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PaP in Shangrila is the most difficult
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PaP in Shangrila is the most difficultPosted:
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The following explains why Shangrila is the most difficult map to activate or use the PaP.
- Communication is a must. You will certainly require at least a player to have a mic so that one can coordinate the mutes not to mention the challenge in assuming that they are actually doing what you are telling them to do. All other maps, the PaP can be activated or used without anybody talking.
- The activators or 'plates' are spread out, so it is difficult to activate the PaP in the middle of the round as one has to take care of business in his side of the map and obviously much more difficult in higher rounds. The only safe way is to make a crawler at the end of the round. This means that you can only pack a punch at the end of every round.
-If one player goes down in a round and wasn't revived, say goodbye to upgrading your weapon for that round. And if you ran out of ammo in both weapons in this round, you will have to replace your much coveted weapon (ray gun/HK/RPK) as the option of running to the PaP machine for easy refill is out of the question. We know one of the key role of PaP is ammo refill and upgrade and because this can't be done anytime now, there's a high probability you will die fighting as a true warrior (according to Takeo when his ammo ran out).
- Once activated, the PaP does not stay open for good (opens only for a limited time like Kino or COTD but in a different way). When the time is up, The PaP stairs will turn into a slide and force everyone up there to go down. Then you will have to go through the difficulty of activating it again.
- Communication is a must. You will certainly require at least a player to have a mic so that one can coordinate the mutes not to mention the challenge in assuming that they are actually doing what you are telling them to do. All other maps, the PaP can be activated or used without anybody talking.
- The activators or 'plates' are spread out, so it is difficult to activate the PaP in the middle of the round as one has to take care of business in his side of the map and obviously much more difficult in higher rounds. The only safe way is to make a crawler at the end of the round. This means that you can only pack a punch at the end of every round.
-If one player goes down in a round and wasn't revived, say goodbye to upgrading your weapon for that round. And if you ran out of ammo in both weapons in this round, you will have to replace your much coveted weapon (ray gun/HK/RPK) as the option of running to the PaP machine for easy refill is out of the question. We know one of the key role of PaP is ammo refill and upgrade and because this can't be done anytime now, there's a high probability you will die fighting as a true warrior (according to Takeo when his ammo ran out).
- Once activated, the PaP does not stay open for good (opens only for a limited time like Kino or COTD but in a different way). When the time is up, The PaP stairs will turn into a slide and force everyone up there to go down. Then you will have to go through the difficulty of activating it again.
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