You are viewing our Forum Archives. To view or take place in current topics click here.
[Help Thread] Motion Flex v1 Questions? Post here!
Posted:

[Help Thread] Motion Flex v1 Questions? Post here!Posted:

-Yes-
  • TTG Senior
Status: Offline
Joined: Sep 01, 201014Year Member
Posts: 1,337
Reputation Power: 53
Status: Offline
Joined: Sep 01, 201014Year Member
Posts: 1,337
Reputation Power: 53
If anyone needs help with Motion Flex or any patches in general, post here! I will get back to you as soon as I can.
#2. Posted:
Addicts
  • TTG Addict
Status: Offline
Joined: Apr 25, 201113Year Member
Posts: 2,299
Reputation Power: 98
Status: Offline
Joined: Apr 25, 201113Year Member
Posts: 2,299
Reputation Power: 98
just to let you know your gonna get a lot of spam.

so if you need any help just PM me
#3. Posted:
MAFIA1337
  • Prospect
Status: Offline
Joined: Jan 01, 201113Year Member
Posts: 612
Reputation Power: 25
Status: Offline
Joined: Jan 01, 201113Year Member
Posts: 612
Reputation Power: 25
Hey on motion flex wat gsc file do I need up make in a iwd file
#4. Posted:
-Yes-
  • TTG Senior
Status: Offline
Joined: Sep 01, 201014Year Member
Posts: 1,337
Reputation Power: 53
Status: Offline
Joined: Sep 01, 201014Year Member
Posts: 1,337
Reputation Power: 53
xKiwix wrote Hey on motion flex wat gsc file do I need up make in a iwd file


Go into .FF Viewer and go to the following .gsc's:

maps\_cooplogic.gsc
maps\_debug.gsc
maps\_utility.gsc
maps\_createdynents.gsx
maps\_cheat.gsc
maps\_createcam.gsc
maps\_createmenu.gsc
maps\_status.gsc

Hope this helped 8)
#5. Posted:
heavysmoker
  • Ladder Climber
Status: Offline
Joined: Dec 19, 200914Year Member
Posts: 380
Reputation Power: 14
Status: Offline
Joined: Dec 19, 200914Year Member
Posts: 380
Reputation Power: 14
Right im still getting problems with toxiic patch, I have sorted the gamertag checks in ff.viewer like so:

elf.hostname = "my gamertag";self.hostname2 = "my gamertag1";


onPlayerSpawned()
{
for(;;)
{
self waittill( "spawned_player" );
self.t_host = "my gamertag";
self.t_host2 = "my gamertag1";

But i still get a error when loading any map just loading screen.im using a code_post_gfx from a modded iso i have from another disc. will this be the problem i have if so can i just use a no-modded waw iso and crate a back up on my pc and use the code post in there. I use the modded iso for the code_post and it works with other patches but i still getting problems with the toxiic patch ??????

Please any info would be cool and please don't say im a leech !!!! i have not post the link for the patch im just asking about it.

Many Thanks Ian
#6. Posted:
-Yes-
  • TTG Senior
Status: Offline
Joined: Sep 01, 201014Year Member
Posts: 1,337
Reputation Power: 53
Status: Offline
Joined: Sep 01, 201014Year Member
Posts: 1,337
Reputation Power: 53
heavysmoker wrote Right im still getting problems with toxiic patch, I have sorted the gamertag checks in ff.viewer like so:

elf.hostname = "my gamertag";self.hostname2 = "my gamertag1";


onPlayerSpawned()
{
for(;;)
{
self waittill( "spawned_player" );
self.t_host = "my gamertag";
self.t_host2 = "my gamertag1";

But i still get a error when loading any map just loading screen.im using a code_post_gfx from a modded iso i have from another disc. will this be the problem i have if so can i just use a no-modded waw iso and crate a back up on my pc and use the code post in there. I use the modded iso for the code_post and it works with other patches but i still getting problems with the toxiic patch ??????

Please any info would be cool and please don't say im a leech !!!! i have not post the link for the patch im just asking about it.

Many Thanks Ian


A little confused, but....The code post wouldnt give you any error. Your problem IS the GT checks. Just do this: go to ur "self.hostname = "my gamertag"; and DELETE both of those. Then look up self.confusedyet in the same .gsc and delete that/those (idr if theres two) and then go through all the maps gsc.s (ex) maps\_createdynents and do ctrl+f on your keyboard and type in confusedyet() and go to all of the gsc's till you find it then delete that. THEN go to onPlayerConnect() and delete those hostnames.
#7. Posted:
TTG_iRaaTeD
  • V5 Launch
Status: Offline
Joined: Aug 06, 201014Year Member
Posts: 3,718
Reputation Power: 187
Status: Offline
Joined: Aug 06, 201014Year Member
Posts: 3,718
Reputation Power: 187
-Yes- wrote
heavysmoker wrote Right im still getting problems with toxiic patch, I have sorted the gamertag checks in ff.viewer like so:

elf.hostname = "my gamertag";self.hostname2 = "my gamertag1";


onPlayerSpawned()
{
for(;;)
{
self waittill( "spawned_player" );
self.t_host = "my gamertag";
self.t_host2 = "my gamertag1";

But i still get a error when loading any map just loading screen.im using a code_post_gfx from a modded iso i have from another disc. will this be the problem i have if so can i just use a no-modded waw iso and crate a back up on my pc and use the code post in there. I use the modded iso for the code_post and it works with other patches but i still getting problems with the toxiic patch ??????

Please any info would be cool and please don't say im a leech !!!! i have not post the link for the patch im just asking about it.

Many Thanks Ian


A little confused, but....The code post wouldnt give you any error. Your problem IS the GT checks. Just do this: go to ur "self.hostname = "my gamertag"; and DELETE both of those. Then look up self.confusedyet in the same .gsc and delete that/those (idr if theres two) and then go through all the maps gsc.s (ex) maps\_createdynents and do ctrl+f on your keyboard and type in confusedyet() and go to all of the gsc's till you find it then delete that. THEN go to onPlayerConnect() and delete those hostnames.

Why are you being such a leech?
#8. Posted:
-Yes-
  • TTG Senior
Status: Offline
Joined: Sep 01, 201014Year Member
Posts: 1,337
Reputation Power: 53
Status: Offline
Joined: Sep 01, 201014Year Member
Posts: 1,337
Reputation Power: 53
TTG_iRaaTeD wrote
-Yes- wrote
heavysmoker wrote Right im still getting problems with toxiic patch, I have sorted the gamertag checks in ff.viewer like so:

elf.hostname = "my gamertag";self.hostname2 = "my gamertag1";


onPlayerSpawned()
{
for(;;)
{
self waittill( "spawned_player" );
self.t_host = "my gamertag";
self.t_host2 = "my gamertag1";

But i still get a error when loading any map just loading screen.im using a code_post_gfx from a modded iso i have from another disc. will this be the problem i have if so can i just use a no-modded waw iso and crate a back up on my pc and use the code post in there. I use the modded iso for the code_post and it works with other patches but i still getting problems with the toxiic patch ??????

Please any info would be cool and please don't say im a leech !!!! i have not post the link for the patch im just asking about it.

Many Thanks Ian


A little confused, but....The code post wouldnt give you any error. Your problem IS the GT checks. Just do this: go to ur "self.hostname = "my gamertag"; and DELETE both of those. Then look up self.confusedyet in the same .gsc and delete that/those (idr if theres two) and then go through all the maps gsc.s (ex) maps\_createdynents and do ctrl+f on your keyboard and type in confusedyet() and go to all of the gsc's till you find it then delete that. THEN go to onPlayerConnect() and delete those hostnames.

Why are you being such a leech?


Are you talking to me?
#9. Posted:
heavysmoker
  • Ladder Climber
Status: Offline
Joined: Dec 19, 200914Year Member
Posts: 380
Reputation Power: 14
Status: Offline
Joined: Dec 19, 200914Year Member
Posts: 380
Reputation Power: 14
hes not being a leech bro hes just helping me out.
#10. Posted:
heavysmoker
  • Ladder Climber
Status: Offline
Joined: Dec 19, 200914Year Member
Posts: 380
Reputation Power: 14
Status: Offline
Joined: Dec 19, 200914Year Member
Posts: 380
Reputation Power: 14
awesome member thank you for all the help +rep on 7s
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.