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#11. Posted:
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and that is the best svg i have ever seen. how many parts will it be
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#12. Posted:
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nayjames123 wrote and that is the best svg i have ever seen. how many parts will it be
it four different profiles.
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#13. Posted:
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hendy wrotenayjames123 wrote and that is the best svg i have ever seen. how many parts will it be
it four different profiles.
like his other one then.
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#14. Posted:
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nayjames123 wrote like his other one then.
Yeah just same as his most recent with the profile but you'll obviously get 4 this time.
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#15. Posted:
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So its like Walkerneo v2.0. But will it have force host? Or can we use the mods without being host?
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#16. Posted:
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LTolu wrote So its like Walkerneo v2.0. But will it have force host? Or can we use the mods without being host?
The binds will work when not host, but not the menu. There is no definite force host, but I did put the dvar that makes you start your own party instead of joining others.
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#17. Posted:
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is there any point in releseing it in 2 months time by then people would of madd more better and advanced mods than this one and youl be behind
im just proving apoint
im just proving apoint
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#18. Posted:
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jake000001111 wrote is there any point in releseing it in 2 months time by then people would of madd more better and advanced mods than this one and youl be behind
im just proving apoint
I'm not completely done with it yet and I don't want to release until I am.
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#19. Posted:
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TTG_FAMOUSx wrote Get things straight, SVG's are not mod menus, nothing like them at all.
This is actually the same type of menu that some people have used in ISO mods to infect CFG-based mod menus.
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#20. Posted:
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Might host a contest at some point for anyone who's interested.
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