0.02
A cg_voiceIconSize 0
C cg_watersheeting 1
cg_waterTrailRippleFrequency 400
cg_waterTrailRippleVariance 200
A cg_weaponCycleDelay 0
cg_weaponHintsCoD1Style 1
cg_weaponleftbone tag_weapon_left
cg_weaponrightbone tag_weapon_right
A cg_youInKillCamSize 6
A cl_allowDownload 1
cl_analog_attack_threshold 0.8
cl_anglespeedkey 1.5
cl_avidemo 0
cl_bypassMouseInput 0
cl_connectionAttempts 10
cl_connectTimeout 200
cl_forceavidemo 0
A cl_freelook 1
cl_freezeDemo 0
cl_hudDrawsBehindUI 1
R cl_ingame 0
A cl_maxpackets 30
A cl_maxPing 800
A cl_maxppf 5
R cl_motdString
A cl_mouseAccel 0
cl_network_warning 0
cl_nodelta 0
cl_noprint 0
A cl_packetdup 1
R cl_paused 0
A cl_pitchspeed 140
U IA cl_punkbuster 1
cl_serverStatusResendTime 750
cl_showmouserate 0
cl_shownet 0
cl_shownuments 0
cl_showSend 0
cl_showServerCommands 0
cl_showTimeDelta 0
cl_stanceHoldTime 300
cl_talking 0
cl_timeout 40
R cl_updateavailable 0
R cl_updatefiles
R cl_updateoldversion
R cl_updateversion
U A cl_voice 1
C cl_wadefps 0
U A cl_wwwDownload 1
A cl_yawspeed 140
UR A clanName
R collectors 0
com_animCheck 0
com_filter_output 0
A com_introPlayed 1
A com_maxfps 85
com_maxFrameTime 100
com_movieIsPlaying 1
R com_playerProfile $$$
A com_recommendedSet 1
A com_startupIntroPlayed 1
com_statmon 0
R C com_timescale 1
R com_voip_bandwidth_restricted 1
com_voip_resume_time 0
compass 1
A C compassClampIcons 1
A compassCoords 740 3590 400
A compassECoordCutoff 37
C compassEnemyFootstepEnabled 0
C compassEnemyFootstepMaxRange 500
C compassEnemyFootstepMaxZ 100
C compassEnemyFootstepMinSpeed 140
A compassFriendlyHeight 18.75
A compassFriendlyWidth 18.75
A C compassMaxRange 2100
A compassMinRadius 0.0001
A compassMinRange 0.0001
A compassObjectiveArrowHeight 20
A compassObjectiveArrowOffset 2
A compassObjectiveArrowRotateDist 5
A compassObjectiveArrowWidth 20
compassObjectiveDetailDist 10
A compassObjectiveDrawLines 1
A compassObjectiveHeight 20
A compassObjectiveIconHeight 18
A compassObjectiveIconWidth 18
compassObjectiveMaxHeight 70
A compassObjectiveMaxRange 2048
A compassObjectiveMinAlpha 1
compassObjectiveMinDistRange 1
compassObjectiveMinHeight -70
compassObjectiveNearbyDist 4
A compassObjectiveNumRings 10
A compassObjectiveRingSize 80
A compassObjectiveRingTime 10000
A compassObjectiveTextHeight 18
A compassObjectiveTextScale 0.3
A compassObjectiveWidth 20
A compassPartialType 0
A compassPlayerHeight 18.75
A compassPlayerWidth 18.75
A C compassRadarLineThickness 0.4
A C compassRadarPingFadeTime 4
A C compassRadarUpdateTime 4
A compassRotation 1
C compassShowEnemies 1
A compassSize 1
A C compassSoundPingFadeTime 2
A compassTickertapeStretch 0.5
con_default_console_filter *
A con_errormessagetime 8
A con_gameMsgWindow0FadeInTime 0.25
A con_gameMsgWindow0FadeOutTime 0.5
AL con_gameMsgWindow0Filter gamenotify obituary
A con_gameMsgWindow0LineCount 4
A con_gameMsgWindow0MsgTime 5
A con_gameMsgWindow0ScrollTime 0.25
A con_gameMsgWindow0SplitscreenScale 1.5
A con_gameMsgWindow1FadeInTime 0.25
A con_gameMsgWindow1FadeOutTime 0.01
AL con_gameMsgWindow1Filter boldgame
A con_gameMsgWindow1LineCount 5
A con_gameMsgWindow1MsgTime 8
A con_gameMsgWindow1ScrollTime 0.25
A con_gameMsgWindow1SplitscreenScale 1.5
A con_gameMsgWindow2FadeInTime 0.75
A con_gameMsgWindow2FadeOutTime 0.5
AL con_gameMsgWindow2Filter subtitle
A con_gameMsgWindow2LineCount 7
A con_gameMsgWindow2MsgTime 5
A con_gameMsgWindow2ScrollTime 0.25
A con_gameMsgWindow2SplitscreenScale 1.5
A con_gameMsgWindow3FadeInTime 0.25
A con_gameMsgWindow3FadeOutTime 0.5
AL con_gameMsgWindow3Filter
A con_gameMsgWindow3LineCount 5
A con_gameMsgWindow3MsgTime 5
A con_gameMsgWindow3ScrollTime 0.25
A con_gameMsgWindow3SplitscreenScale 1.5
A con_inputBoxColor 0.25 0.25 0.2 1
A con_inputHintBoxColor 0.4 0.4 0.35 1
A con_matchPrefixOnly 1
A con_minicon 0
A con_miniconlines 5
A con_minicontime 4
A con_outputBarColor 1 1 0.95 0.6
A con_outputSliderColor 0.15 0.15 0.1 0.6
A con_outputWindowColor 0.35 0.35 0.3 0.75
con_typewriterColorBase 1 1 1
A con_typewriterColorGlowCheckpoint 0.6 0.5 0.6 1
A con_typewriterColorGlowCompleted 0 0.3 0.8 1
A con_typewriterColorGlowFailed 0.8 0 0 1
A con_typewriterColorGlowUpdated 0 0.6 0.18 1
A con_typewriterDecayDuration 1000
A con_typewriterDecayStartTime 4000
A con_typewriterEnabledSounds 0
A con_typewriterPrintSpeed 40
A customclass1 Custom 1
A customclass2 Custom 2
A customclass3 Custom 3
A customclass4 Custom 4
A customclass5 Custom 5
debug_destructibles 0
debug_dog_anims 0
debug_dog_anims_ent 0
debug_dog_orient 0
debug_dog_sound 0
debug_dog_turns 0
debug_dog_usage 1
debug_dogs 0
debug_reflection 0
debug_trace 0
C DebugFireManager 0
L dedicated listen server
defaultDamageDuration 300
defaultDamageInterval 300
defaultHitDamage 5
destructibles_enable_physics 1
developer 0
developer_script 0
didyouknow @PLATFORM_DYK_MSG33
C dog_debug 1
A drew_notes 1
dw_active 1
R dw_dupe_key 0
R dw_loggedin 0
dw_numaccounts 0
dw_popup
dw_user0
dw_user1
dw_user2
dw_user3
dw_user4
C dynEnt_bulletForce 800
C dynEnt_damageRadiusScale 1
C dynEnt_explodeForce 12500
C dynEnt_explodeMaxEnts 20
C dynEnt_explodeMinForce 40
C dynEnt_explodeSpinScale 4
C dynEnt_explodeUpbias 0.5
C dynEnt_spawnedLimit 50
C dynEntPieces_angularVelocity 0 0 0
C dynEntPieces_impactForce 1000
C dynEntPieces_velocity 0 0 0
fire_audio_random_max_duration 1000
fire_audio_repeat_duration 1500
fire_spread_probability 0
fire_stage1_burn_time 3000
fire_stage2_burn_time 0
fire_stage3_burn_time 0
fire_world_damage 20
fire_world_damage_duration 8
fire_world_damage_rate 0.25
C fixedtime 0
flame_config_valid 0
C flame_debug_render 0
C flame_kick_offset -5 0 0
C flame_kick_recover_speed 3
C flame_kick_speed 1
C flame_render 1
C flame_team_damage 0
C flame_test 0
C flame_use_dvars 0
flameVar_editingFlameTable none
flameVar_lastFlameTable none
flare_distance_scale 16
flare_duration 8
flare_effect_radius 400
flareBurnOutFadeWait 0.65
flareDisableEffects 0
flareLookAwayFadeWait 0.45
C friction 5.5
I fs_basegame
I fs_basepath I:ProgrammeActivisionCall of Duty - World at War
I fs_cdpath
I fs_copyfiles 0
fs_debug 0
S I fs_game
I fs_homepath I:ProgrammeActivisionCall of Duty - World at War
LC fs_ignoreLocalized 0
I fs_localAppData I:Dokumente und EinstellungenUsernameLokale EinstellungenAnwendungsdatenActivisionCoDWaW
I fs_personalDocuments I:Dokumente und EinstellungenUsernameEigene DateienActivisionCoDWaW
I fs_restrict 0
I fs_usedevdir 0
C fx_count 0
fx_cull_effect_spawn 0
fx_cull_elem_draw 1
fx_cull_elem_spawn 1
C fx_debugBolt 0
C fx_draw 1
C fx_draw_weapon_tags 0
C fx_drawClouds 1
C fx_enable 1
C fx_freeze 0
C fx_mark_profile 0
A fx_marks 1
A fx_marks_ents 1
A fx_marks_smodels 1
C fx_priority_debug 0
C fx_priority_enable 0
C fx_profile 0
C fx_visMinTraceDist 80
S fxfrustumCutoff 1000
C g_ai 1
C g_aiEventDump -1
A g_allowvote 1
R g_antilag 1
A g_banIPs
g_client_side_lights 1
A g_clonePlayerMaxVelocity 80
S C g_compassShowEnemies 0
g_connectpaths 0
A g_deadChat 0
C g_debugBullets 0
C g_debugDamage 0
C g_debugLocDamage 0
A g_dropForwardSpeed 10
A g_dropHorzSpeedRand 100
A g_dropUpSpeedBase 10
A g_dropUpSpeedRand 5
C g_dumpAnims -1
C g_entinfo off
C g_entinfo_AItext brief
C g_entinfo_maxdist 2048
C g_entinfo_scale 1
C g_entinfo_type AI only
C g_erroronpathsnotconnected 1
R C g_fogColorReadOnly 1 0 0 1
R C g_fogHalfDistReadOnly 0.1
R C g_fogStartDistReadOnly 0
C g_friendlyfireDist 256
C g_friendlyNameDist 15000
S L g_gametype twar
g_gravity 800
g_inactivity 0
g_knockback 1000
g_listEntity 0
A g_log games_mp.log
A g_logSync 0
C g_mantleBlockTimeBuffer 500
g_maxDroppedWeapons 16
C g_minGrenadeDamageSpeed 400
g_motd CYCL
g_no_script_spam 0
A g_oldVoting 1
g_password
A g_playerCollisionEjectSpeed 25
AL g_redCrosshairs 1
g_revive 0
g_ScoresColor_Allies 0 0 0 0
g_ScoresColor_Axis 0.521569 0.278431 0.278431 0
g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
g_ScoresColor_Free 0.760784 0.780392 0.101961 0
g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
g_smoothClients 1
LC g_spawnai 1
g_speed 190
g_synchronousClients 0
g_TeamColor_Allies 0.501961 0.501961 0.501961 0
g_TeamColor_Axis 0.521569 0.278431 0.278431 0
g_TeamColor_EnemyTeam 1 0.313726 0.34902 0
g_TeamColor_Free 0.74902 0.25098 0.25098 1
g_TeamColor_MyTeam 0.4 0.698039 0.4 0
g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
g_TeamColor_Squad 0.313726 0.34902 1 0
g_TeamIcon_Allies faction_128_american
g_TeamIcon_Axis faction_128_japan
g_TeamIcon_Free
g_TeamIcon_Spectator
g_TeamName_Allies MPUI_MARINE_SHORT
g_TeamName_Axis MPUI_JAPANESE_SHORT
C g_turretBipodOffset 17
C g_turretServerPitchMax 10
C g_turretServerPitchMin 15
A g_useGear 1
A C g_useholdspawndelay 1
g_useholdtime 0
C g_vehicleDebug 0
C g_vehicleTexScrollScale 0
A g_voiceChatTalkingDuration 500
A g_voteAbstainWeight 0.5
R gamedate Oct 9 2008
S R gamename Call of Duty: World at War
R hiDef 1
A hud_deathQuoteFadeTime 1000
A hud_enable 1
A hud_fade_ammodisplay 0
A hud_fade_compass 0
A hud_fade_healthbar 2
A hud_fade_offhand 0
A hud_fade_sprint 1.7
A hud_fade_stance 1.7
A hud_fadeout_speed 0.1
A hud_flash_period_offhand 0.5
A hud_flash_time_offhand 2
A hud_health_pulserate_critical 0.5
A hud_health_pulserate_injured 1
A hud_health_startpulse_critical 0.33
A hud_health_startpulse_injured 1
C hud_healthOverlay_phaseEnd_pulseDuration 700
C hud_healthOverlay_phaseEnd_toAlpha 0
C hud_healthOverlay_phaseOne_pulseDuration 150
C hud_healthOverlay_phaseThree_pulseDuration 400
C hud_healthOverlay_phaseThree_toAlphaMultiplier 0.6
C hud_healthOverlay_phaseTwo_pulseDuration 320
C hud_healthOverlay_phaseTwo_toAlphaMultiplier 0.7
C hud_healthOverlay_pulseStart 0.55
C hud_healthOverlay_regenPauseTime 8000
C hudElemPausedBrightness 0.4
C ik_debug 0
C ik_enable 1
C ik_enable_ai_hand 0
C ik_enable_ai_terrain 1
C ik_enable_player_hand 0
C ik_enable_player_terrain 1
C ik_foot_test 0
C ik_hand_test 0
C ik_left_hand_lerp_test 0
C ik_optimization 1
C ik_pelvis_test 0
C ik_right_hand_lerp_test 0
AL in_mouse 1
C inertiaAngle 0
C inertiaDebug 0
C inertiaMax 50
invite_visible 1
C jump_height 39
C jump_ladderPushVel 128
C jump_slowdownEnable 1
C jump_spreadAdd 64
C jump_stepSize 18
killcam_title @MP_KILLCAM
koth_autodestroytime 60
koth_capturetime 20
koth_delayPlayer 0
koth_destroytime 10
koth_kothmode 0
koth_spawnDelay 60
koth_spawntime 0
language english
AL loc_forceEnglish 0
AL loc_language 0
L loc_translate 1
loc_warnings 0
loc_warningsAsErrors 0
logfile 2
long_blocking_call 0
lowAmmoWarningColor1 0.901961 0.901961 0.901961 0.8
lowAmmoWarningColor2 1 1 1 1
lowAmmoWarningNoAmmoColor1 0.8 0 0 0.8
lowAmmoWarningNoAmmoColor2 1 0 0 1
lowAmmoWarningNoReloadColor1 0.701961 0.701961 0 0.8
lowAmmoWarningNoReloadColor2 1 1 0 1
lowAmmoWarningPulseFreq 1.7
lowAmmoWarningPulseMax 1.5
lowAmmoWarningPulseMin 0
A m_filter 0
A m_forward 0.25
A m_pitch 0.022
A m_side 0.25
A m_yaw 0.022
C mantle_check_angle 60
C mantle_check_radius 0.1
C mantle_check_range 20
C mantle_debug 0
C mantle_enable 1
C mantle_view_yawcap 60
S R mapname mp_airfield
C masterPort 20810
C masterServerName cod4master.activision.com
C melee_debug 0
missileDebugAttractors 0
missileDebugDraw 0
missileDebugText 0
C missileHellfireMaxSlope 0.5
C missileHellfireUpAccel 1000
C missileJavAccelClimb 300
C missileJavAccelDescend 3000
C missileJavClimbAngleDirect 85
C missileJavClimbAngleTop 50
C missileJavClimbCeilingDirect 0
C missileJavClimbCeilingTop 3000
C missileJavClimbHeightDirect 10000
C missileJavClimbHeightTop 15000
C missileJavClimbToOwner 700
C missileJavSpeedLimitClimb 1000
C missileJavSpeedLimitDescend 6000
C missileJavTurnDecel 0.05
C missileJavTurnRateDirect 60
C missileJavTurnRateTop 100
C missileMolotovBlobNum 5
C missileMolotovBlobTime 2
C missileWaterMaxDepth 60
A monkeytoy 0
motd
msg_dumpEnts 0
msg_hudelemspew 0
msg_printEntityNums 0
U A name Unknown Soldier
L net_ip localhost
net_lanauthorize 0
net_minigraph 0
AL net_noipx 0
AL net_noudp 0
L net_port 28960
net_profile 0
net_showprofile 0
AL net_socksEnabled 0
AL net_socksPassword
AL net_socksPort 1080
AL net_socksServer
AL net_socksUsername
nextdemo
nextmap map_restart
nightVisionDisableEffects 0
nightVisionFadeInOutTime 0.1
nightVisionPowerOnTime 0.3
ns_d 0
ns_k 0
ns_n
ns_r 0
ns_ri 0
ns_x 0
C onlinegame 1
overrideNVGModelWithKnife 0
packetDebug 0
U password
R pc_newversionavailable 0
S penetrationCount 5
perk_armorVest 75
perk_bulletDamage 40
C perk_bulletPenetrationMultiplier 2
perk_explosiveDamage 25
C perk_extraBreath 5
perk_fireproof 55
perk_flakJacket 75
perk_flakJacketMaxDamage 75
C perk_grenadeDeath frag_grenade_short_mp
C perk_grenadeTossBackTimer 2500
C perk_overheatReduction 0.7
C perk_sprintMultiplier 2
C perk_turretRotSpeedMultiplier 1.25
C perk_vehicleReloadReduction 0.7
C perk_weapRateMultiplier 0.75
C perk_weapReloadMultiplier 0.5
C perk_weapSpreadMultiplier 0.65
phys_bulletSpinScale 3
phys_bulletUpBias 0.5
phys_buoyancyFastComputation 0
phys_buoyancyRippleFrequency 3000
phys_buoyancyRippleVariance 2000
phys_dragAngular 0.5
phys_dragLinear 0.03
phys_drawAwake 0
phys_drawCollisionObj 0
phys_drawCollisionWorld 0
phys_drawcontacts 0
phys_drawDebugInfo 0
phys_drawNitrousVehicle 0
phys_entityCollision 1
phys_floatTimeVariance 30000
phys_frictionScale 1
phys_gravity -800
phys_heavyTankSwitch 0
phys_impact_distance_cutoff 3000
phys_impact_fx 1
phys_impact_intensity_limit 50
phys_impact_max_pfx_per_frame 10
phys_impact_max_sfx_per_frame 10
phys_impact_render 0
phys_impact_silence_window 0.3
phys_interBodyCollision 1
phys_maxFloatTime 180000
phys_msecstep 0
phys_ragdoll_joint_damp_scale 0.04
phys_ragdoll_self_collision 1
phys_reeval_frequency 5
phys_terrain_collision 1
phys_userRigidBodies 1
phys_vehicleFriction 0.1
phys_waterDragAngular -2
phys_waterDragLinear -1
C pickupPrints 0
C player_adsExitDelay 0
player_AimBlend_Back_Low 0.2 0.4 0.5
player_AimBlend_Back_Mid 0.3 0.4 0.5
player_AimBlend_Back_Up 0.5 0.2 -0.6
player_AimBlend_Head 0 0 0
player_AimBlend_Neck 0.3 0.3 0
player_AimBlend_Shoulder 1 1 1
C player_backSpeedScale 0.7
C player_bayonetRange 85
C player_bayonetTargetDist 65
C player_breath_fire_delay 0
C player_breath_gasp_lerp 6
C player_breath_gasp_scale 4.5
C player_breath_gasp_time 1
C player_breath_hold_lerp 1
C player_breath_hold_time 4.5
C player_breath_snd_delay 1
C player_breath_snd_lerp 2
C player_burstFireCooldown 0.2
C player_clipSizeMultiplier 1
C player_debugHealth 0
C player_dmgtimer_flinchTime 500
C player_dmgtimer_maxTime 750
C player_dmgtimer_minScale 0
C player_dmgtimer_stumbleTime 500
C player_dmgtimer_timePerPoint 100
R C player_footstepsThreshhold 0
player_lastStandBleedoutTime 30
C player_lastStandHealthOverlayTime 8
C player_meleeChargeFriction 1200
C player_meleeHeight 10
C player_meleeRange 999
C player_meleeWidth 10
C player_MGUseRadius 128
C player_move_factor_on_torso 0
R C player_moveThreshhold 10
C player_revivePlayerListCycleTime 2
C player_reviveTriggerRadius 64
C player_reviveXP 2
C player_scopeExitOnDamage 0
C player_spectateSpeedScale 1
C player_sprintCameraBob 0.5
player_sprintForwardMinimum 105
C player_sprintMinTime 1
C player_sprintRechargePause 0
C player_sprintSpeedScale 1.5
C player_sprintStrafeSpeedScale 0.667
C player_sprintTime 4
C player_sprintUnlimited 0
C player_strafeAnimCosAngle 0.5
C player_strafeSpeedScale 0.8
C player_sustainAmmo 0
C player_swimDamage 15
C player_swimDamagerInterval 1
C player_swimTime 16
C player_throwbackInnerRadius 90
C player_throwbackOuterRadius 160
C player_turnAnims 0
player_unlock_page 1
player_unlockattachment0a
player_unlockattachment0b
player_unlockattachment1a
player_unlockattachment1b
player_unlockattachment2a
player_unlockattachment2b
player_unlockattachments 0
player_unlockcamo0a
player_unlockcamo0b
player_unlockcamo1a
player_unlockcamo1b
player_unlockcamo2a
player_unlockcamo2b
player_unlockcamos 0
player_unlockchallenge0
player_unlockchallenge1
player_unlockchallenge2
player_unlockchallenges 0
player_unlockfeature0
player_unlockfeature1
player_unlockfeature2
player_unlockfeatures 0
player_unlockperk0
player_unlockperk1
player_unlockperk2
player_unlockperks 0
player_unlockweapon0
player_unlockweapon1
player_unlockweapon2
player_unlockweapons 0
C player_view_pitch_down 85
C player_view_pitch_up 85
C player_waterSpeedScale 1.3
poisonDuration 8
R presell 0
A prestigeclass1 Custom 6
A prestigeclass2 Custom 7
A prestigeclass3 Custom 8
A prestigeclass4 Custom 9
A prestigeclass5 Custom 10
R primaryWeaponOffset 0
A profile_physics 0
S R protocol 93
ps_ac 0
ps_ak 0
ps_c 0
ps_d 0
ps_dc 0
ps_dk 0
ps_h 0
ps_k 0
ps_kds 0
ps_m 0
ps_n
ps_r 0
ps_s 0
ps_st 0
ps_x 0
A r_aaAlpha dither (fast)
AL r_aaSamples 2
AL r_aspectRatio auto
A r_autopriority 0
C r_blur 0
A r_blur_allowed 1
C r_brightness 0
r_brushLimit 512
r_burnedDestructibleColor 0.4
r_cacheModelLighting 1
r_cacheSModelLighting 1
r_clear blink
r_clearColor 0 0 0 0
r_clearColor2 0 0 0 0
C r_colorMap Unchanged
C r_contrast 1
A r_cosmeticCullMax 16
A r_cosmeticCullMin 16
AL r_customMode
A r_cycleSizeCull 0
A r_debugLineWidth 1
C r_debugShader none
C r_debugShowCoronas 0
C r_debugShowDynamicLights 0
C r_debugShowPrimaryLights 0
A r_depthPrepass 0
C r_desaturation 1
r_detail 1
C r_diffuseColorScale 1
AL r_displayRefresh 60 Hz
A r_distortion 0
r_dlightLimit 4
r_dlightMaxFullScreenRadius 1000
r_dlightMaxNonFullScreenRadius 200
r_dobjLimit 512
C r_dof_bias 0.5
A r_dof_enable 1
C r_dof_farBlur 1.8
C r_dof_farEnd 7000
C r_dof_farStart 1000
C r_dof_nearBlur 6
C r_dof_nearEnd 60
C r_dof_nearStart 10
C r_dof_tweak 0
C r_dof_viewModelEnd 8
C r_dof_viewModelStart 2
C r_drawDebugFogParams 0
C r_drawWater 1
r_envMapExponent 5
r_envMapMaxIntensity 0.5
r_envMapMinIntensity 0.2
r_envMapOverride 0
r_envMapSpecular 1
r_envMapSunIntensity 2
A r_fastSkin 0
r_filmTweakBrightness 0
r_filmTweakContrast 1.4
r_filmTweakDarkTint 0.7 0.85 1
r_filmTweakDesaturation 0.2
r_filmTweakEnable 0
r_filmTweakInvert 0
r_filmTweakLightTint 1.1 1.05 0.85
C r_filmUseTweaks 0
A r_flame_allowed 1
r_flameFX_brightness 0.0688476
r_flameFX_contrast 1.25249
r_flameFX_darkTint 1.16924 1.0238 1.08897
r_flameFX_desaturation 0.228803
A C r_flameFX_distortionScaleFactor 0 1 1 0.511918
A r_flameFX_enable 0
A r_flameFX_fadeDuration 0.5
A C r_flameFX_FPS 15
r_flameFX_lightTint 1.32779 1.32472 1.10718
A C r_flameFX_magnitude 0.0215147
L r_floatz 1
C r_fog 1
C r_forceLod none
A r_fovScaleThresholdRigid 2.4
A r_fovScaleThresholdSkinned 2.4
C r_fullbright 0&q


Last edited by xPros ; edited 2 times in total
#2. Posted:
Whisper
  • TTG Addict
Status: Offline
Joined: Jul 04, 201014Year Member
Posts: 2,989
Reputation Power: 165
Status: Offline
Joined: Jul 04, 201014Year Member
Posts: 2,989
Reputation Power: 165
There are countless topic about these, use your search bar before you post

:facepalm:

+ Copy and Paste o.o
#3. Posted:
xPros
  • Junior Member
Status: Offline
Joined: Jun 04, 201113Year Member
Posts: 66
Reputation Power: 2
Status: Offline
Joined: Jun 04, 201113Year Member
Posts: 66
Reputation Power: 2
Whisper wrote There are countless topic about these, use your search bar before you post

:facepalm:

+ Copy and Paste o.o
i knew other people had topics like this but i didnt know if they were these dvars and ya they were a copy and paste from some guy on youtubes channel, and im sorta new to thetechgame so what does having gold do?
#4. Posted:
ConFuZeR
  • TTG Contender
Status: Offline
Joined: Apr 16, 201113Year Member
Posts: 3,128
Reputation Power: 138
Status: Offline
Joined: Apr 16, 201113Year Member
Posts: 3,128
Reputation Power: 138
u stole the first part of dvars from me u ***!!

Coz... i put what the dvars do
#5. Posted:
xPros
  • Junior Member
Status: Offline
Joined: Jun 04, 201113Year Member
Posts: 66
Reputation Power: 2
Status: Offline
Joined: Jun 04, 201113Year Member
Posts: 66
Reputation Power: 2
TTG_WizDoM wrote u stole the first part of dvars from me u ****!!

Coz... i put what the dvars do
haha sorry man, i just downloaded them from a guys yt channel
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