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xKMod | Competitive Mod | BETA v2.3 (PC)
Posted:
xKMod | Competitive Mod | BETA v2.3 (PC)Posted:
Status: Offline
Joined: Feb 07, 201014Year Member
Posts: 104
Reputation Power: 4
Status: Offline
Joined: Feb 07, 201014Year Member
Posts: 104
Reputation Power: 4
This is Only for Pc, My next Post will be RayGun in Normal Match *Online*
Main features
Massive game tweaks that give a real FPS boost
FOV 90
Ambient sounds removed
Game type detection: TDM and S&D are supported
- Script will run specific dvars depending on the game type detected
Perks, kill-streaks, attachments, equipments removed
- This mod was made to be used on e-Sports competitions, where this kind of stuff isn't allowed
Silent ADS
Steady sniper scope
Improved sniper rifle (you'll love this)
Improved no scope
Strat Time at the beginning of every round (in S&D mode)
You can drop the bomb by pressing the equipment button (usually X)
Custom plant/defuse sound
No briefcase while planting/defusing
Anyone can have their custom classes, restricted weapons will be replaced by other ones (find the restricted weapons list and more info below)
Custom team icons
Ready-up Period
Alive players counter
- You can see a counter on the bottom right of your screen that represents alive players of each team
Mode detection
- Editing the data of the "xk_mode" dvar in the server.cfg (included in the download link) with any of the available modes (see available game modes below) will activate/deactivate certain dvars depending on your needs.
Available game modes
You will have to change the "xk_mod" dvar in the server.cfg with any of these:
xkmatch: Ready-up system activated, no several changes between the public version for now.
nadetraining (coming soon): Will teleport you to the location were you threw your grenade
Server configuration
The server.cfg must be placed in the mod folder (in other words, next to the mod.ff and the .iwd)
[ Register or Signin to view external links. ]
Try the mod
The adress of the official xKMod server is: 173.199.75.51:3074
The official server will always get the latest updates before they're released publicly.
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
Change log
Code:
BETAv2.3:
+ Enabled Killing while in ready-up
+ The mod is now more compatible with dedicated servers (probably still a few bugs to find and fix)
+ Added game mode detection
+ Completely fixed and buffed (custom recoil, etc) the L96A1 (will probably need to be nerfed, need feedback)
+ Fixed sniper Sway problem
+ Added a sound when picking up/dropping the bomb
+ Back to the default bomb sound
+ Added a server.cfg sample where you can now easily customize various settings
+ Fixed double deaths in dedicated servers
+ Cleaned the code
- Removed custom bomb sound due to its lack of accuracy
- Disabled grenade cooking
- Completely removed character voices
BETAv2.2:
+ Completely fixed Ready-up system (no more buggy text)
+ You now will be notified of any inflicted damage to others or to yourself while in ready-up (as in cod4 promod)
+ Completely fixed footsteps (while crouching AND while ADS) [Thanks Eekhoorn]
+ Fixed various bugs
- Removed forced 8-bit textures, so now the game isn't so "ugly"
BETAv2.1:
+ Cleaned the code
+ Improved the ready-up system (you can now move while in ready-up)
+ No bullet damage while in strat time
+ You can no longer sprint while in strat time
+ Alive players counter
- Removed some useless dvars
- Removed some useless functions
BETAv2.0:
+ Added custom epic gorgeous bad-ass menu background image
+ Removed forced "sv_vac 0", so it's up to you if you want to VAC protection it or not
+ Added a third beep to the custom plant/defuse sound
+ Added a ready-up period
+ Real unlimited ammo whilst in Strat Time (before v2.0, bullets would drop 1 second before the strat time was over)
+ Fixed the bug were you could still choose a restricted weapon after respawning
+ Fixed round switch/round limit in S&D
BETAv1.9 (Not released publicly):
+ Added custom team icons
+ Brought back silent footsteps while crouching even tho steps aren't always silent while ADS
+ Removed level and prestige in scoreboard, for a more professional look
BETAv1.8:
+ Custom plant/defuse sound fixed, it was a little messed up
+ Removed camos and emblems on weapons
+ New feature: now anyone can have the classes they want, camos and emblems will be automatically removed, and restricted weapons will be replaced by authorized ones
+ Silent ADS now works properly
+ Python has now "speed reload" attachment by default
- Removed "silent footsteps" due to its lack of accuracy (you could press the button to crouch while jumping and you wouldn't make any falling sound and also was conflictive with silent ADS)
BETAv1.7 (Not released publicly):
+ Disabled certain game sounds
+ Unlimited ammo during Strat Time
+ Only 1 flash is now given
+ Max ammo is now given at each beginning of a round
+ No scope shots are now more easily done
BETAv1.6 (Not released publicly):
+ Finally found that annoying command that resulted in a black screen, so no more cfg deletion is needed, anyone can have any cfg
+ Info on the right was replaced by a discrete line on the bottom
- Removed annoying info on the right that popped up on every round
- Removed some graphic tweaks
- Removed forced sound tweaks, they had no point to be forced
BETAv1.5:
+ Each map has now its own exposure tweak, which means different graphic tweak dvars will apply depending on the map, each map has now its own lightness
+ Modified custom plant/defuse sound a bit
- Removed forced snd_menu_master "1", people don't always use the max volume
- Removed face paints
- Removed "medals": First Blood, Hero and such medals will no longer be earned (no random extra points)
BETAv1.4:
+ Implemented custom plant/defuse sound
+ Removed the briefcase while planting/defusing
+ Added the possibility to drop the bomb
BETAv1.3 (Not released publicly):
+ Added strat time at every beginning of a round
+ ATTACK and DEFENSE were inverted, fixed that
BETAv1.2 (Not released publicly):
+ Improved game type detection
+ Changed default hostname
BETAv1.1 (Not released publicly):
+ Fixed classes
+ Fixed S&D mode
BETAv1.0:
Public release
Main features
Massive game tweaks that give a real FPS boost
FOV 90
Ambient sounds removed
Game type detection: TDM and S&D are supported
- Script will run specific dvars depending on the game type detected
Perks, kill-streaks, attachments, equipments removed
- This mod was made to be used on e-Sports competitions, where this kind of stuff isn't allowed
Silent ADS
Steady sniper scope
Improved sniper rifle (you'll love this)
Improved no scope
Strat Time at the beginning of every round (in S&D mode)
You can drop the bomb by pressing the equipment button (usually X)
Custom plant/defuse sound
No briefcase while planting/defusing
Anyone can have their custom classes, restricted weapons will be replaced by other ones (find the restricted weapons list and more info below)
Custom team icons
Ready-up Period
Alive players counter
- You can see a counter on the bottom right of your screen that represents alive players of each team
Mode detection
- Editing the data of the "xk_mode" dvar in the server.cfg (included in the download link) with any of the available modes (see available game modes below) will activate/deactivate certain dvars depending on your needs.
Available game modes
You will have to change the "xk_mod" dvar in the server.cfg with any of these:
xkmatch: Ready-up system activated, no several changes between the public version for now.
nadetraining (coming soon): Will teleport you to the location were you threw your grenade
Server configuration
The server.cfg must be placed in the mod folder (in other words, next to the mod.ff and the .iwd)
[ Register or Signin to view external links. ]
Try the mod
The adress of the official xKMod server is: 173.199.75.51:3074
The official server will always get the latest updates before they're released publicly.
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
Change log
Code:
BETAv2.3:
+ Enabled Killing while in ready-up
+ The mod is now more compatible with dedicated servers (probably still a few bugs to find and fix)
+ Added game mode detection
+ Completely fixed and buffed (custom recoil, etc) the L96A1 (will probably need to be nerfed, need feedback)
+ Fixed sniper Sway problem
+ Added a sound when picking up/dropping the bomb
+ Back to the default bomb sound
+ Added a server.cfg sample where you can now easily customize various settings
+ Fixed double deaths in dedicated servers
+ Cleaned the code
- Removed custom bomb sound due to its lack of accuracy
- Disabled grenade cooking
- Completely removed character voices
BETAv2.2:
+ Completely fixed Ready-up system (no more buggy text)
+ You now will be notified of any inflicted damage to others or to yourself while in ready-up (as in cod4 promod)
+ Completely fixed footsteps (while crouching AND while ADS) [Thanks Eekhoorn]
+ Fixed various bugs
- Removed forced 8-bit textures, so now the game isn't so "ugly"
BETAv2.1:
+ Cleaned the code
+ Improved the ready-up system (you can now move while in ready-up)
+ No bullet damage while in strat time
+ You can no longer sprint while in strat time
+ Alive players counter
- Removed some useless dvars
- Removed some useless functions
BETAv2.0:
+ Added custom epic gorgeous bad-ass menu background image
+ Removed forced "sv_vac 0", so it's up to you if you want to VAC protection it or not
+ Added a third beep to the custom plant/defuse sound
+ Added a ready-up period
+ Real unlimited ammo whilst in Strat Time (before v2.0, bullets would drop 1 second before the strat time was over)
+ Fixed the bug were you could still choose a restricted weapon after respawning
+ Fixed round switch/round limit in S&D
BETAv1.9 (Not released publicly):
+ Added custom team icons
+ Brought back silent footsteps while crouching even tho steps aren't always silent while ADS
+ Removed level and prestige in scoreboard, for a more professional look
BETAv1.8:
+ Custom plant/defuse sound fixed, it was a little messed up
+ Removed camos and emblems on weapons
+ New feature: now anyone can have the classes they want, camos and emblems will be automatically removed, and restricted weapons will be replaced by authorized ones
+ Silent ADS now works properly
+ Python has now "speed reload" attachment by default
- Removed "silent footsteps" due to its lack of accuracy (you could press the button to crouch while jumping and you wouldn't make any falling sound and also was conflictive with silent ADS)
BETAv1.7 (Not released publicly):
+ Disabled certain game sounds
+ Unlimited ammo during Strat Time
+ Only 1 flash is now given
+ Max ammo is now given at each beginning of a round
+ No scope shots are now more easily done
BETAv1.6 (Not released publicly):
+ Finally found that annoying command that resulted in a black screen, so no more cfg deletion is needed, anyone can have any cfg
+ Info on the right was replaced by a discrete line on the bottom
- Removed annoying info on the right that popped up on every round
- Removed some graphic tweaks
- Removed forced sound tweaks, they had no point to be forced
BETAv1.5:
+ Each map has now its own exposure tweak, which means different graphic tweak dvars will apply depending on the map, each map has now its own lightness
+ Modified custom plant/defuse sound a bit
- Removed forced snd_menu_master "1", people don't always use the max volume
- Removed face paints
- Removed "medals": First Blood, Hero and such medals will no longer be earned (no random extra points)
BETAv1.4:
+ Implemented custom plant/defuse sound
+ Removed the briefcase while planting/defusing
+ Added the possibility to drop the bomb
BETAv1.3 (Not released publicly):
+ Added strat time at every beginning of a round
+ ATTACK and DEFENSE were inverted, fixed that
BETAv1.2 (Not released publicly):
+ Improved game type detection
+ Changed default hostname
BETAv1.1 (Not released publicly):
+ Fixed classes
+ Fixed S&D mode
BETAv1.0:
Public release
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