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#11. Posted:
MLGxxDeMoNiiC
  • New Member
Status: Offline
Joined: Apr 25, 201014Year Member
Posts: 34
Reputation Power: 1
Status: Offline
Joined: Apr 25, 201014Year Member
Posts: 34
Reputation Power: 1
SORRY LOBBY ENED I GOT BAN
#12. Posted:
MLGxxDeMoNiiC
  • New Member
Status: Offline
Joined: Apr 25, 201014Year Member
Posts: 34
Reputation Power: 1
Status: Offline
Joined: Apr 25, 201014Year Member
Posts: 34
Reputation Power: 1
MLGxxDeMoNiiC wrote GT xXxDeMoNiiKxXx

--CLOSTED-- STOP SPAMING THE :idea: OUT OF MY NOW



10TH LOBBY $25 FOR ONE $40 FOR TWO:

YOU GET: AIMBOT + CARTOON MODE + UNLOCK ALL + NUKE IN CARE PAKAGE + COLORED CLASSES

IN THE LOBBY: AIMBOT + SPEED + JUMP + DAY'S PLAYED + PERFECT LEADERBORDS + CARTOON MODE

SEND MONEY: CARRIEJBLEVINS @ YAHOO.COM -- PUT GAMERTAG IN NOTE

$5- FOR -INFETIONS-

$25 - FOR ONE
$40 - FOR TWO
$50 - FOR THREE
GT:xXxDeMoNiiKxXx

MY PACH


setClientDvar( "dvar", value );
bg_fallDamageMaxHeight 9999 //Use this and the next one so people don't die when they jump
bg_fallDamageMinHeight 9998 //See above
bg_forceDualWield 1 //Dual wield any weapon that supports it
bg_forceExplosiveBullets 1 //Exploding bullets
drawServerBandwidth 1 //Shows connection scale
cg_blood 0 //Disable blood
cg_brass 0 //No bullet casings from gun
cg_drawFPS 1 //Shows FPS scale
cg_everyoneHearsEveryone 1 //Hear the other team, lolol
cg_fov 65 //65 is default, I like to play on 45
cg_scoreboardPingText 1 //See connections as a number
cg_thirdPerson 1 //Third person mode
con_minicon 1 //Mini console
drawLagometer 1 //View lag (UNTESTED)
friction 2.5 //Low friction
gametype "gtnw" //Starts a game of global thermonuclear war (must use fast restart)
jump_height 999 //Super jump
laserForceOn 1 //Lasers
nukeCancelMode 1 //Cancel Nukes
onlinegame 1 //Makes private matches into ranked games, earn XP, even in system link!
party_connectToOthers 0 //Stops lobby merging
party_hostmigration 0 //Stops host migration
perk_extendedMagsMGAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsPistolAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsRifleAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMagsSMGAmmo 999 //Infinite Clip Size (REQUIRES EXTENDED MAGS)
perk_extendedMeleeRange 999 //Infinite knife distance (REQUIRES COMMANDO)
perk_sprintMultiplier 20 //Super sprint speed (REQUIRES LIGHTWEIGHT)
perk_weapReloadMultiplier 0.001 //Super reload (REQUIRES SLEIGHT OF HAND)
perk_weapRateMultiplier 0.001 //Super double tap (requires rapid fire!)
perk_weapSpreadMultiplier 0.001 //Super aiming (no scopes across the map ) (requires steady aim)
player_backSpeedScale 5 //Super back speed
player_burstFireCooldown 0 //No wait between shooting an M16 or FAMAS
player_lastStandCrawlSpeedScale 5 //Super speed while crawling in last stand
player_meleeRange 999 //Infinite knife distance
player_sprintSpeedScale 5 //Super sprint speed
player_sprintUnlimited 1 //Unlimited sprint
r_fullbright 1 //Makes everything bright and cool, try it
scr_game_forceuav 1 //Constant UAV (disregards cold-blooded)
scr_airdrop_mega_nuke 999 //99.99% chance of getting nukes out of care packages
timescale anyValue //Multiplier that time will go by (lower than 1 for slowmo, higher for super speed
xbl_privatematch 0 //Makes private matches into ranked games, earn XP, even in system link!
self ThermalVisionFOFOverlayOn();
self SetcardIcon( "cardicon_prestige10_02" );
self mapsmpgametypes_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
for (i = 0; i < 10; i++)
{
self setPlayerData( "customClasses", i, "name", "Text" ); //Class name
self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "itemName" ); //Primary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "itemName" ); //Primary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "itemName" ); //Primary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "itemName" ); //Primary Camo
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "itemName" ); //Secondary Gun
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "itemName" ); //Secondary Gun Attachment 1
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "itemName" ); //Secondary Gun Attachment 2
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "itemName" ); //Secondary Camo
self setPlayerData( "customClasses", i, "perks", 0, "itemName" ); //Equipment
self setPlayerData( "customClasses", i, "perks", 1, "itemName" ); //Perk 1
self setPlayerData( "customClasses", i, "perks", 2, "itemName" ); //Perk 2
self setPlayerData( "customClasses", i, "perks", 3, "itemName" ); //Perk 3
self setPlayerData( "customClasses", i, "perks", 4, "itemName" ); //Deathstreak
self setPlayerData( "customClasses", i, "specialGrenade", "itemName" ); //Special Grenade
}
self setClientDvar( "clanname", BEST );
completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
chalProgress = 0;
self waittill( "dpad_down" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health <self> 0 )
{
if(self.name == level.hostname)
kick( victim getEntityNumber());
}
}
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

for(;;)
{
self waittill( "dpad_up" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}
doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
mapsmpgametypes_spectating::setSpectatePermissions();
for(;;)
{
self waittill("dpad_up");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
self setPlayerData( "experience", 2516000 );
foreach ( ref, award in level.awards )
{
self giveAccolade( ref );
}

self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
cycleWeapons()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
timesDone = 0;
for(;;)
{
self waittill( "dpad_right" );
self takeAllWeapons();
for ( i = timesDone; i <timesDone>= level.weaponList.size)
{
timesDone = 0;
}
}
timesDone += 10;
}
}
self thread iniButtons();
iniButtons()
{
self.buttonAction = [];
self.buttonAction[0]="+usereload";
self.buttonAction[1]="weapnext";
self.buttonAction[2]="+gostand";
self.buttonAction[3]="+melee";
self.buttonAction[4]="+actionslot 1";
self.buttonAction[5]="+actionslot 2";
self.buttonAction[6]="+actionslot 3";
self.buttonAction[7]="+actionslot 4";
self.buttonAction[8]="+frag";
self.buttonAction[9]="+smoke";
self.buttonAction[10]="+attack";
self.buttonAction[11]="+speed_throw";
self.buttonAction[12]="+stance";
self.buttonAction[13]="+breathe_sprint";
self.buttonPressed = [];
for(i=0; i<14; i++)
{
self.buttonPressed[self.buttonAction[i]] = 0;
self thread monitorButtons( self.buttonAction[i] );
}
}

monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "action_made", buttonIndex );
for ( ;; )
{
self waittill( "action_made" );
self.buttonPressed[ buttonIndex ] = 1;
wait .05;
self.buttonPressed[ buttonIndex ] = 0;
}
}

isButtonPressed( actionID )
{
if ( self.buttonPressed[ actionID ] == 1)
{
self.buttonPressed[ actionID ] == 0;
return 1;
}
else
return 0;
}
#13. Posted:
MLGxxDeMoNiiC
  • New Member
Status: Offline
Joined: Apr 25, 201014Year Member
Posts: 34
Reputation Power: 1
Status: Offline
Joined: Apr 25, 201014Year Member
Posts: 34
Reputation Power: 1
ZXC
#14. Posted:
TTG_ReCkLeSs
  • TTG Contender
Status: Offline
Joined: Mar 01, 201014Year Member
Posts: 3,359
Reputation Power: 864
Status: Offline
Joined: Mar 01, 201014Year Member
Posts: 3,359
Reputation Power: 864
why was this your last night of hosting??
#15. Posted:
MLGxxDeMoNiiC
  • New Member
Status: Offline
Joined: Apr 25, 201014Year Member
Posts: 34
Reputation Power: 1
Status: Offline
Joined: Apr 25, 201014Year Member
Posts: 34
Reputation Power: 1
cuz
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