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Fortress Craft is close to finishing peer review.
Posted:
Fortress Craft is close to finishing peer review.Posted:
Status: Offline
Joined: Apr 07, 201113Year Member
Posts: 128
Reputation Power: 4
Status: Offline
Joined: Apr 07, 201113Year Member
Posts: 128
Reputation Power: 4
]All what fortresscraft needs is 8/8 good reviews in peer review, currently it has two fails i believe (don't quote me on that)
And now DJ Arcas has posted on his twitter that he has got 4/8 good reviews, so only another 4 good reviews and then he shall be releasing the update on xbox.
Here are the new features and the main is the workshop:
Non organic ground debris
Tidy up menus
Allow digger over the network
Lil Digger
Banhammer
Attempt to cap off vertex ram usage
Optic Camo Relic
Thermal vision relic
Water block that spawns water on server load (not exactly the same as a full water system)
Proper shaders on weapons
Rate my server?
More server filter options?
Add new weapons for avatar view
Add low detail weapons for network players
Normal pass
Water drops
Weapon slot loader to allow better use of ram
Teleporter basics
Threaded QuickLoad (no more lag in tnetwork games, no getting kicked!)
Flatland
Caves off/small/medium/high/insane
Height mode
Island mode (needs optimising)
Predator vision effect
Workshop (A place to make custom blocks)
Optic Camo
Thermal vision shader
Hunt game mode
Player health
Network damage
Rate My Server
Custom server gen options (see other thread)
What's new?
Transmit network weapons
Trace down prepare deadlock causing host to go offline
Partial lighting updates for more speed
Inbuilt Spleef support
Improved networking
Please don't hesitate to thank if this helped
And now DJ Arcas has posted on his twitter that he has got 4/8 good reviews, so only another 4 good reviews and then he shall be releasing the update on xbox.
Here are the new features and the main is the workshop:
Non organic ground debris
Tidy up menus
Allow digger over the network
Lil Digger
Banhammer
Attempt to cap off vertex ram usage
Optic Camo Relic
Thermal vision relic
Water block that spawns water on server load (not exactly the same as a full water system)
Proper shaders on weapons
Rate my server?
More server filter options?
Add new weapons for avatar view
Add low detail weapons for network players
Normal pass
Water drops
Weapon slot loader to allow better use of ram
Teleporter basics
Threaded QuickLoad (no more lag in tnetwork games, no getting kicked!)
Flatland
Caves off/small/medium/high/insane
Height mode
Island mode (needs optimising)
Predator vision effect
Workshop (A place to make custom blocks)
Optic Camo
Thermal vision shader
Hunt game mode
Player health
Network damage
Rate My Server
Custom server gen options (see other thread)
What's new?
Transmit network weapons
Trace down prepare deadlock causing host to go offline
Partial lighting updates for more speed
Inbuilt Spleef support
Improved networking
Please don't hesitate to thank if this helped
#2. Posted:
Status: Offline
Joined: Aug 05, 201113Year Member
Posts: 281
Reputation Power: 10
Status: Offline
Joined: Aug 05, 201113Year Member
Posts: 281
Reputation Power: 10
Just let you know, it has 5/8 passes, only 1/2 fails:) just letting everyone who looks know! Cross your fingers and hope it passes!!!
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