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Kyleomg85's Unmodded Point System Zombies Lobby
Posted:
Kyleomg85's Unmodded Point System Zombies LobbyPosted:
Status: Offline
Joined: Oct 04, 201014Year Member
Posts: 68
Reputation Power: 2
Status: Offline
Joined: Oct 04, 201014Year Member
Posts: 68
Reputation Power: 2
Welcome to KYle0mg85's Unmodded Zombies Lobby!!
Current Lobby Status:CLOSED
How to play
One person (unless more than 10 are in the lobby)is randomly picked to start out as a zombie. The map is also randomly picked. When the game starts Humans go to the top team and Zombies go bottom. Humans are allowed to shoot and knife, while zombies can only knife (unless someone is cheating). If a human is knifed by a zombie. Then the human much switch teams and become a zombie. This process continues until all the zombies have killed the humans. All the points you have earned in that game will go into your clan tag.
Rules:
1. You can only camp in a spot for 5 minutes. Then you either move or get shot down.
2. No inviting others unless I say so.
3. Inviting someone who to doesn't follow the rules will result in a warning, then being kicked, then banned from ever being invited again.
4. No yelling, breathing, or being annoying into the mic.
5. When you're in the lobby (especially if first), don't back out until we have a full lobby.
6. Pegging/Killing people with smokes is not allowed!
7. Set your clan tag to 0010 when you join the lobby along with classes.
2. No inviting others unless I say so.
3. Inviting someone who to doesn't follow the rules will result in a warning, then being kicked, then banned from ever being invited again.
4. No yelling, breathing, or being annoying into the mic.
5. When you're in the lobby (especially if first), don't back out until we have a full lobby.
6. Pegging/Killing people with smokes is not allowed!
7. Set your clan tag to 0010 when you join the lobby along with classes.
Point System Setup
5 points per kill
1 point per assist
30 points for surviving 10 mintues
20 points for being last alive
70 points for surviving the whole game!
250 points for calling in a nuke (85 points if you're a human & the nuke is called in)
1 point per assist
30 points for surviving 10 mintues
20 points for being last alive
70 points for surviving the whole game!
250 points for calling in a nuke (85 points if you're a human & the nuke is called in)
Human Class
Primary: Anything (can't use until bought)
Secondary: Usp .45 any attachment (use it until you buy something)
Equipment: Tactical Insertion
Special: Smoke (can't use as human until bought)
Perk 1: Sleight of Hand
Perk 2: Cold Blodded
Perk 3: Steady Aim
Deathstreak: Copycat
Secondary: Usp .45 any attachment (use it until you buy something)
Equipment: Tactical Insertion
Special: Smoke (can't use as human until bought)
Perk 1: Sleight of Hand
Perk 2: Cold Blodded
Perk 3: Steady Aim
Deathstreak: Copycat
Zombie Class
Primary: Any Submachine Gun (only for maximum speed. can't shoot)
Secondary: Any handgun with a Tactical Knife
Equipment: Tactical Insertion
Special: Smoke (CAN be used as a zombie)
Perk 1: Marathon
Perk 2: Lightweight
Perk 3: Ninja
Deathstreak: Copycat
If you want a tac. knife but don't have one use the default Recon class.
Secondary: Any handgun with a Tactical Knife
Equipment: Tactical Insertion
Special: Smoke (CAN be used as a zombie)
Perk 1: Marathon
Perk 2: Lightweight
Perk 3: Ninja
Deathstreak: Copycat
If you want a tac. knife but don't have one use the default Recon class.
Now for the shop!
Assault Rifles
M4A1- 240
FAMAS- 230
Scar-H- 240
Tar-21- 265
FAL- 255
M16A4- 270
ACR- 285
F2000- 280
AK47- 310
FAMAS- 230
Scar-H- 240
Tar-21- 265
FAL- 255
M16A4- 270
ACR- 285
F2000- 280
AK47- 310
Submachine Guns
MP5K- 150
UMP45- 180
Vector- 175
P90- 190
Mini-Uzi- 185
UMP45- 180
Vector- 175
P90- 190
Mini-Uzi- 185
Light Machine Guns
L86 LSW- 325
M64- 340
RPD- 360
AUG HBAR- 335
M240- 365
M64- 340
RPD- 360
AUG HBAR- 335
M240- 365
Snipers
Intervention- 310
Barret .50 Cal.- 340
WA2000- 325
M21 EBR- 330
Barret .50 Cal.- 340
WA2000- 325
M21 EBR- 330
Riot Shield- 480
Machine Pistols
PP2000- 55
G18- 60
M93 Raffica- 40
TMP- 45
G18- 60
M93 Raffica- 40
TMP- 45
Shotguns
Spas 12- 100
AA12- 60
Striker- 75
Ranger- 90
M1014- 85
Model 1887- 105
AA12- 60
Striker- 75
Ranger- 90
M1014- 85
Model 1887- 105
Handguns
.44 Magnum- 20
M9- 30
Desert Eagle- 35
M9- 30
Desert Eagle- 35
Launchers (can't be used with Scavenger or OMA)
AT4-HS- 200
Thumper- 235
Javelin- 270
RPG-7- 260
Thumper- 235
Javelin- 270
RPG-7- 260
Equipment
Frag- 60
Semtex- 70
Throwing Knife (zombies can buy)- 500
Blast Shield (zombies can buy)- 20
Claymore- 125
C4- 110
Semtex- 70
Throwing Knife (zombies can buy)- 500
Blast Shield (zombies can buy)- 20
Claymore- 125
C4- 110
Specials
Flash Grenade (only humans can buy)- 75
Stun Grenade- (only humans can buy)- 70
Smoke Grenade- (only humans can buy)- 50
Stun Grenade- (only humans can buy)- 70
Smoke Grenade- (only humans can buy)- 50
Perks
Perk 1
Marathon (for humans)- 250
Scavenger- 450
Bling- 220
One Man Army- 800
Perk 2
Stopping Power- 260
Lightweight (for humans)- 300
Hardline- 290
Danger Close- 275
Perk 3
Commando (for zombies)- 410
Scrambler Pro (for zombies)- 260
Ninja (for humans)- 240
Sitrep (for zombies)- 300
Marathon (for humans)- 250
Scavenger- 450
Bling- 220
One Man Army- 800
Perk 2
Stopping Power- 260
Lightweight (for humans)- 300
Hardline- 290
Danger Close- 275
Perk 3
Commando (for zombies)- 410
Scrambler Pro (for zombies)- 260
Ninja (for humans)- 240
Sitrep (for zombies)- 300
Killstreaks (UAV and Nuke are free. You're Welcome)
Counter UAV- 180
Care Package- 250
Predator Missile- 220
Sentry Gun- 375
Precision Airstrike- 300
Harrier Strike- 290
Attack Helicopter- 260
Emergency Airdrop- 420
Pave Low- 380
Stealth Bomber- 405
Chopper Gunner- 480
AC130- 465
EMP- 170
Care Package- 250
Predator Missile- 220
Sentry Gun- 375
Precision Airstrike- 300
Harrier Strike- 290
Attack Helicopter- 260
Emergency Airdrop- 420
Pave Low- 380
Stealth Bomber- 405
Chopper Gunner- 480
AC130- 465
EMP- 170
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