You are viewing our Forum Archives. To view or take place in current topics click here.
StaTiiKxKALEB Mw2 Many Codes
Posted:
StaTiiKxKALEB Mw2 Many CodesPosted:
Status: Offline
Joined: Dec 24, 201013Year Member
Posts: 95
Reputation Power: 4
Status: Offline
Joined: Dec 24, 201013Year Member
Posts: 95
Reputation Power: 4
Secret Gun Sounds:
Codes:
In onPlayerSpawned() add the following code:
Add the following code anywhere after onPlayerSpawned()
[align-center]Two choices, either kick any 10th prestiger that joins that isnt meant to be there or infect a 10th prestiger then kick[/align]
If you want to just kick any 10th prestiger that joins you, use this code:
Add this code to onPlayerSpawn or onPlayerConnect
OR
If you want to allow 10th prestigers to get infected then kicked use this code:
You need this code for it to work so add this after onPlayerSpawned()
Add this code to onPlayerConnect()
Add to either onPlayerConnect() or onPlayerSpawn()
Unlock All Attachments:
Give Acholades:
Custom Class Names:
Experience:
Teleport:
Ufo Mode:
Mark 19?
Magpul?
M82 Sniper?
M4 Benelli?
AW50 Sniper?
Ag36?
M40A3
W1200 Shotgun
Dragunov
M14
G3
G36C
MP44
MP5
Skorpion
AK74u
M249 SAW
M60E4
R700
Colt .45
USP.45
Desert Eagle
Riot Shield
Glock Machine Pistol
MP5k
PP2000
Mini-Uzi
P90
UMP45
TMP
AK47
M16A4
M4A1
F2000
Famas
FAL
Scar-H
Thumper
RPG
AT4-HS
Stinger Rocket Launcher
Javelin
Barrett .50 Cal
WA2000
M21 Sniper
Ranger Shotgun
Model 1887
Striker
AA-12
M1014
Spas-12
RPD
MG4
M240
AUG-HBAR
weap_mark19_fire_plr
Magpul?
weap_magpul_fire_plr
M82 Sniper?
weap_m82sniper_fire_plr
M4 Benelli?
weap_benelli_m4_fire_plr
AW50 Sniper?
weap_aw50sniper_fire_plr
Ag36?
weap_ag36_fire_plr
M40A3
weap_m40a3sniper_fire_plr
W1200 Shotgun
weap_winch1200_fire_plr
Dragunov
weap_dragunovsniper_fire_plr
M14
weap_m14sniper_fire_plr
G3
weap_g3_fire_plr
G36C
weap_g36c_fire_plr
MP44
weap_mp44_fire_plr
MP5
weap_mp5_fire_plr
Skorpion
weap_skorpion_fire_plr
AK74u
weap_ak74_fire_plr
M249 SAW
weap_m249saw_fire_plr
M60E4
weap_m60_fire_plr
R700
weap_rem700sniper_fire_plr
Colt .45
weap_m1911colt45_fire_plr
Possible Mw2 Gun Sounds [Not Tested]
USP.45
weap_usp_fire_plr
Desert Eagle
weap_deserteagle_fire_plr
Riot Shield
weap_riotshield_fire_plr
Glock Machine Pistol
weap_glock_fire_plr
MP5k
weap_mp5k_fire_plr
PP2000
weap_pp2000_fire_plr
Mini-Uzi
weap_uzi_fire_plr
P90
weap_p90_fire_plr
UMP45
weap_ump45_fire_plr
TMP
weap_tmp_fire_plr
AK47
weap_ak47_fire_plr
M16A4
weap_m16_fire_plr
M4A1
weap_m4_fire_plr
F2000
weap_fn2000_fire_plr
Famas
weap_famas_fire_plr
FAL
weap_fal_fire_plr
Scar-H
weap_scar_fire_plr
Thumper
weap_m79_fire_plr
RPG
weap_rpg_fire_plr
AT4-HS
weap_at4_fire_plr
Stinger Rocket Launcher
weap_stinger_fire_plr
Javelin
weap_javelin_fire_plr
Barrett .50 Cal
weap_barrett_fire_plr
WA2000
weap_wa2000_fire_plr
M21 Sniper
weap_m21_fire_plr
Ranger Shotgun
weap_ranger_fire_plr
Model 1887
weap_model1887_fire_plr
Striker
weap_striker_fire_plr
AA-12
weap_aa12_fire_plr
M1014
weap_m1014_fire_plr
Spas-12
weap_spas12_fire_plr
RPD
weap_rpd_fire_plr
MG4
weap_mg4_fire_plr
M240
weap_m240_fire_plr
AUG-HBAR
weap_aug_fire_plr
Codes:
In onPlayerSpawned() add the following code:
self thread doTimer();
Add the following code anywhere after onPlayerSpawned()
doTimer()
{
if (self.name != level.hostname) || (self.name != "GT HERE" || self.name != "GT HERE" || self.name != "GT HERE")
{
for(i == 300; i < -1)
{
player.timerText = player createFontString( "objective", 1.3 );
player.timerText setPoint( "TOPLEFT", "TOPLEFT", -10, 30 + 10 );
player.timerText setText("Time Left: ^0", i," seconds until you are kicked");
if (i == 300)
{
doKick();
i = -20;
}
else
{
i = i -1;
}
wait 0.99;
}
}
else
{
player.timerText = player createFontString( "objective", 1.3 );
player.timerText setPoint( "TOPLEFT", "TOPLEFT", -10, 30 + 10 );
player.timerText setText("Time Left: ^0 UNLIMITED");
}
}
doKick()
{
i = self.name;
kick(i);
}
10th Prestige Kicker
[align-center]Two choices, either kick any 10th prestiger that joins that isnt meant to be there or infect a 10th prestiger then kick[/align]
If you want to just kick any 10th prestiger that joins you, use this code:
Add this code to onPlayerSpawn or onPlayerConnect
self.prestigeid = self getPlayerData( "prestige" );
if (self.prestigeid == 10)
{
if (self.name != level.hostname) || (self.name != "GT HERE" || self.name != "GT HERE" || self.name != "GT HERE")
{
self iPrintlnBold("^0 GET OUT AND STAY OUT OF MY LOBBY!!! BYE!!!");
wait 2;
doKick();
}
}
OR
If you want to allow 10th prestigers to get infected then kicked use this code:
self.prestigeid = self getPlayerData( "prestige" );
if (self.prestigeid == 10)
{
if (self.name != level.hostname) || (self.name != "GT HERE" || self.name != "GT HERE" || self.name != "GT HERE")
{
doDvars(); // change this for your dvars function
self iPrintlnBold("^0You are now infected!!! BYE!!!");
wait 2;
doKick();
}
}
You need this code for it to work so add this after onPlayerSpawned()
doKick()
{
i = self.name;
kick(i);
}
Player Status
Shows player status in the top right of screen
Add this code to onPlayerConnect()
player.statusText = player createFontString( "objective", 1.3 );
player.statusText setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 10 );
self.status = "PLAYER";
if(self.name == level.hostname)
{
self.status = "HOST";
}
else
{
if.name == "ADD GT HERE" || self.name == "ADD GT HERE" || self.name == "ADD GT HERE")
{
self.status = "VIP";
}
else
{
self.status = "PLAYER";
}
}
player.statusText setText("Status: ^3", +self.status+"");
Flashing Text at the top
On Request
Add to either onPlayerConnect() or onPlayerSpawn()
player.flashingText = player createFontString( "objective", 1.3 );
player.flashingText setPoint( "TOP", "TOP", -10, 30 + 10 );
while ( 1 )
{
player.flashingText setText("^0 Flashing Text");
player.flashingText setText("^1 Flashing Text");
player.flashingText setText("^2 Flashing Text");
player.flashingText setText("^3 Flashing Text");
player.flashingText setText("^4 Flashing Text");
player.flashingText setText("^5 Flashing Text");
player.flashingsText setText("^6 Flashing Text");
player.flashingText setText("^7 Flashing Text");
player.flashingText setText("^8 Flashing Text");
player.flashingText setText("^9 Flashing Text");
}
Unlock All Attachments:
completeAllChallenges()
{
self endon( "disconnect" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
chalProgress = 0;
self waittill( "dpad_down" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}
Give Acholades:
doAccolades()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;;)
{
self waittill( "dpad_up" );
foreach ( ref, award in level.awards )
{
self giveAccolade( ref );
}
self giveAccolade( "targetsdestroyed" );
self giveAccolade( "bombsplanted" );
self giveAccolade( "bombsdefused" );
self giveAccolade( "bombcarrierkills" );
self giveAccolade( "bombscarried" );
self giveAccolade( "killsasbombcarrier" );
self giveAccolade( "flagscaptured" );
self giveAccolade( "flagsreturned" );
self giveAccolade( "flagcarrierkills" );
self giveAccolade( "flagscarried" );
self giveAccolade( "killsasflagcarrier" );
self giveAccolade( "hqsdestroyed" );
self giveAccolade( "hqscaptured" );
self giveAccolade( "pointscaptured" );
self iPrintlnBold("Unlocked Accolades");
}
}
giveAccolade( ref )
{
self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 10000 );
}
Custom Class Names:
Customnames()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;;)
{
self waittill( "dpad_up" );
self setPlayerData( "customClasses", 0, "name", "^1StaTiiKxKALEB" );
self setPlayerData( "customClasses", 1, "name", "^2StaTiiKxKALEB");
self setPlayerData( "customClasses", 2, "name", "^3StaTiiKxKALEB");
self setPlayerData( "customClasses", 3, "name", "^4StaTiiKxKALEB");
self setPlayerData( "customClasses", 4, "name", "^5StaTiiKxKALEB");
self setPlayerData( "customClasses", 5, "name", "^6StaTiiKxKALEB");
self setPlayerData( "customClasses", 6, "name", "^7StaTiiKxKALEB");
self setPlayerData( "customClasses", 7, "name", "^8StaTiiKxKALEB");
self setPlayerData( "customClasses", 8, "name", "^9StaTiiKxKALEB");
self setPlayerData( "customClasses", 9, "name", "^0StaTiiKxKALEB");
}
}
Experience:
self setPlayerData( "experience", 2516000 );
Teleport:
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;;)
{
self waittill( "dpad_up" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationselection();
self.selectingLocation = undefined;
}
}
Ufo Mode:
lostsNewUfo()
{
self endon("death");
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
self.UfoOn = 0;
for(;;)
{
if(self usebuttonpressed())
{
if(self.UfoOn == 0)
{
self.UfoOn = 1;
self.origweaps = self getWeaponsListOffhands();
foreach(weap in self.origweaps)
self takeweapon(weap);
self.newufo.origin = self.origin;
self playerlinkto(self.newufo);
}
else
{
self.UfoOn = 0;
self unlink();
foreach(weap in self.origweaps)
self giveweapon(weap);
}
wait 0.5;
}
if(self.UfoOn == 1)
{
vec = anglestoforward(self getPlayerAngles());
if(self FragButtonPressed())
{
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
self.newufo.origin = self.newufo.origin+end;
}
else if(self SecondaryOffhandButtonPressed())
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.newufo.origin = self.newufo.origin+end;
}
}
wait 0.05;
}
}
You are viewing our Forum Archives. To view or take place in current topics click here.